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Add Anesthesia to NO2, Nocturine, and ChloralHydrate
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using Robust.Shared.GameStates; | ||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; | ||
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namespace Content.Shared._DV.Surgery; | ||
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/// <summary> | ||
/// Exists for use as a status effect. Allows surgical operations to not cause immense pain. | ||
/// </summary> | ||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause] | ||
public sealed partial class AnesthesiaComponent : Component | ||
{ | ||
} | ||
[RegisterComponent, NetworkedComponent] | ||
public sealed partial class AnesthesiaComponent : Component; |
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- type: statusEffect | ||
id: SuppressPain | ||
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- type: statusEffect | ||
id: Anesthesia |