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Troubleshooting Tips
This page aims to provide some common troubleshooting steps you can try if your spawns or behaviors are not functioning as expected.
Ensure That Profiles (SpawnGroup, Behavior, Profile, etc) Loaded
Check to see if your various profiles were detected at load time. You can easily get this information with the chat command /MES.Info.GetAllProfiles
.
Check Your File Formats
If you save one of your Definition Files (ie, SpawnGroup, Profile, or Other XML Based Document) with a File Extension other than .sbc
, then the game will not load it. A common error is saving them with the .xml
or .txt
formats.
Check For Duplicate SubtypeIDs
If you use the same SubtypeID twice for a profile, spawngroup, etc - then the game will only use one of the definitions/profiles. This is a little trickier to look for, so I recommend using Notepad++ and using its search features to search for the ID across all your mod files.
Does the Grid Have a Remote Control?
Ensure the grid you are trying to add behavior to has a Remote Control block that can be replaced by the Spawner during spawning (or that it is already has a RivalAI compatible remote control).
Is the Spawn Properly Configured?
Check your SpawnGroup / Spawn Conditions Profile Definition to ensure that the following tags are included:
[UseRivalAi:true]
[RivalAiReplaceRemoteControl:true] //If prefab has vanilla remote control
Also, ensure that each of your prefabs that will use a behavior has the <Behaviour>YourBehaviorSubtypeId</Behaviour>
tag, and ensure that YourBehaviorSubtypeId
is replaced with the actual SubtypeId of your behavior profile.
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