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AltSides Customisable Fields
Here's the full list of attributes that can be set in the A-Side meta, for each side. Attributes for more customisation (e.g. end screen music, columns in journal) are planned. Journal customisation will likely involve a level-set specific meta file for adding columns (such as for deaths). Note that for any default directory supplied it is also possible to add your own sprites and directory.
Click to expand Table of Contents
The ID of the map to be used - the map's path from Maps/
, minus .bin
.
One of a-side
, b-side
, c-side
, d-side
, and none
(default). Setting this will set all attributes that you haven't specified, to
follow that particular side, with d-side
using assets provided by AltSidesHelper. You can leave this unset (or set to none
) to set all values manually. These values are listed for each attribute.
If true
, the A-Side will have its data modified, rather than creating a new side. See "Changing A-Side data". (false
)
Whether the in-world heart, chapter panel heart, and heart poem textures and colours should be overriden to match ChapterPanelHeartIcon
, HeartColour
, and InWorldHeartIcon
. true
by default, but you might want to disable this if you're using e.g. Collab Utils 2's options for overriding the heart textures and colour.
Decides when the alt-side should be available for selection. You may specify it as one of:
-
consecutively
(default), which unlocks this alt-side after the previous mode -
always
, which makes this alt-side always available (if the A-Side is unlocked) -
triggered
, which makes this alt-side hidden until it's unlocked by an Alt-side Cassette or Alt-side Unlock Trigger -
with_previous
, which unlocks this alt-side when the previous one is unlocked -
c_sides_unlocked
, which unlocks this alt-side when C-Sides are unlocked for that save file
The image to be displayed on the chapter panel select banner for that side for that side. menu/play
(backpack), menu/remix
(cassette), menu/rmx2
(c-side cassette), menu/leppa/AltSidesHelper/rmx3
(d-side cassette)
The dialog key of text that appears when this side is selected. A-Side is OVERWORLD_NORMAL
, B-Side is OVERWORLD_REMIX
, C-Side is OVERWORLD_REMIX2
, D-Side is leppa_AltSidesHelper_overworld_remix3
.
Decides whether strawberries should be shown as golden berries on the chapter panel, like in a vanilla B/C-Side. false
by default, but you will want to set this for any side that has no red berries.
The image to be used for the deaths counter. collectables/skullBlue
, collectables/skullRed
, collectables/skullGold
, collectables/skullGold
The sprite set to be used for the crystal heart on the chapter panel and when displaying the heart poem. Note that you must append an additional /
at the end of the filepath for this to register if your images are named 00, 01, etc
instead of name00, name01, etc
. collectables/heartgem/0/spin
, collectables/heartgem/1/spin
, collectables/heartgem/2/spin
, collectables/leppa/AltSidesHelper/heartgem/dside
(a grey heart)
The texture to be used for the crystal heart in the journal, in the Journal atlas. Also used for the file select screen. heartgem0
, heartgem1
, heartgem2
, leppa/AltSidesHelper/heartgemD
The colour of the text and lines in the heart poem, and the heart's particles and light, specified as a hex value. (8cc7fa
for a blue heart, ff668a
for a red heart, fffc24
for a yellow heart, and ffffff
for a white heart.)
The textures to be used for the crystal heart entity. (collectables/heartGem/0
for a blue heart, collectables/heartGem/1
for a red heart, collectables/heartGem/2
for a yellow heart, and collectables/heartGem/3
for a white heart.)
Whether the crystal heart should show text when collected. (true
, except in c-side.)
The dialog key of the text to be displayed on the end screen. If this is unset, or set to nothing, it won't be modified. (AREACOMPLETE_NORMAL
, AREACOMPLETE_BSIDE
, AREACOMPLETE_CSIDE
, leppa_AltSidesHelper_areacomplete_dside
)
Whether the music remix title, artist, and album should be displayed when entering the chapter.
- Setting the "
{map name}_remix_artist
", "{map name}_remix
", and "{map name}_remix_album
" dialog keys will display those just like a vanilla B-Side. - Setting the "
{map name}_altsides_remix_intro
" dialog key will allow your to instead write your own list of text, with as many lines as you want.
Determines whether the other full clear options (Heart/CassetteNeededForFullClear) are considered. If true, EndScreenClearTitle
will be used for the end screen title after a full clear. You can use this with the b-side
or c-side
presets to create a B/C side that can be full-cleared. Do also note that if you have every Berry, Heart, and Cassette in the level, it will always register as a full clear, regardless of what's set here. (false
)
Whether the player must collect a cassette (vanilla or alt-side) to full clear the map in question. This is especially important for maps that lack a Cassette but you want to be full clear-able. (true
) by default.
Whether the player must collect a crystal heart to full clear. (true
) by default.
If CanFullClear
is set to true, this dialog key will be used for the title on the end screen after a full clear. If this is unset, or set to nothing, it won't be modified. (AREACOMPLETE_NORMAL_FULLCLEAR
, leppa_AltSidesHelper_areacomplete_fullclear_bside
, leppa_AltSidesHelper_areacomplete_fullclear_cside
, leppa_AltSidesHelper_areacomplete_fullclear_dside
)
These options are experimental. They should be fully functional, but have not been as tested as other options and may have bugs or performance issues. Please report any you find!
For Alt-Sides unlocked by custom cassettes. Enabling this option will add the icon specified in JournalCassetteIcon
to both the journal entry for the A-Side and the file select screen. false
by default.
For alt-sides unlocked by custom cassettes. A texture in the journal atlas to be added to the journal and file select screen. (cassette
for the vanilla cassette, leppa/AltSidesHelper/cassetteD
for a D-Side cassette.)
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