Skip to content

Actions: Kode/Kinc

Windows (OpenGL)

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
352 workflow runs
352 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Fix #822
Windows (OpenGL) #1860: Commit a92527e pushed by RobDangerous
July 20, 2024 11:31 1m 33s main
July 20, 2024 11:31 1m 33s
Merge pull request #877 from Apprentice-Alchemist/wayland-scaling
Windows (OpenGL) #1859: Commit 358c7b9 pushed by RobDangerous
July 14, 2024 10:43 1m 11s main
July 14, 2024 10:43 1m 11s
Fix the stbi buffer allocations and make them optional
Windows (OpenGL) #1857: Commit 4272aa4 pushed by RobDangerous
June 29, 2024 20:07 1m 46s main
June 29, 2024 20:07 1m 46s
Update Kong
Windows (OpenGL) #1856: Commit 1cd06ab pushed by RobDangerous
June 23, 2024 19:41 1m 8s main
June 23, 2024 19:41 1m 8s
Do not use hardcoded width/height values in g2
Windows (OpenGL) #1855: Commit ead88c2 pushed by RobDangerous
June 22, 2024 17:21 1m 55s main
June 22, 2024 17:21 1m 55s
[D3D12] Minimize shaders with Kong
Windows (OpenGL) #1854: Commit 5e6208f pushed by RobDangerous
June 22, 2024 16:32 9m 25s main
June 22, 2024 16:32 9m 25s
[D3D12] Fix constant buffers with Kong
Windows (OpenGL) #1853: Commit 8e2c8b0 pushed by RobDangerous
June 22, 2024 16:26 9m 32s main
June 22, 2024 16:26 9m 32s
[D3D12] Set textures in a more robust way
Windows (OpenGL) #1852: Commit ba12ac8 pushed by RobDangerous
June 22, 2024 16:19 1m 44s main
June 22, 2024 16:19 1m 44s
Fix D3D9 Kong compilation
Windows (OpenGL) #1851: Commit 749d8c4 pushed by RobDangerous
June 18, 2024 21:20 1m 27s main
June 18, 2024 21:20 1m 27s
Remove the global constant buffers completely when using Kong
Windows (OpenGL) #1850: Commit f3e85e4 pushed by RobDangerous
June 18, 2024 20:19 1m 25s main
June 18, 2024 20:19 1m 25s
Only set the global constant buffers when Kong is not in use
Windows (OpenGL) #1849: Commit 65de412 pushed by RobDangerous
June 18, 2024 20:03 2m 11s main
June 18, 2024 20:03 2m 11s
Update kmake
Windows (OpenGL) #1848: Commit f5dd9a7 pushed by RobDangerous
June 18, 2024 16:27 1m 7s main
June 18, 2024 16:27 1m 7s
Fix Kong compilation somewhere
Windows (OpenGL) #1847: Commit 2955cb3 pushed by RobDangerous
June 18, 2024 14:19 1m 38s main
June 18, 2024 14:19 1m 38s
Rename the QUEUE_SLOT_COUNT
Windows (OpenGL) #1846: Commit 1fe6080 pushed by RobDangerous
June 18, 2024 13:46 1m 45s main
June 18, 2024 13:46 1m 45s
Expose kinc_dx_current_window
Windows (OpenGL) #1845: Commit 6734897 pushed by RobDangerous
June 18, 2024 13:07 6m 9s main
June 18, 2024 13:07 6m 9s
Make the filereader work again for all Microsoft things
Windows (OpenGL) #1844: Commit 830f09c pushed by RobDangerous
June 18, 2024 13:06 1m 47s main
June 18, 2024 13:06 1m 47s
Update kmake
Windows (OpenGL) #1843: Commit 324a66a pushed by RobDangerous
June 18, 2024 12:08 1m 38s main
June 18, 2024 12:08 1m 38s
Fix premultiplied alpha in the g2 image shader
Windows (OpenGL) #1842: Commit 9b950e7 pushed by RobDangerous
June 16, 2024 09:58 9m 24s main
June 16, 2024 09:58 9m 24s
Update Kongruent
Windows (OpenGL) #1841: Commit d2ccc55 pushed by RobDangerous
June 16, 2024 09:56 2m 13s main
June 16, 2024 09:56 2m 13s
Update Kongruent
Windows (OpenGL) #1840: Commit 559620d pushed by RobDangerous
June 11, 2024 21:53 2m 46s main
June 11, 2024 21:53 2m 46s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (OpenGL) #1839: Commit 3e369f3 pushed by RobDangerous
June 11, 2024 21:34 1m 33s main
June 11, 2024 21:34 1m 33s
Fix Linux Kong builds
Windows (OpenGL) #1838: Commit d861a4f pushed by RobDangerous
June 10, 2024 18:22 5m 57s main
June 10, 2024 18:22 5m 57s
Remove a little Kong workaround
Windows (OpenGL) #1837: Commit 5f802f0 pushed by RobDangerous
June 10, 2024 18:16 1m 38s main
June 10, 2024 18:16 1m 38s
Update Kongruent
Windows (OpenGL) #1836: Commit 4c5e01e pushed by RobDangerous
June 10, 2024 18:14 1m 55s main
June 10, 2024 18:14 1m 55s