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Releases: Rim-Of-Madness-Team/Rim-of-Madness---Werewolves

Rim of Madness - Werewolves 1.2.0.1

03 Nov 04:33
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What's Changed

  • Fixed werewolf graphic zooming; Fixed duplication bug; Fixed werewolf… by @jecrell in #15

Full Changelog: 1.2.0.0...1.2.0.1

Rim of Madness - Werewolves 1.2.0.0

31 Oct 02:40
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What's Changed

  • Updated for RW 1.4
  • Added Werewolf genes
  • Fixed issue where Werewolves would only transform with one claw instead of two

Full Changelog: 1.1.0.1...1.2.0.0

Rim of Madness - Werewolves 1.1.0.1

20 Jul 01:30
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Fixed issue where werewolves did not return to human form after transformation when coupled with the Vampires mod

Rim-of-Madness---Werewolves Rim of Madness - Werewolves - Werewolf Scenario Added

24 Jun 04:00
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Added a scenario and scenario part for werewolf playthroughs to make them more immediately viable.

Rim-of-Madness---Werewolves Rim of Madness - Werewolves - RimWorld 1.3 Release

31 Jul 21:42
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  • Code updated for RimWorld 1.3
  • Due to caching changes in RimWorld graphics code, Werewolf pawns have been resized slightly to prevent "boxing" graphic effects which spoil immersion.

Rim-of-Madness---Werewolves Rim of Madness - Werewolves - RimWorld1.0Release

18 Oct 15:04
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Rim-of-Madness---Werewolves Rim of Madness - Werewolves - Graphics fix

01 Oct 15:52
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Fixes issue where graphics were not displaying properly for Werewolf transformations.

Rim of Madness - Werewolves - Safer World

02 May 16:26
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Rim of Madness - Werewolves
1.18.0.2 (May Update)

  • Only "blooded" werewolves transform when raiding.
  • Reduced chance of guest werewolves transforming during a full moon to 2%
  • Added notification for when werewolves arrive on the map.

Rim of Madness - Werewolves - Stat Offsets

14 Mar 16:30
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1.18.0.1
-Added Portuguese / Portuguese Brazilian translation by Freewayz
-Adjusted melee hit chance and dodge chance offsets

Rim of Madness - Werewolves

17 Dec 13:27
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Latest GitHub release.

For update details, join our Discord.
https://discord.gg/AaVFA7V