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Releases: League-of-Foundry-Developers/torch

v2.1.4 - Fixes to bullseye lantern as light source

04 Dec 16:01
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  • [BUGFIX] DnD5e Bullseye Lantern had wrong dim/bright ranges due to copy/paste error.
  • [BUGFIX] Bullseye lanterns in all systems that had 53 degree radius, now have 57 degree radius.
    • 53 degrees is technically correct for a cone (n units wide at center distance n, per rules).
    • 57 degrees (1 radian) would be correct for a (spherical) sector of radius n and arc length n.
    • Foundry projects light radially, so you get a spherical sector, regardless of the game rules.
    • Using 57 degrees is the fairest solution available within Foundry's constraints.
      • The extra beam width compensates for what you lose in the corners that radial light won't reach.
    • You can always reduce it back to 53 degrees with a custom JSON, of course, if you feel strongly about it.

v1.4.5 - Final release for v9 - released on separate v9 branch

04 Dec 16:25
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Adjusted branching and module.json to put version for up through FoundryVTT 9 on its own branch, so the v10 code can move to main. We anticipate no further development on this branch.

Several fixes to reported issues

09 Oct 00:13
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  • [BUGFIX] Corrected issue (found by vkdolea) where user-supplied sources for new systems weren't processing properly. (#26)
  • [BUGFIX] Now pulling non-dim/bright light properties for the light source configured in settings from the prototype token. (#22)
  • [BUGFIX] Fixed the translation files for several languages. (#24)

v2.1.2

17 Sep 00:18
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  • [BUGFIX] Fixed image used for dancing lights
  • [BUGFIX] Reset precedence order to user-supplied light sources first, then the source in config settings, then module-provided defaults based on game rules.

Added German translation and fixed two bugs

24 Jul 15:08
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  • [BUGFIX] (Lupestro) Context menu wasn't opening in HUD after exhausting a source - had to reopen HUD.
  • [BUGFIX] (Lupestro) Making Dancing Lights respond to configured settings.
  • [FEATURE] (ToGreedy) German translation.

Multiple Light Sources for Multiple Systems on V10

24 Jul 14:18
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  • [BREAKING] Supports FoundryVTT v10 only.
  • [FEATURE] Support for several light sources across several systems - details in README
  • [FEATURE] Support for overriding light source settings or adding more via JSON file - details in README
  • [INTERNAL] Complete refactoring of source code to better support added complexity imposed by new features.

Dancing Lights no longer requires CreateToken privilege

19 Mar 21:55
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v1.4.4

Dancing Lights no longer requires CreateToken privilege

Making v9 support official

18 Dec 14:27
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  • Retested with v9 test release 3 - this is close enough to next week's official release for the tests to mean it's ready.
  • No further code changes needed since 1.4.2.
  • Bumped module.json to make v9 support official

Foundry v9 integration, v7 fixed, test platform

31 Oct 21:04
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  • [Feature] Now works in Foundry 9, but still works in Foundry 7 and 8.
  • [Bugfix] Function in Foundry 7 is restored - it had broken in restructuring.
  • [Internal] Established test foundation - explicit cases, worlds, automation, fluid dev->test.

Restructured and cleaned up race conditions

23 Oct 19:56
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  • Cleaned up timing issues
  • Incorporated PR for prioritization for Dancing Lights, Lights, and torches.
  • One-line fix that's critical for use with non-DnD5e systems.