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Minimize format.js some more
Android (OpenGL) #1089: Commit 849386a pushed by RobDangerous
December 7, 2024 13:03 9m 22s main
December 7, 2024 13:03 9m 22s
Also format .c files in format.js
Android (OpenGL) #1088: Commit e61c280 pushed by RobDangerous
December 7, 2024 13:02 5m 53s main
December 7, 2024 13:02 5m 53s
Rename async to compute
Android (OpenGL) #1087: Commit 8b40695 pushed by RobDangerous
December 1, 2024 01:10 5m 37s main
December 1, 2024 01:10 5m 37s
Add fences
Android (OpenGL) #1086: Commit 2fc8123 pushed by RobDangerous
December 1, 2024 01:00 5m 37s main
December 1, 2024 01:00 5m 37s
Support different command list types
Android (OpenGL) #1085: Commit c3ff68b pushed by RobDangerous
November 30, 2024 12:38 7m 8s main
November 30, 2024 12:38 7m 8s
Add async and copy queues
Android (OpenGL) #1084: Commit 3f7490e pushed by RobDangerous
November 30, 2024 12:20 5m 32s main
November 30, 2024 12:20 5m 32s
Fix scratch data size handling
Android (OpenGL) #1083: Commit 1687403 pushed by RobDangerous
November 19, 2024 19:02 6m 18s main
November 19, 2024 19:02 6m 18s
Support D3D12_2 via WARP
Android (OpenGL) #1082: Commit e31c3ef pushed by RobDangerous
November 19, 2024 17:26 6m 21s main
November 19, 2024 17:26 6m 21s
Fix raytracing
Android (OpenGL) #1081: Commit a64d716 pushed by RobDangerous
November 5, 2024 18:18 5m 48s main
November 5, 2024 18:18 5m 48s
Validate D3D12 alignment requirement when copying from a buffer to a …
Android (OpenGL) #1080: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 5m 39s main
November 5, 2024 16:07 5m 39s
Use the base_array_layer properly in begin_render_pass
Android (OpenGL) #1079: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 6m 19s main
November 5, 2024 14:57 6m 19s
Update Kong
Android (OpenGL) #1078: Commit 9fd910c pushed by RobDangerous
November 4, 2024 19:59 5m 44s main
November 4, 2024 19:59 5m 44s
Update Kong
Android (OpenGL) #1077: Commit 68ab8ff pushed by RobDangerous
November 2, 2024 20:08 5m 50s main
November 2, 2024 20:08 5m 50s
Remove some outdated code
Android (OpenGL) #1076: Commit cfd85de pushed by RobDangerous
October 31, 2024 18:05 11m 14s main
October 31, 2024 18:05 11m 14s
Fix iOS warnings
Android (OpenGL) #1075: Commit 550baac pushed by RobDangerous
October 31, 2024 18:03 6m 56s main
October 31, 2024 18:03 6m 56s
Fix macOS warnings
Android (OpenGL) #1074: Commit 2f16a4a pushed by RobDangerous
October 31, 2024 17:54 5m 28s main
October 31, 2024 17:54 5m 28s
Collect descriptor set accesses
Android (OpenGL) #1073: Commit 2154ec4 pushed by RobDangerous
October 25, 2024 17:11 5m 50s main
October 25, 2024 17:11 5m 50s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Android (OpenGL) #1072: Commit ee4f87d pushed by RobDangerous
October 23, 2024 17:27 5m 43s main
October 23, 2024 17:27 5m 43s
Merge pull request #885 from tcdude/FixARMActions
Android (OpenGL) #1071: Commit ce22c60 pushed by RobDangerous
October 22, 2024 21:47 5m 42s main
October 22, 2024 21:47 5m 42s
Update action to use ubuntu 22.04
Android (OpenGL) #1070: Pull request #885 opened by tcdude
October 22, 2024 17:19 5m 48s tcdude:FixARMActions
October 22, 2024 17:19 5m 48s
Clean buffer accesses
Android (OpenGL) #1069: Commit 27eb80c pushed by RobDangerous
October 22, 2024 15:55 5m 50s main
October 22, 2024 15:55 5m 50s
Make descriptor sets support bindless
Android (OpenGL) #1068: Commit 4b1eafb pushed by RobDangerous
October 21, 2024 16:43 5m 41s main
October 21, 2024 16:43 5m 41s
Update Kong
Android (OpenGL) #1067: Commit 72be90c pushed by RobDangerous
October 17, 2024 15:51 5m 30s main
October 17, 2024 15:51 5m 30s
Fix buffer range checks
Android (OpenGL) #1066: Commit 55b4318 pushed by RobDangerous
October 12, 2024 04:17 6m 17s main
October 12, 2024 04:17 6m 17s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Android (OpenGL) #1065: Commit a4886d5 pushed by RobDangerous
October 11, 2024 16:38 6m 6s main
October 11, 2024 16:38 6m 6s