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Releases: League-of-Foundry-Developers/torch

2.9.0 - Now with Japanese translation

18 Sep 00:06
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  • [FEATURE] (doumoku) Japanese translation now provided. Many thanks, doumoku!
  • [BUGFIX] (Lupestro) The light sources delivered with the module are now all reflected accurately in the README.

2.8.0 - API and help dialogs, fixed bug on unlinked tokens

12 Aug 20:25
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  • [FEATURE] (Daverd-GM) Provided light sources for "Reclaiming the Wild".
  • [FEATURE] (Lupestro) When user has no light sources, a question mark icon appears instead of the flame icon, opening a dialog explaining what to do.
  • [FEATURE] (Lupestro) When a light source is exhausted, clicking the slashed out flame opens a dialog that describes what to do.
  • [FEATURE] (Lupestro) Supplied an API of async functions that can be used by macros. Many thanks to Tarubain for the suggestion.
  • [BUGFIX] (Lupestro) Fixed problem with unlinked tokens, which no longer have an actor property at all.
  • [BUGFIX] (Feldherren) Corrected light source name for "Torches" for OSE.

2.7.0 - Officially supporting FoundryVTT 11

02 Jun 12:31
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  • [FEATURE] (Lupestro) Bumped to install on FoundryVTT 11
    • no substantive changes needed, appears to just work - module.json bump only

2.6.0 - OSE support and Dancing Lights bug fix

26 Feb 20:19
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  • [FEATURE] (amir-arad) Added support for Old School Essentials (ose) and for quantities within objects. (PR #46 Thanks!)
  • [BUGFIX] (Lupestro) GM escalation is now only invoked for the named light source on the intended game system. The only implemented example of this to date is token creation/deletion for Dancing Lights on dnd5e. (Behavior when aliasing the name of one of these in the same game system to be used for something else is undefined.) (Issue #40)

2.5.0 Starfinder light sources

26 Feb 14:37
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[FEATURE] (Unomagan) Added light sources for Starfinder

2.4.0 Updated French Translation (thanks Aymeeric!)

02 Jan 18:37
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[FEATURE] (Aymeeric) French translation at 100% of strings

2.3.0 Added light sources for Dungeon Crawl Classics

11 Dec 01:01
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  • [FEATURE] Now supporting Dungeon Crawl Classics. Many thanks to marcusadmortati for supplying the data and testing.

2.2.2 - Use with foundry not on root of site corrected

09 Dec 16:59
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  • [BUGFIX] Didn't load light sources properly if Foundry was not at root of site. (Thanks MrPrimate for the PR!)

2.2.1 - Fixing manifest to point to right branch

08 Dec 15:44
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v2.2.0 Simplify and clarify defining data for light sources

07 Dec 01:16
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  • [FEATURE] (Lupestro) Updated README for clarity in creating user settings. (Issue #27 - many participants)
  • [FEATURE] (Lupestro) Improved and simplified source JSON syntax with defaults for most fields. (Issue #27 - many participants)
    • This change shouldn't invalidate any existing light source JSON files.
  • [FEATURE] (Lupestro) Introduced aliases to JSON to give new names to light sources defined elsewhere.
    • Using this in a very simple custom JSON will make this module more useful to those who play in a non-English language.
  • [FEATURE] (Lupestro) Provided aliases for dnd5e light sources that should provide smoother integration with ddb-importer. (Issues raised by MrPrimate and emmoth)
  • [FEATURE] (Lupestro) Improved name and description of options for consuming torches, candles, etc. to avoid confusion. (In response to comments by vgeirnaert)

I'm looking at loading localized language JSON files for the out-of-the-box sources on startup in a future release. This will need the actual (i.e. matching letter-by-letter) light source names used in various games when played in different languages. Contact me if you play with light sources in another language and you're interested in helping out.