Releases: Rim-Of-Madness-Team/Rim-of-Madness---Werewolves
Releases · Rim-Of-Madness-Team/Rim-of-Madness---Werewolves
Rim of Madness - Werewolves 1.2.0.1
What's Changed
Full Changelog: 1.2.0.0...1.2.0.1
Rim of Madness - Werewolves 1.2.0.0
What's Changed
- Updated for RW 1.4
- Added Werewolf genes
- Fixed issue where Werewolves would only transform with one claw instead of two
Full Changelog: 1.1.0.1...1.2.0.0
Rim of Madness - Werewolves 1.1.0.1
Fixed issue where werewolves did not return to human form after transformation when coupled with the Vampires mod
Rim-of-Madness---Werewolves Rim of Madness - Werewolves - Werewolf Scenario Added
Added a scenario and scenario part for werewolf playthroughs to make them more immediately viable.
Rim-of-Madness---Werewolves Rim of Madness - Werewolves - RimWorld 1.3 Release
- Code updated for RimWorld 1.3
- Due to caching changes in RimWorld graphics code, Werewolf pawns have been resized slightly to prevent "boxing" graphic effects which spoil immersion.
Rim-of-Madness---Werewolves Rim of Madness - Werewolves - RimWorld1.0Release
Initial release for RimWorld 1.0.
Rim-of-Madness---Werewolves Rim of Madness - Werewolves - Graphics fix
Fixes issue where graphics were not displaying properly for Werewolf transformations.
Rim of Madness - Werewolves - Safer World
Rim of Madness - Werewolves
1.18.0.2 (May Update)
- Only "blooded" werewolves transform when raiding.
- Reduced chance of guest werewolves transforming during a full moon to 2%
- Added notification for when werewolves arrive on the map.
Rim of Madness - Werewolves - Stat Offsets
1.18.0.1
-Added Portuguese / Portuguese Brazilian translation by Freewayz
-Adjusted melee hit chance and dodge chance offsets
Rim of Madness - Werewolves
Latest GitHub release.
For update details, join our Discord.
https://discord.gg/AaVFA7V