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Benjamin Nelson DeMann edited this page Aug 24, 2017 · 4 revisions

Asset

Each Asset has an Asset Type which is either prop, accessory, set, or character. The type can be used to allow the asset to behave differently. For example you might have a filter to find all character rigs; you could take advantage of the fact that accessories don't have rigs while props might; or in Houdini you might assemble sets differently than you would assemble other assets. As of August 2017 we don't take advantage of this feature very much. You can make more stuff with it.

As a general rule characters are creatures and people, props are the things they interact with and therefore need to be rigged/animated, accessories are all other items, and sets are collections of props and accessories.

Assets elements: models, rigs, textures, designs, materials, and assemblies.

A common misconception is that an asset is the same as a model, however the appropriate relationship is to say that an asset has a model, so be careful how you throw those terms around.

Asset is a subclass of the Body module. Asset is a child class of the Body class.

Instance Methods

  • get_type(self)
  • update_type(self, new_type)