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Helping Hand Customisable Entities
Click to expand Table of Contents
- Gameplay
-
Visual
- Reskinnable Star Track/Rotate Spinner
- Reskinnable Swap Block and Reskinnable Kevin
- Customizable Glass Blocks
- Custom Summit Checkpoints
- Reskinnable Floating Debris
- Reskinnable Playback Billboards
- Custom Seeker Barrier
- Custom Memorial with Dreaming Option
- Custom Chapter 3 Memo
- Reskinnable Crystal Heart
- Bee Fireball
Sandwich lava with customizable direction, speed, gap and colors. You can also change these settings mid-room by placing a Custom Sandwich Lava Settings Trigger!
Crumble blocks that don't respawn after they crumbled, or that respawn after a custom delay. They can also be grouped, so that crumble platforms next to each other crumble together. You can also reskin the outline that appears while they are respawning. They can be made to set a flag when they crumble, in order to trigger other actions based on that.
Refill with customizable sprite, particle colors and respawn time.
Allows you to make your own "secret" berry with custom sprites, sounds and particle colors! The berry won't appear in chapter select and pause menu, and you can pick if it counts in the total number of berries in the chapter or not.
A golden berry that can appear even if the player didn't finish the map, didn't unlock C-sides yet and/or died if you want it to.
A Badeline chaser that will not start until a session flag is enabled, and that will vanish if this flag is disabled. (It will not come back if you enable the flag again after that!)
A Lightning Breaker Box that sets a flag when it is broken.
You can customize how many hits it takes to break the box, whether it is floaty and whether it refills your dash when broken. It also has reskinning options: you can recolor the particles it emits, and make it use any sprite from your map's Sprites.xml
(if it has the same animations as the vanilla breaker box).
Reskinnable Touch Switches allow you to change the icon, border and color of your touch switches.
The block texture of vanilla switch gates can be replaced without using any helper 🔗, but if you want to modify the icon and/or recolor it, you can use Reskinnable Switch Gates instead.
These touch switches and switch gates work exactly like vanilla ones, and you can use vanilla ones and reskinnable ones together, since they're just a reskin. If you need more than that, for example multiple groups of touch switches and switch gates in the same room, look into Flag Touch Switches and Flag Switch Gates 🔗 instead.
Star track/rotate spinners from chapter 9, except you can change their textures and particle colors.
Like regular Swap Blocks and Kevins, except you can change all their textures. You can also change their sounds!
Glass Blocks with customizable background color and star colors. Default values try to replicate the colors seen on early Farewell screenshots. When using those, you should place a controller in the room, as the controller is what renders the contents of the blocks:
- a Customizable Glass Block Controller allows you to give the same colors to all glass blocks, and has a "persistent" option to make those colors stay in the whole map without putting a controller in each room.
- Customizable Glass Block Area Controllers allow you to have multiple colors in the same room. To do that, put each controller over the glass blocks it should affect. Do not use a Customizable Glass Block Controller in combination with those!
Summit checkpoints that can display more than just numbers. You can have minuses, question marks, or make your own digits! You can also completely reskin the checkpoint, and change the confetti colors.
The "Group Flag" option allows you to group multiple summit checkpoints: give them the same flag, and when the player triggers one of them, all checkpoints in the group will trigger as well. This also sets a session flag, so you can trigger other entities when the player triggers the checkpoint using this flag.
Reskinnable version of the decorative floating debris found in Farewell. You can also disable their interactions with the player.
Playback billboards as seen in the wavedash tutorial in Farewell, except you can reskin their borders and disable their extra bloom.
A seeker barrier which allows you to change the background color and/or particle color and direction. If you want to change all seeker barriers on the screen to the same settings, you can use a Seeker Barrier Color Controller instead.
This is the Custom Memorial from Everest, but with an extra "dreaming" option allowing you to pick between the "not dreaming" (end of chapter 1) and the "dreaming" (beginning of chapter 2) memorial. The Everest memorial uses the "Dreaming" checkbox in map metadata for this; if using this checkbox doesn't have side-effects, you don't need this.
A customizable version of the memo you find in Oshiro's hotel. You can change the sprite of the paper, and the text displayed on the memo. You can give it a paper sprite with a different height if you want, allowing for shorter or longer text. You can also set it to activate a flag when the cutscene is over, and to display dialogue before and/or after seeing the memo.
If you want the memo to show up when a flag is activated rather than by talking to it, check the Custom Chapter 3 Memo on Flag Controller entity instead.
A crystal heart that can use any sprite from Sprites.xml: that means you are able to use any of the vanilla colors, or use your own sprites by creating a custom Sprites.xml for your map. You can also disable "ghost" sprites (so that the heart looks the same no matter if collected or not), change the particle colors, or make the heart set a session flag when collected.
Fireballs, reskinned to look like bees. They don't emit sounds or particles, and have a turnaround animation when they change directions. Made for Strawberry Jam.
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AltSides Customisable Fields
Brokemia Helper Entities
Brokemia Helper Triggers
Brokemia Helper Extra Features
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CollabUtils2 Entities
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Contort Home
Contort Entities
Contort Triggers
Helping Hand Entities
Helping Hand Customisable Entities
Helping Hand Triggers
Helping Hand Customisable Stylegrounds
Helping Hand Extra Features