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Frequently Asked Questions
Here are some common questions I receive for Modular Encounters Systems and its add-on mods:
Q: How do I decrease / increase the amount of spawns?
A: You can use the configuration files listed in the Admin & Configuration section to control many aspects of spawn timing and frequency. Individual spawngroups can also be blacklisted by providing the spawngroup subtypeID (ie: its name). The configurations cannot change the spawn rates/frequencies of encounters from specific mods (eg: making Reavers less common, etc).
Q: I see too many of the same things spawning in the area I'm in. How do I get more unique spawns? A: If you're in an area that has unfavorable environmental conditions (thin atmosphere, rough terrain, etc), you may see less variety of encounters. You can solve this by moving to more open areas, and using planets have do not have shallow atmosphere (Pertam is an example of a shallow atmosphere world). Planet size is also something to consider, since smaller planets will result in a more shallow atmosphere. Alternatively, you can also add more encounter mods to your world - especially ones that have encounters that can operate in multiple environments.
Q: How do I turn off Jetpack / Drill / etc Inhibitor blocks? A: Shoot them until they break. There are no config options to disable these blocks, nor are there any plans to introduce any. Since turrets seem to become more useless against character entities with each game update, I have no incentive to remove these systems. Only a small percentage of NPC mods use the inhibitor blocks, so you have other options available if you don't enjoy that play style.
- Encounter Guide
- FAQs
- Troubleshooting
- Bugs, Issues, or Crashes
- Economy Stations FAQ
- Mod Republishing Guidelines
- General Settings
- Grid Settings
- Combat Settings
- Space Cargo Ships
- Random Encounters
- Planetary Cargo Ships
- Planetary Installations
- Boss Encounters
- Creatures
- AiEnabled Bot Spawning
- Wave Spawners
- Clean-Up
- Spawn Filtering
- Timeout
- Admin & Debug Options
- Spawning (Getting Started)
- Behaviors (Getting Started)
- Events (Getting Started)
- Player Conditions (New)