Replace ForcedSleep with Anesthesia for surgery #2684
Merged
+45
−2
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About the PR
Surgeries now rely on a
Anesthesia
effect which allows "incapacitate someone combatwise" and "allow painless surgery" to be different concerns.NO2, Nocturine, and Chloral Hydrate have all been granted the new Anesthesia status effect, which allows them to serve this role in surgery.
Why / Balance
As it is, slime people can't be anesthesised using NO2, and expanding anesthesia to include them by adding more sources of ForcedSleep is horrible for combat balance.
Relying on ForcedSleep also has other weirdness, such as narcolepsy or the psionic mass sleep being able to replace anesthesia for surgery.
The solution then is to use a new Anesthesia component and effect instead of trying to overload ForcedSleep.
Technical details
AnesthesiaComponent
is addedAnesthesiaComponent
instead ofForcedSleepComponent
Anesthesia
status effectAnesthesia
status effectMedia
moth-anesthesia.mp4
Requirements
Changelog
🆑