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Interfaces
ElanagaiArivuchelvan edited this page Aug 28, 2023
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The buildings are designed as obstacles positioned so that there is a moment of response time left for the player to control the game along with having the health of the in-game player on check
Building : 1
Building: 2
Walls are also a defensive obstacle that favours the user with accordance to the response time in game
Wall: 1
Functions and methods used to deploy these into the source code :
- createWallTower()
- createWeaponTower()
- spawnBaseTower(); spawnWeaponTower(); //spawnWallTower();
- createBaseTower()