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Glossary

Benjamin Nelson DeMann edited this page May 22, 2017 · 1 revision

Glossary

  • element: the element in a department specific access object that allows you to checkout and publish a body. Each body has several elements, one for each department it is a part of.
  • asset: an asset is composed of a model, rig, texture, material, design, and assembly.
  • shot: a shot is composed of various assets, animation, character effects, composition, effects, layout, lighting, and renders.
  • project: is the entire film. eg Taijitu, Grendel, etc. The project is made of lots of bodies and other things. For example you can get a list of all the assets in the project
  • environment: Is a bunch of methods that help navigate through the file structure.
  • body: Body is the parent to asset and shot. an asset is a body but not all bodies are assets, some are shots.
  • registry:
  • checkout:
  • publish:
  • assembly: is essentially the digital asset department.