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Replace ForcedSleep with Anesthesia for surgery (#2684)
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* Replace ForcedSleeping with Anesthesia for surgery checks

* Add Anesthesia to NO2, Nocturine, and ChloralHydrate
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pontaoski authored Jan 11, 2025
1 parent 6ebe75b commit 056c98c
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Showing 8 changed files with 45 additions and 2 deletions.
5 changes: 3 additions & 2 deletions Content.Server/_Shitmed/Medical/Surgery/SurgerySystem.cs
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Expand Up @@ -11,6 +11,7 @@
using Content.Shared.Eye.Blinding.Systems;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared._DV.Surgery; // DeltaV: expanded anesthesia
using Content.Shared._Shitmed.Medical.Surgery;
using Content.Shared._Shitmed.Medical.Surgery.Conditions;
using Content.Shared._Shitmed.Medical.Surgery.Effects.Step;
Expand Down Expand Up @@ -143,7 +144,7 @@ private void OnSurgeryStepDamage(Entity<SurgeryTargetComponent> ent, ref Surgery
private void OnSurgeryDamageChange(Entity<SurgeryDamageChangeEffectComponent> ent, ref SurgeryStepEvent args) // DeltaV
{
var damageChange = ent.Comp.Damage;
if (HasComp<ForcedSleepingComponent>(args.Body))
if (HasComp<AnesthesiaComponent>(args.Body)) // DeltaV: anesthesia
damageChange = damageChange * ent.Comp.SleepModifier;

SetDamage(args.Body, damageChange, 0.5f, args.User, args.Part);
Expand All @@ -162,7 +163,7 @@ private void OnSurgerySpecialDamageChange(Entity<SurgerySpecialDamageChangeEffec

private void OnStepScreamComplete(Entity<SurgeryStepEmoteEffectComponent> ent, ref SurgeryStepEvent args)
{
if (HasComp<ForcedSleepingComponent>(args.Body))
if (HasComp<AnesthesiaComponent>(args.Body)) // DeltaV: anesthesia
return;

_chat.TryEmoteWithChat(args.Body, ent.Comp.Emote);
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9 changes: 9 additions & 0 deletions Content.Shared/_DV/Surgery/AnesthesiaComponent.cs
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@@ -0,0 +1,9 @@
using Robust.Shared.GameStates;

namespace Content.Shared._DV.Surgery;

/// <summary>
/// Exists for use as a status effect. Allows surgical operations to not cause immense pain.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class AnesthesiaComponent : Component;
2 changes: 2 additions & 0 deletions Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml
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Expand Up @@ -30,6 +30,7 @@
- RadiationProtection
- Drowsiness
- Adrenaline
- Anesthesia # DeltaV - Anesthesia
- type: Buckle
- type: StandingState
- type: Tag
Expand Down Expand Up @@ -108,6 +109,7 @@
- RadiationProtection
- Drowsiness
- Adrenaline
- Anesthesia # DeltaV - Anesthesia
- type: Bloodstream
bloodMaxVolume: 150
- type: MobPrice
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1 change: 1 addition & 0 deletions Resources/Prototypes/Entities/Mobs/Species/base.yml
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Expand Up @@ -142,6 +142,7 @@
- SuppressAddiction # DeltaV - Psych med addictions system
- InPain # DeltaV - Pain system
- SuppressPain # DeltaV - Pain system
- Anesthesia # DeltaV - Anesthesia
- type: Body
prototype: Human
requiredLegs: 2
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12 changes: 12 additions & 0 deletions Resources/Prototypes/Reagents/gases.yml
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Expand Up @@ -284,6 +284,18 @@
component: ForcedSleeping
time: 200 # This reeks, but I guess it works LMAO
type: Add
- !type:GenericStatusEffect # DeltaV: anesthesia changes
conditions:
- !type:ReagentThreshold
reagent: NitrousOxide
min: 1
- !type:OrganType
type: Slime
shouldHave: false
key: Anesthesia
component: Anesthesia
time: 200
type: Add
- !type:HealthChange
conditions:
- !type:ReagentThreshold
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5 changes: 5 additions & 0 deletions Resources/Prototypes/Reagents/narcotics.yml
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Expand Up @@ -334,6 +334,11 @@
component: ForcedSleeping
refresh: false
type: Add
- !type:GenericStatusEffect # DeltaV: anesthesia
key: Anesthesia
component: Anesthesia
refresh: false
type: Add

- type: reagent
id: MuteToxin
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10 changes: 10 additions & 0 deletions Resources/Prototypes/Reagents/toxins.yml
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Expand Up @@ -70,6 +70,16 @@
time: 4
type: Add
refresh: false
- !type:GenericStatusEffect # DeltaV: anesthesia
conditions:
- !type:ReagentThreshold
reagent: ChloralHydrate
min: 10
key: Anesthesia
component: Anesthesia
refresh: false
time: 4.0
type: Add
- !type:HealthChange
conditions:
- !type:ReagentThreshold
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3 changes: 3 additions & 0 deletions Resources/Prototypes/_DV/status_effects.yml
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Expand Up @@ -9,3 +9,6 @@

- type: statusEffect
id: SuppressPain

- type: statusEffect
id: Anesthesia

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