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Brokemia Helper Extra Features
Animates a decal until it reaches the frame for the current cassette color, then stops animating until the beat color changes, then repeat. This does mean that if your animation is too long, it might fall behind the actual beat.
Example:
<BrokemiaHelper_cassetteAnimated redFrame="0" blueFrame="1" yellowFrame="0" greenFrame="2" />
Plays an animation and sounds when the player moves into a hitbox of the decal while going above a certain speed. Comes with an example in the form of a windchime.
Example:
<BrokemiaHelper_playerMotion idle="0" active="1-8" delay="0.08" sfx="event:/brokemia/helper/chimes/1,event:/brokemia/helper/chimes/2,event:/brokemia/helper/chimes/3" hitboxHeight="16"/>
Works almost identically to the vanilla {+OTHER_DIALOG_ID}
but the text string is inserted right before showing the dialog, rather than while initially loading the game. This is mainly useful for code mods to swap out parts of dialog dynamically.
If you want to use this, please ask first, I looked through the code and this is more jank than I remember.
Requires the Lönn Scripts mod
Use Copy Room
to save the current room to your clipboard, then Paste Room
to paste it into a map. Paste Room At Mouse
will paste at wherever your mouse is located, rather than at the location the room was at in the map it was copied from
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Brokemia Helper Entities
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Brokemia Helper Extra Features
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Helping Hand Customisable Entities
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Helping Hand Customisable Stylegrounds
Helping Hand Extra Features