Skip to content

v2.1.4 - Fixes to bullseye lantern as light source

Compare
Choose a tag to compare
@lupestro lupestro released this 04 Dec 16:01
  • [BUGFIX] DnD5e Bullseye Lantern had wrong dim/bright ranges due to copy/paste error.
  • [BUGFIX] Bullseye lanterns in all systems that had 53 degree radius, now have 57 degree radius.
    • 53 degrees is technically correct for a cone (n units wide at center distance n, per rules).
    • 57 degrees (1 radian) would be correct for a (spherical) sector of radius n and arc length n.
    • Foundry projects light radially, so you get a spherical sector, regardless of the game rules.
    • Using 57 degrees is the fairest solution available within Foundry's constraints.
      • The extra beam width compensates for what you lose in the corners that radial light won't reach.
    • You can always reduce it back to 53 degrees with a custom JSON, of course, if you feel strongly about it.