Skip to content

Rim-Of-Madness-Team/Rim-of-Madness---Werewolves

Repository files navigation

Rim of Madness - Werewolves

Gameplay mod for RimWorld. Adds Werewolves to your game.

Watch Barky's impressions video to see some of the mod in action. https://www.youtube.com/watch?v=ZH54IP3N47c

Languages:

English, Français (by Coyote2710), 한국어 (by http://steamcommunity.com/profiles/76561198050557061]totobrother)

Features:

  • 4 unlockable playable werewolf forms (and a hidden fifth type)
  • Adds moons to RimWorld with a custom moon cycle system.
  • Adds a neutral AI faction of Werewolves to interact with, or engage hostilities with to your peril.
  • Adds "silver treatment" system for colonies with machining tables to use against Werewolf damage immunity.

Startup Guide:

  • For a playable werewolf, you will need a colonist with the Werewolf (Unblooded) trait.
  • When the first full moon rises, they will go into a Werewolf fury. After they calm down, the werewolf will be able to make controlled transformations in the future for that form.
  • To unlock and level up forms, toggle the full moon fury icon to enable further random transformations during full moons.

Notes

Artwork for this mod was contributed by SpoonShortage and Xen. Mod commissioned for Sarah Banks. Fixed compatiblity with Humanoid Alien Framework, thanks erdelf! The issue with loading saves with an active moon-cycle should now be fixed, thanks lbmaian! Added support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2451324814][SYR] Trait Value[/url] thanks Mlie! Special thanks to Mlie for maintaining the mod in my absence - Jecrell

Questions / Comments / Bug Reports

Head to our Discord server -> https://discord.gg/AaVFA7V

Known Conflicts

Unknown.