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Sorting Departments. #42
Sorting Departments. #42
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TO-DO: -Get rid of certain syndicate objectives -Find out how to get rid of Logistics in department.yml -Add service supervisor from parkstation -probably adjust icons to what they were in parkstation -get rid of shoukou when its time to actualy get this on review.
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
RSI Diff Bot; head commit ee715b5 merging into d907201 Resources/Textures/DeltaV/Interface/Misc/job_icons.rsi
Resources/Textures/Mobs/Customization/reptilian_parts.rsi
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Pretty much ready for review, no idea why it failed the test debug so would be cool if i was told why |
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Is that really how DV does their codebase change markers? That sucks.
Resources/Prototypes/Nyanotrasen/Roles/Jobs/Cargo/mail_carrier.yml
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You're certain that removing Captain from the Department list is as effective as labeling them not selectable? I'd still like to see it disabled, personally.
Resources/Prototypes/DeltaV/Entities/Objects/Misc/first_bill.yml
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primary: false | ||
# Parkstation-Oligarchy Start | ||
#- type: department | ||
# id: Specific |
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What's this? DeltaV (or Wizden) delegates their less important roles to a weird fake Department? Lame as hell. Move Psych into Medical and Reporter into Service, please.
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uh, it uh, Itss already like that.
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At the least those 2 roles that you said.
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It's possible I was looking at an old commit then? I believe the "department" wasn't commented out when I left that, but I may have had a commit filter on by mistake.
Well..... |
Co-authored-by: Pspritechologist <[email protected]>
@@ -1,7 +1,7 @@ | |||
- type: entity | |||
parent: BaseItem | |||
id: SpaceCashLuckyBill | |||
name: quartermaster's lucky bill | |||
name: Cargo technician's lucky bill | |||
description: The first bill ever earned by the Cargo Technician from trading. A small chip is embedded in it. |
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Cargo tech isn't a singular role, so 'the Cargo Tech' doesn't make sense.
Resources/Prototypes/DeltaV/Entities/Objects/Misc/first_bill.yml
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#- type: PaintableAirlock | ||
# department: Cargo |
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Commenting these out probably isn't the best solution.
#- type: PaintableAirlock | ||
# department: Cargo |
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Ditto
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…n-Friendly-Chainsaw into pr/Adrian16199/42
Description
Sorts the departments. Cargo being in service, salvagers being in engineering, HoP having low AA.
Changelog
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