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Releases: JulienHeijmans/quicksnap

1.4.7 Minor: Fix line width, expose square size.

29 Mar 13:53
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Line width setting was ignored due to some OpenGL line width call that was removed. Adding that back and exposing selection 2D square size, for those with big screen resolutions.

Some issue still exist on MacOS silicon. Looking into it, but hard to fix for me as I can't repro the issue on my machine.

1.4.6 Fix Numpy type depreciation for Blender 4 1

29 Mar 11:29
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1.4.5 Blender 4 0a fix

29 Jun 15:20
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1_4_5

1.4.5 Blender 4 0a fix

1.4.4 Fixed retro compatibility, allow using the tool on multi selection in edit mode.

02 Mar 13:13
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Fixed retro-compatibility for Blender versions down to 2.93.
The tool can now be used on multi selection in edit mode.

1.4.2 Update render code for support of beta/alpha versions

22 Feb 19:27
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Update shader definition for the addon to work on blender v3.5 and v3.6 on Mac/Metal, it is now using GPUShaderCreateInfo() which is the way to go now with blender.
Remove bgl calls that caused warning spam as it will be being deprecated in blender 3.7.

1.4.1 BugFixes: Ortho camera view and numpad keys

12 Nov 17:16
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Some smaller bugfixes:

  • The tool now work properly when using orthographic view from a camera in the scene.
  • The numpad keys 1,2,3 can now also be used to switch the snap target type.

1.4.0 Hotkeys to change the snap type, new icons, use the tool whith no selection, and more fix for orthographic view and local mode.

01 Nov 16:28
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Note: This patch required a quite heavy refactor of the code, so there might be some new bugs popping up, don't hesitate to report if you have any issue!

Note2: The name of the QuickSnap operator changed with this update, so you will need to re-assign your keymap. This is a one time only thing.

  • New: You can change the snap target type using hotkeys: 1: Vertices/curve points, 2:Edge centers, 3:Face centers, O: Origins. Use it while picking the source and it will change the snap type of the source. Use it while picking the target it will change the snap type of the target.

  • New: An icon close to the mouse let you know the current snap target type. (You can have it always visible, fade after a few seconds, or completely disabled)

    hotkey-icon

  • New: The tool can now be used in orthographic view (Triggered by "5" on the numpad), and in local mode (Triggered by "/" on the numpad, isolates the selection)

  • New: The tool now works when no object/point is selected. It behaves differently depending if you are in Edit or in Object mode:

    • In Object mode the object under the mouse will be moved to the target position

      no_selection_object_mode

    • In edit mode the points under the mouse will be moved, and eventually merged if edit mode auto-merge is enabled.

      no_selection_edit_mode

Previously added:

  • You can use the tool by clicking once on the target and once on the destination (You can move the camera between the two actions), instead of only by using drag&drop

    two-click-workflow

1.3.4 Fix for local view, ortho camera, error spam when using unexpected keymap

23 Oct 13:36
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Quisksnap now works with local view (Hitting "/" to isolate some objects).
It also works as expected with orthographic camera,
And fix error spam when displaying addon preferences and using unexpected key for the keymap.

1.3.3 Two clicks workflow

19 Oct 14:54
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Many people requested that feature, so here it is:

You can now snap using either Click&Drag like before, or two clicks (First click on the origin point, second click on the target point).
And you can move the camera using MiddleMouse/MouseWheel between the two clicks, so you can more easily snap between two points that are far from each others.

2clickmode

Thank you for the people leaving me with the feature suggestion.
Cheers!

1.3.2 Vertices auto-merge in edit mode

18 Oct 11:53
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Update 1.3.2 brings in vertices auto-merge in edit mode:
When you snap vertices onto vertices of the same object you can now have those vertices be automatically merged together, similarly to how it works with default snapping in Blender.

auto-merge

Note that to do that you need to have vertices Auto-Merge enabled, it is a small icon on the top right of the viewport:
image

And if you don't want that functionality altogether, you can also disable it in the addon preferences.