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Glossary
Benjamin Nelson DeMann edited this page May 22, 2017
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- element: the element in a department specific access object that allows you to checkout and publish a body. Each body has several elements, one for each department it is a part of.
- asset: an asset is composed of a model, rig, texture, material, design, and assembly.
- shot: a shot is composed of various assets, animation, character effects, composition, effects, layout, lighting, and renders.
- project: is the entire film. eg Taijitu, Grendel, etc. The project is made of lots of bodies and other things. For example you can get a list of all the assets in the project
- environment: Is a bunch of methods that help navigate through the file structure.
- body: Body is the parent to asset and shot. an asset is a body but not all bodies are assets, some are shots.
- registry:
- checkout:
- publish:
- assembly: is essentially the digital asset department.