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Feature/shooter dynamic error ranges #124
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…gle and back again (nonlinear) Implement getArmAngleForExtension(), convert extension distance to angle and back again (nonlinear) 2/22
stephenjust
approved these changes
Feb 24, 2024
stephenjust
approved these changes
Feb 24, 2024
aschokking
approved these changes
Feb 24, 2024
@@ -315,7 +315,7 @@ public void setupAdvancedOperatorCommands( | |||
oi.operatorGamepadAdvanced.getXboxButton(XboxButton.Y).whileTrue(prepareToFireAtAmp); | |||
oi.operatorGamepadAdvanced.getXboxButton(XboxButton.A).whileTrue(continuouslyPrepareToFireAtSpeaker); | |||
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oi.operatorGamepadAdvanced.getXboxButton(XboxButton.RightTrigger).whileTrue(fireWhenReady); | |||
oi.operatorGamepadAdvanced.getXboxButton(XboxButton.RightTrigger).whileTrue(fireWhenReady.repeatedly()); |
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⭐ I think we might want a different version of this command that doesn't end (and just keeps shooting steadily instead), I'm a little worried the repeatedly will be confusing with the current isFinished logic and shooting for a min time
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Why are we doing this?
The shooter wheels can take a long time to get up to speed - and we probably don't need full power for SUBWOOFER or AMP shots.
Asana task URL:
Whats changing?
When the arm is all the way down, or raised high up, we accept a larger RPM error.
Questions/notes for reviewers
How this was tested