Releases: Argent77/A7-TotLM-BG2EE
Trials of the Luremaster for Baldur's Gate v4.3
Trials of the Luremaster for Baldur's Gate v4.2
The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.
Changelog:
- Made Stone Nuisances even more annoying on higher difficulty levels.
- Improved combat scripts of Infernal Harpies.
- Improved regeneration behavior of trolls and revenants.
- Reduced potential compatibility issues with Beholder combat scripts.
Trials of the Luremaster for Baldur's Gate v4.1
The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.
Changelog:
- Updated French translation (thanks JohnBob)
Trials of the Luremaster for Baldur's Gate v4.0
The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.
Changelog:
- Added new subcomponent: Allow to trade with Hobart before starting the adventure.
- Added Brazilian Portuguese translation (thanks Felipe).
- Made Blast Skeletons' self-destruction more reliable.
- Improved Luremaster immunities to fix potential softlocks.
- Improved feedback messages when pulling levers in the four castle towers.
- Improved handling of the illusionary staircase on the eastern castle wall.
- Improved scripted intro of the harpies in the NE tower.
- Improved spiders encounter in the Ruined Temple of Helm.
- Improved scripting of Stone Nuisances.
- Improved traps in castle dungeon, level 3.
- Improved challenge of the final battle with the Luremaster on hardest difficulty.
- Improved combat scripts of creatures: Changed from unconditionally following Player1 to "Call for Help"-style behavior.
- Prevent cheating in the Watchknight Tomb via quickloot bar by placing treasure into a container.
- Fixed a loophole with the Pocket Plane ability that could allow the party to leave the castle prematurely in ToB.
- Fixed or improved spells: Static Charge, Mordenkainen's Force Missiles, Spike Growth, Smashing Wave, Symbol Pain, Vitriolic Sphere, Symbol Hopelessness, Emotion Fear.
- Fixed Hobart's race and class attributes (fixes reputation loss if killed in the castle).
- Fixed mod areas not always listed in the debug console.
- Fixed conflicts with BG:EE resources.
Trials of the Luremaster for Baldur's Gate v3.1
The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.
Changelog:
- Added official support for Tipun's IWD-in-EET (see compatibility section of the readme for more details).
- Subcomponent "Rebalance weapons and equipment": Added more details about rebalanced items to the readme.
- Fixed item stacking in Bag of Holding from the Banite adventurers.
- Fixed return location when the quest is started in Saradush.
- Fixed mislabeled spell names in SoD.
- Compatibility improvements with Iwdification.
- Updated Italian translation (thanks Aedan).
Trials of the Luremaster for Baldur's Gate v3.0
The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.
Changelog:
- Brought several creatures closer to their pen & paper descriptions:
- Added new creature type: Haunt.
- Bats may inflict diseases.
- Crypt Things are immune to Turn Undead.
- Corrected creature name: Boneguard Skeleton ➔ Baneguard Skeleton.
- Baneguard Skeletons may use Ethereal ability and can cast Magic Missile.
- Ghosts have a strength-draining attack and emit an aura of fear.
- Neo-Orogs have a war cry to improve their attack and damage ratings.
- Olive Slime becomes physically vulnerable after casting "Cure Disease" on them.
- Water Kin Elementals: improved resistances to slashing, piercing and missile damage, can paralyze with their attacks and cannot be killed permanently.
- Mummies are susceptible to the Resurrection spell.
- Minotaurs are immune to the Maze spell.
- Wights can level drain.
- More starting points of the adventure: Saradush Tavern (ToB), Dragonspear Castle Basement after the party returns from Avernus (SoD).
- Slightly nerfed a number of items and equipment.
- Added more Restoration scrolls and cure options.
- Added various improvements to the new IWD spells.
- Improved combat scripts of the Banite adventurers.
- Improved combat script of Lord Maluradek: Better call for help.
- Made combat challenge more dependent on game difficulty level.
- Fixed Wyvern creature animations.
- Fixed incorrect spell icons that are sometimes assigned to the new IWD spells.
- Improved challenge of escaping castle dungeon, level 3.
- Added global labels for Project Infinity.
- Updated Russian translation.
- Various bugfixes.
Trials of the Luremaster for Baldur's Gate v2.2
The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.
Changelog:
- Added Project Infinity metadata.
- Fixed potential display issues with component names in WeiDU.log and Project Infinity.
Trials of the Luremaster for Baldur's Gate v2.1
The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.
Changelog:
- Rebalanced Harpy Wail.
- Reduced number of SPELL.IDS additions.
- Improved "Rebalance weapons and equipment" subcomponent.
- Added workaround to deal with compatibility issues caused by mods using Detectable Spells library.
- Removed unused spell 'Heavenly Inferno'.
- Fixed invalid resource references in various mod files.
- Fixed typos in Italian translation.
Trials of the Luremaster for Baldur's Gate v2.0
The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.
Changelog:
- Made adventure available to Siege of Dragonspear.
- Added multiple starting points of the adventure (SoD:Coalition Camp, SoA:Umar Hills, ToB:Amkethran).
- Merged subcomponent "Make IWD spells available to the player" with main component to solve compatibility issues.
- Added optional component to reduce experience gained during the adventure.
- Added partial Spanish translation (thanks Chidojuan).
- Added partial Polish translation.
- Various bugfixes.
Trials of the Luremaster for BG2:EE v1.0
The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE and EET.
Changelog:
- Initial release