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Disable the FreeBSD workflow because it often hangs on boot
Windows (OpenGL) #1653: Commit 79656b0 pushed by RobDangerous
October 27, 2023 23:43 1m 54s main
October 27, 2023 23:43 1m 54s
Update Kong
Windows (OpenGL) #1652: Commit 82326de pushed by RobDangerous
October 26, 2023 22:54 2m 35s main
October 26, 2023 22:54 2m 35s
Merge pull request #820 from luboslenco/main
Windows (OpenGL) #1651: Commit e1340b4 pushed by RobDangerous
October 24, 2023 15:56 2m 41s main
October 24, 2023 15:56 2m 41s
[Vulkan] Fix handling of render target depth
Windows (OpenGL) #1650: Pull request #820 opened by luboslenco
October 24, 2023 15:47 3m 8s luboslenco:main
October 24, 2023 15:47 3m 8s
Merge pull request #819 from luboslenco/main
Windows (OpenGL) #1649: Commit 08454c7 pushed by RobDangerous
October 22, 2023 11:42 2m 39s main
October 22, 2023 11:42 2m 39s
Fix getting render target pixels in Vulkan
Windows (OpenGL) #1648: Pull request #819 opened by luboslenco
October 22, 2023 11:38 3m 6s luboslenco:main
October 22, 2023 11:38 3m 6s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (OpenGL) #1647: Commit a7e50d2 pushed by RobDangerous
October 14, 2023 00:06 2m 30s main
October 14, 2023 00:06 2m 30s
Update Kong
Windows (OpenGL) #1646: Commit fbc77e4 pushed by RobDangerous
October 11, 2023 15:47 2m 16s main
October 11, 2023 15:47 2m 16s
Merge pull request #817 from SunDaw/d3d12-nodebug
Windows (OpenGL) #1645: Commit 46c7ebd pushed by RobDangerous
October 10, 2023 15:52 8m 57s main
October 10, 2023 15:52 8m 57s
Merge pull request #816 from SunDaw/d3d11-retry
Windows (OpenGL) #1644: Commit 16ad473 pushed by RobDangerous
October 10, 2023 15:51 3m 34s main
October 10, 2023 15:51 3m 34s
Prevent D3D12 crash if no debug layer support
Windows (OpenGL) #1643: Pull request #817 opened by SunDaw
October 9, 2023 20:13 5m 3s SunDaw:d3d12-nodebug
October 9, 2023 20:13 5m 3s
try creating D3D11Device without debug flag if failed
Windows (OpenGL) #1642: Pull request #816 opened by SunDaw
October 9, 2023 20:02 2m 37s SunDaw:d3d11-retry
October 9, 2023 20:02 2m 37s
Update Kong
Windows (OpenGL) #1641: Commit 2dcc2bc pushed by RobDangerous
October 7, 2023 21:59 2m 5s main
October 7, 2023 21:59 2m 5s
Update Kong
Windows (OpenGL) #1640: Commit 6ca310f pushed by RobDangerous
October 7, 2023 21:41 1m 51s main
October 7, 2023 21:41 1m 51s
Update Kong and kmake
Windows (OpenGL) #1639: Commit 2c82343 pushed by RobDangerous
October 7, 2023 17:26 2m 7s main
October 7, 2023 17:26 2m 7s
Fix 32bit ARM debug builds (thanks again, tizi)
Windows (OpenGL) #1638: Commit 4819233 pushed by RobDangerous
October 7, 2023 00:07 3m 52s main
October 7, 2023 00:07 3m 52s
Update Kong
Windows (OpenGL) #1637: Commit 1a74efe pushed by RobDangerous
October 6, 2023 23:31 2m 11s main
October 6, 2023 23:31 2m 11s
Update Kong
Windows (OpenGL) #1636: Commit feaef4c pushed by RobDangerous
October 6, 2023 19:27 2m 14s main
October 6, 2023 19:27 2m 14s
Add a Kong OpenGL support function
Windows (OpenGL) #1635: Commit 42d6416 pushed by RobDangerous
October 6, 2023 18:45 10m 47s main
October 6, 2023 18:45 10m 47s
Update Kong
Windows (OpenGL) #1634: Commit 5b7e41a pushed by RobDangerous
October 6, 2023 18:40 2m 7s main
October 6, 2023 18:40 2m 7s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (OpenGL) #1633: Commit a6431f9 pushed by RobDangerous
October 6, 2023 15:55 2m 18s main
October 6, 2023 15:55 2m 18s
Update Kong
Windows (OpenGL) #1632: Commit b464fd6 pushed by RobDangerous
October 6, 2023 15:53 1m 59s main
October 6, 2023 15:53 1m 59s
Add the kong_init call to a lot more backends
Windows (OpenGL) #1631: Commit 05d1815 pushed by RobDangerous
October 6, 2023 15:00 19m 13s main
October 6, 2023 15:00 19m 13s
Update Kong
Windows (OpenGL) #1630: Commit 040a679 pushed by RobDangerous
October 6, 2023 14:53 2m 34s main
October 6, 2023 14:53 2m 34s
Update Kong
Windows (OpenGL) #1629: Commit e054429 pushed by RobDangerous
October 6, 2023 14:36 2m 8s main
October 6, 2023 14:36 2m 8s
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