Trials of the Luremaster for Baldur's Gate v3.0
The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.
Changelog:
- Brought several creatures closer to their pen & paper descriptions:
- Added new creature type: Haunt.
- Bats may inflict diseases.
- Crypt Things are immune to Turn Undead.
- Corrected creature name: Boneguard Skeleton ➔ Baneguard Skeleton.
- Baneguard Skeletons may use Ethereal ability and can cast Magic Missile.
- Ghosts have a strength-draining attack and emit an aura of fear.
- Neo-Orogs have a war cry to improve their attack and damage ratings.
- Olive Slime becomes physically vulnerable after casting "Cure Disease" on them.
- Water Kin Elementals: improved resistances to slashing, piercing and missile damage, can paralyze with their attacks and cannot be killed permanently.
- Mummies are susceptible to the Resurrection spell.
- Minotaurs are immune to the Maze spell.
- Wights can level drain.
- More starting points of the adventure: Saradush Tavern (ToB), Dragonspear Castle Basement after the party returns from Avernus (SoD).
- Slightly nerfed a number of items and equipment.
- Added more Restoration scrolls and cure options.
- Added various improvements to the new IWD spells.
- Improved combat scripts of the Banite adventurers.
- Improved combat script of Lord Maluradek: Better call for help.
- Made combat challenge more dependent on game difficulty level.
- Fixed Wyvern creature animations.
- Fixed incorrect spell icons that are sometimes assigned to the new IWD spells.
- Improved challenge of escaping castle dungeon, level 3.
- Added global labels for Project Infinity.
- Updated Russian translation.
- Various bugfixes.