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Preparing patch release
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lupestro committed Dec 4, 2022
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10 changes: 10 additions & 0 deletions CHANGELOG.md
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## Middle Kingdom - v10 branch

### 2.1.4 - December 4, 2022
- [BUGFIX] DnD5e Bullseye Lantern had wrong dim/bright ranges due to copy/paste error.
- [BUGFIX] Bullseye lanterns in all systems that had 53 degree radius, now have 57 degree radius.
* 53 degrees is technically correct for a cone (n units wide at center distance n, per rules).
* 57 degrees (1 radian) would be correct for a (spherical) sector of radius n and arc length n.
* Foundry projects light radially, so you get a spherical sector, regardless of the game rules.
* Using 57 degrees is the fairest solution available within Foundry's constraints.
* The extra beam width compensates for what you lose in the corners that radial light won't reach.
* You can always reduce it back to 53 degrees with a custom JSON, of course, if you feel strongly about it.

### 2.1.3 - October 8, 2022
- [BUGFIX] Corrected issue (found by vkdolea) where user-supplied sources for new systems weren't processing properly.
- [BUGFIX] Now pulling non-dim/bright light properties for the light source configured in settings from the prototype token.
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4 changes: 2 additions & 2 deletions module.json
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"id": "torch",
"title": "Torch",
"description": "Torch HUD Controls",
"version": "2.1.3",
"version": "2.1.4",
"authors": [
{
"name": "Deuce",
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"url": "https://github.com/League-of-Foundry-Developers/torch",
"compatibility": {
"minimum": "10",
"verified": "10.287",
"verified": "10.291",
"maximum": "10"
}
}
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