Releases: Arch666Angel/mods
Version 1.0.1
Angel's Infinite Ores
Version: 0.9.9
Date: 26.05.2021
Changes:
- Now shows icons next to the autoplace controls (542)
- Updated the dark-matter-replicators detection script (543)
- Fixed the infinite bob gem mine generation (525)
- Fixed that bobs ore from other ore settings were not removing superfluous ores
Angel's Refining
Version: 0.11.20
Date: 26.05.2021
Changes:
- Tweaked some technology tree prerequisites as cleanup (428)
- Hidden the crystallizers fluid box when no fluid is required (475)
- Sorted bobs fluid tanks into the fluid handling tab (486)
- Locked bobs gem refining behind technology rather than unlocking from the start (455)
- Renamed gode crystallization 2 to geode processing 3
- Make voiding recipes hidden_from_player_crafting instead of plain hidden (492)
- Tweaked the lib to hide all objects (entities, items, fluids, tools etc) when a flag is set
- NOT just the first thing found.
- Also updated the remove flag script to do the same thing
- Tweaked the lib to show icons next to the autoplace controls (542)
- Sorting Facility 4 no longer has an ingredient limit (defaults to 255) (514)
- Added HQ tier numbering icons
- Burner crusher is now not counted as tier 1 (but as tier 0, currently without icon) (513)
- Hides the unused settings now properly for consistency (538)
- Allowed the hydro-plant to be unlocked slightly earlier (550)
- Changed and expanded locale strings and text descriptions (489)
- Altered the auto-barreling setting to contain options to set the recipe hidden_from_player_crafting (566)
- having them hidden can reduce the size of the scroll bar on the crafting menu (in particular, with petrochem)
- Added distinction between crafting machine tiers for ore sorting (115)
- Ceramic filter recipes can only be crafted in filtration unit 2 (115)
Bugfixes:
- Fixed geode crystalisation 1 did exist without any unlocks
- Fixed incorrect localisation on hidding voiding recipes
- Removed obsolete inventory slots in the clarifier
- Fixed that recipes were not being hidden correctly and showing in lookup mods (491)
- Improved the limited flow capacity in the Thermal bore/extractor (509)
- Fixed an issue with Yuoki's icons not being updated (with the old ones already removed)
- Fixed that the method for removing autoplace controls was not universally used (373)
- Fixed deadlock for bobclasses "fighter" and component mode (394, 559)
- Fixed in some old saves washing tech was still disabled (for real this time) (368)
- Fixed the lib recipe builder fallback to use aluminium, titanium and tungsten plates more frequently
Angel's Petro Chemical Processing
Version: 0.9.18
Date: 26.05.2021
Changes:
- Tweaked some technology tree prerequisites as cleanup (428)
- Disabled bobs valve as angels valves have an identical purpose with more features
- Added fuel values for vanilla fuels (for compatibility) (494)
- Removed obsolete inventory slots in the flare stack and converter valve
- Added fuel value containing fluids to the flamethrower turret accepted fluids
- Damage multiplier is a function of fuel value ratio with methane for "new" fuels
- Changed and expanded locale strings and text descriptions (489)
Bugfixes:
- Fixed that the converter valve could not be disabled (507)
- Fixed a crash in a very old migration script (535)
Angel's Smelting
Version: 0.6.15
Date: 26.05.2021
Changes:
- Split smelting technologies in two parts: (498)
- Smelting to ingots, faster tech progress to allow additional mid-tier improvements
- Casting to usable products (plates, wires, rods), similar tech progress as before
- Added new graphics to
- technology,
- processed metals, pellets, powder,
- ingots, molted metals,
- metal rolls and metal wire coils.
- Tweaked some technology tree prerequisites as cleanup (428)
- Disabled some ore to plate smelting recipes to enforce angels metallurgy smelting (456, 329)
- Updated electronics to not rely on steel processing if bobs is installed (550, 583)
- Changed and expanded locale strings and text descriptions (489)
- Removed angels iron rod (in favour of the vanilla iron stick) (484,485)
- Moved Bobs advanced alloys into angels smelting buildings and removed bobs chemical furnaces (328)(334)
- Red/green wires now use Tin wire instead of Copper wire when possible (115)
- Circuits now require silver/gold when applicable (115)
Bugfixes:
- Fixed rod stack converting recipes could not use productivity modules
- Fixed bronze and brass smelting missed some prerequisites (551)
- Fixed stack size of iron, copper and steel plates
Angel's Bio Processing
Version: 0.7.18
Date: 26.05.2021
Changes:
- Tweaked some technology tree prerequisites as cleanup (428)
- Added agricultural module support with bobs modules
- Allow agricultural modules on advanced garden cultivation recipes
- Allow agricultural modules on advanced tree cultivation recipes
- Allow agricultural modules on all regular tree growing recipes
- Regular tree growing increases yield of trees
- Biome specific tree recipes increase bio yield (resin, rubber, plastic), but not trees!
- Advanced garden cultivation recipes can now only be made in biome specific gardens
- Moved mineralised water unlock from brown to green algae technology (496)
- Moved algae farms 2 and 3 deeper into the tech tree (503)
- In component mode, decreased the cost of algae farm 2 from tier 3 to tier 2 blocks (503)
- Split plant and fish pressing in two techs to account for the ceramic filter (428)
- Hide unused items (plant milk and bio wooden board) (523)
- Changed and expanded locale strings and text descriptions (489)
Bugfixes:
- Fixed bob modules category icon did not fit the category box size (483)
- Fixed bob modules tech icons did not fit the tech box (483)
- Fixed that agrecultural modules could be inserted in labs and mining drills (479)
- Fixed agricultural modules would not upgrade correctly
- Fixed agricultural modules all used the same tech icon (493)
- Fixed angels fishes were not set as consumable items (490)
- Fixed with bobs modules that the module 2 and 3 technologies would have wrong icon_size (508)
- Added bio-tile to this mod from industries
- Still needs recipe and tech-unlock
Angel's Industries
Version: 0.4.12
Date: 26.05.2021
Changes:
- Regular mode:
- Ordered vehicle belt immunity equipment (477)
- Integrated bobs plutonium nucleosynthesis (486)
- Unlock red and green wires with the (previously empty) electronics technology
- Moved Bio-tile data to angelsbioprocessing
- Changed and expanded locale strings and text descriptions (489)
- Component mode:
- Partially integrated bobs locomotives, cargo and fluid wagons (not artillery) a bit (478)
- Added custom recipes for solar panel and accumulator recipes (base game and bobs mods)
- Added custom recipes for assemblers (base game and bobs mods, incl. electronic assemblers)
- Science mode:
- Moved solar panels from orange to green science tier
Bugfixes:
- Regular mode:
- Fixed the ordering of bobs vehicle roboport antenna (480)
- Fixed the vehicle repair roboport would unlock after the vehicle construction port (500)
- Component mode:
- Fixed that some science technologies would unlock block components
- Fixed boblogistics (inserter overhaul off) recipes to use angels components, not bobs (526)
- Fixed boblogistics (w/out bobplates) calling the wrong tin plate (453)
- Thanks to @lavafl0w on git for the partial fix which i built off
- Fixed battery 6 use and tech when not active under some conditions (453)
- Fixed lab not being craftable without science mode.
- Fixed that boblogistics' tier 1 robots did not use their appropriate intermediates (532)
- Fixed that not all bob train recipes did not require their previous tier s ingredient (537)
- Science mode:
- Fixed the technologies from the storage addon had the wrong data core
- Fixed the base game lab was visible in the bonus UI (505)
- Fixed science tiers on steam engines and boilers of bobs power (519)
- Fixed science tiers on heat pipes and heat sources of bobs power (519)
- Fixed science tiers on fluid burning generators of bobs power (502)
- Fixed science tiers on bobs solar panel and accumulator researches
- Fixed science tiers on power pole and substation researches
- Fixed the selection and collision box of the main lab did not align (539)
- Fixed that speed, productivity, effectivity, and agriculture module 3 couldnt be researched due
to no lab taking all required science packs. removed Yellow science analyzer from required packs.
- Fixed locale on the space science research
Angel's Exploration
Version: 0.3.10
Date: 26.05.2021
Bugfixes:
- Fixed collision box and drawing box of the mammoth heavy tank (476)
- Fixed that turret technology did not depend on military (549)
Angel's Addons - C.A.B.
Version: 0.2.7
Date: 26.05.2021
Changes:
- Changed and expanded locale strings and text descriptions (489)
Angel's Addons - Mass Transit
Version: 0.0.7
Date: 26.05.2021
Changes:
- Added HQ tier numbering icons
- Changed and expanded locale strings and text descriptions (489)
- Added a max speed tooltip to non-locomotive class train parts (589)
...
Version 1.0.0 Patch 1
Patch 1 after #422
Refining
Version: 0.11.18
Date: 16.11.2020
Changes:
- Fixed some missing prerequisites
Bugfixes:
- Fixed crash when loading outside of freeplay with bob character classes present (437)
Petrochem
Version: 0.9.16
Date: 16.11.2020
Changes:
- Swapped the gas technology icons over to use the angels lib common icons
- Removed obsolete icons from mod folder
- Seperated fluor processing from sulfur processing 2 technology (428)
Bugfixes:
- Slightly increased power of electric boiler to prevent perpetual energy generation (423)
- Fixed fluid color of enriched water fluids
- Fixed pipe and animation of gasses were showing liquids
- Revised many inconsistencies in technology dependencies (428)
- Moved Calcium chloride tech unlock from Basic chemistry 2 to Chlorine Processing 2 (428)
- Fixed Cupric chlorid solution did not have a voiding recipe (439)
Smelting
Version: 0.6.13
Date: 16.11.2020
Changes:
- Heat shielding tiles from bob revamp are now made in sintering oven
Bugfixes:
- Fixed blue circuits depended on purple science (424)
- Revised many inconsistencies in technology dependencies (428)
- Fixed some technologies had hidden prerequisites in special vanilla mode (442)
- Fixed thorium ore on belts did have the wrong color when playing with bobs mods (436)
Bio processing
Version: 0.7.16
Date: 16.11.2020
Changes:
- Balanced pollution factor of bio buildings (426)
Bugfixes:
- Fixed multiple localisation errors on agriculture module (427)
- Fixed fluid colors on liquors and nutrient pulp
- Fixed pipe and animation of gasses were showing liquids
Industries
Version: 0.4.8
Date: 16.11.2020
Bugfixes:
- Changed locales for settings and their description to make them more explicit
- Regular mode:
- Tweaked localisation of welcome message info (427)
- Component mode:
- Fixed localisation error on the rocket reactor (425)
Version 1.0.0
Angel's Infinite Ores
Version: 0.9.5
Date: 29.10.2020
Changes:
- More localisation changes to unify angels localisation across mods (372)
- Removed bob's coal from wood when playing with angels infinite ores and angels bio processing
is present, as that would be an infinite source of coal as well (379)
Angel's Refining
Version: 0.11.17
Date: 29.10.2020
Changes:
- Added message at the start of the game to notify the player about the changes to the map
generation settings (388)
- Added setting to enable HQ graphics, this is a work in progress by Kirazy
- Consistent naming of the advanced refining recipes (378)
Bugfixes:
- Fixed technology "Geode processing 2" could not be researched when playing without the angels
metallurgy smelting mod
- Small tweak to component mode recipe of Floatation cell 1
- Fixed localisation of ore refining descriptions (376)
- Fixed crash with angels migration script library (383)
- Fixed not being able to manually crush and processing trees with bob classes (366)
- Fixed some bobclasses are not startable in some configurations (394)
- Fixed bobs gem procesing were unlocked before gem crystallization (415)
- Fixed Geode processing 1 did not prerequisite on Hydro refining.
- Fixed Advanced ore refining technology was missing a prerequisite on Slag processing 1
- Fixed Advanced ore refining 2 technology was missing a prerequisite on Geode processing 2
Angel's Petro Chemical Processing
Version: 0.9.15
Date: 29.10.2020
Changes:
- Added Ethylene oxide gas and Ethylene carbonate liquid when playing with angels industries
and component mode is enabled (397)
- Migrated valve-check to valve-inspector and updated localisations (399)
- Some minor localisation changes to unify angels localisation across mods (372)
- Removed obsolete Chemical plant research from bobrevamp when disabling bobs chem plants (335)
Bugfixes:
- Fixed Solid resin item localisation (364)
- Fixed Liquid rubber fluid color (409)
Angel's Smelting
Version: 0.6.12
Date: 29.10.2020
Changes:
- Added Cobalt oxide from Cobalt ore (397)
- Added Zinc oxide from Zinc ore (397)
- Added Manganese oxide from Processed manganese (397)
- Added HQ graphics to the following machines, and tweaked their sounds: (404)
- Ore processor, Pellet press, Powder mixer, Blast furnace, Chemical furnace
- Induction furnace, Casting machine, Strand casting machine, Sintering oven
- Cooling tower
- Added early game steel recipe that does not require oxygen (321)
Bugfixes:
- Increased base_area on the fluid output of the casting machines (362)
- Added some missing tech prerequisites and science tier upgrades (410)
Angel's Bio Processing
Version: 0.7.15
Date: 29.10.2020
Changes:
- Added recipe colors to the Bio processor (375)
- Spreading out bio animalis such that it is not all green science
- Balancing bobs coal from wood (379)
- Added agrecultural module, currently only works on gardening
Bugfixes:
- Fixed wrong localisation on the alienated fertilizer recipe
- Some minor localisation changes to unify angels localisation across mods (372)
- Fixed the plant growing 1 & 2 did not show their result amounts correctly
- Fixed plant processing recipes 1 & 2 did not show there recipe name correctly
- Fixed missing prerequisite on the Wood processing 2 technology
Angel's Industries
Version: 0.4.7
Date: 29.10.2020
Changes:
- Regular mode:
- Some minor localisation changes to unify angels localisation across mods (372)
- Component mode:
- Added a new battery component with intermediate parts (397)
- Added new rocket recipe with new intermediate components
- Integrated deuterium fuel cell 2 to have a stable infinite nuclear fuel cell (386)
- Components will now show their total raw (352)
- Streamlined smelting building ingredients with the tiers they represent
- Updated the module recipes to utilize the different tiers of circuits better
- Science mode:
- Increased research times to cope with the slower progression rate
- Changed ordening of datacores and analysers because of how the tech tree ordening works
Bugfixes:
- Regular mode:
- Fixed silver wire recipe would unlock while it has no use in this mode (not even with bobs)
- Component mode:
- Possible fix for multiplayer mod mismatch detected, even when they are identical (402)
- Fixed that there would be two grey board recipes from paper when playing with bob
electronics mod (403)
- Fixed some inconsistencies with tier 2 components and their prerequisites
- Fixed that some components could not be made in assembling machine 1
- Fixed that the unused advanced blocks were still visible in the item select menu
- Fixed the regular lab would require electronics block 1 instead of 0 (416)
- Science mode:
- Fixed that science pack were not replaced in recipe ingredients (400)
- Fixed that the unused science datacores were visible in the item select menu
- Fixed automation 1 was locked too far when playing with bobs assemblers
- Fixed Geode processing 2 having a green and orange analyzer (414)
- Fixed Bobs logistics 3 research depended on blue analyzers instead of orange (417)
- Fixed inconsistency of Bobs toolbelt 3 research not using the enhancement datacores (417)
Angel's Exploration
Version: 0.3.8
Date: 29.10.2020
Changes:
- Moved explosive cannon turret shells research from Military 3 to Military 4 research due to
recipe prerequisites (395)
- Some minor localisation changes to unify angels localisation across mods (372)
Bugfixes:
- Mammoth heavy tank was not immune to trees and rocks (374)
Angel's Addons - C.A.B.
Version: 0.2.4
Date: 29.10.2020
Changes:
- More localisation changes to unify angels localisation across mods (372)
Angel's Addons - Mass Transit
Version: 0.0.3
Date: 29.10.2020
Changes:
- Changed air resistance of tender locomotives to be the same as a cargo wagon to promote the
use of a regular locomotive in front over all tender locomotives (384)
- Some minor localisation changes to unify angels localisation across mods (372)
Bugfixes:
- Fixed issues where you could not paste from any locomotive onto smelting cargo wagons (390)
- Fixed higher tier smelting trains did not require previous tier as ingredient
- Fixed bug where disabling the petro train did also disable smelting train
Angel's Addons - Storage Options
Version: 0.0.2
Date: 29.10.2020
Changes:
- Added Inline storage tank as an option when playing without Angels petrochem (387)
Bugfixes:
- Fixed blueprinting issues with Jax 35 tank (389)
- Some minor localisation changes to unify angels localisation across mods (372)
Version 0.18.8 - patch 2 (base game 1.0 release)
Refining
Version: 0.11.16
Date: 20.08.2020
Changes:
- Updated to base game 1.0
- Consistent naming of ferrous and cupric refining items (348)
- Consistent naming of all refining recipes (348)
- Saphirite and stiratite manual crushing can only be done by hand
- Biter balance (354):
- Biter received an additional map gen setting to choose the size of biters between none and
the 'normal' amount. The 'normal' amount is still defined (and controllable) with the
settings that are available in the base game.
- Removed the old setting solution as this is now replaced with a more tweakable and usable
solution
Bugfixes:
- Added missing prerequisite on electro whinning cell
- Fixed that new games in base game v1.0.0 did not receive an ore crusher at the start
Petrochem
Version: 0.9.14
Date: 20.08.2020
Changes:
- Updated to base game 1.0
- Lubricant is now green science when needed
- Several fluids have had their state changed to be more appropriate (323)
Smelting
Version: 0.6.11
Date: 20.08.2020
Changes:
- Updated to base game 1.0
- Mold creation now use a resin dummy instead of the iron motor casing (356)
Bugfixes:
- Fixed steel smelting 2 could not be researched in some cases
Bioprocessing
Version: 0.7.14
Date: 20.08.2020
Changes:
- Updated to base game 1.0
- Update to internal changes in angels refining
- Petri dish now requires plastic bar instead of iron plate (when not requiring glass)
Bugfixes:
- Fixed crash related to labs having invalid input definitions (355)
Industries
Version: 0.4.6
Date: 20.08.2020
Changes:
- Updated to base game 1.0
- Component mode:
- Mold creation now requires a resin casing instead of the iron casing (356)
Bugfixes:
- Science mode:
- Fixed that new games in base game v1.0.0 did not receive a tech archive at the start
Addons - Mass Transit
Version: 0.0.1
Date: 20.08.2020
Features:
- Merges angels mobility mods:
- Angels Crawler train v0.1.6
- Angels Petro train v0.5.10
- Angels Smelting train v0.3.9
Addons - Angels Crawlertrain will be depricated soon! Replace with Mass Transit mod.
Addons - Angels Petrochem train will be depricated soon! Replace with Mass Transit mod.
Addons - Angels Smelting train will be depricated soon! Replace with Mass Transit mod.
Addons - Storage Options
Version: 0.0.1
Date: 20.08.2020
Features:
- Merges angels storage mods:
- Angels pressure-tanks v0.5.2
- Angels warehouses v0.5.2
- Angels oresilos v0.6.2
Addons - Warehouses will be depricated soon! Replace with Storage Options mod.
Addons - Ore silos will be depricated soon! Replace with Storage Options mod.
Addons - Pressure Tanks will be depricated soon! Replace with Storage Options mod.
Version 0.18.8 - patch 1
Infinity ores
Version: 0.9.4
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Refining
Version: 0.11.15
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Bugfixes:
- Fixed cupric sorting was disabled when platinium was not required
Petrochem
Version: 0.9.13
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Bugfixes:
- Fixed platinum would be enabled without any use. This might have an influence on your
catalyst recipes requiring different ores!
Smelting
Version: 0.6.10
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
- Some work on tiles:
- Renamed the clay (cardboard) tile to "Clay path" instead of "Clay brick"
- Lowered the walking boost on clay brick tile from 130% (equivalent to stone) to 125%
- Renamed the concrete brick tile (tutorial grid) to "Concrete slab (grid)"
- Added a walking boost of 155% (slightly more than concrete) on rhz concrete brick tiles
- Reinforced concrete bricks will guaranteed clear all decorations underneath, while the
regular version only has a chance of doing so, similar to the concrete flooring in the
base game.
Bugfixes:
- Induction furnace will now always show the tinting on the ingots, even when it is idling
Bioprocessing
Version: 0.7.13
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
- Changed localisation of farms and upgrades (344)
Bugfixes:
- Fixed Lithia Salt was disabled when playing without angels industries
Industries
Version: 0.4.5
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Bugfixes:
- Overhaul mode:
- Disable platinum as it is not usefull without component or science mode
- Tweaked crafting times on nuclear fuel creation and reprocessing recipes (339)
- Component mode:
- Clarifier now requires Electronic Block 0's instead of Electronic Block 1's
Exploration
Version: 0.3.7
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Bugfixes:
- Fixed crash due to base game changes in version 0.18.36 (343)
Addon - C.A.B
Version: 0.2.3
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Addon - Crawlertrain
Version: 0.1.6
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Addon - Petrotrain
Version: 0.5.10
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Addon - Smeltingtrain
Version: 0.3.9
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Addon - Decoration Nilaus
Version: 0.3.10
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Addon - Decoration Shred
Version: 0.2.3
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Addon - Ore silos
Version: 0.6.2
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Addon - Warehouses
Version: 0.5.2
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Addon - Pressure tank
Version: 0.5.2
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Version 0.18.8
Refining
Version: 0.11.14
Date: 10.07.2020
Changes:
- Halved water-yellow-waste (sulfuric waster water) for cupric filtering (296)
- Make sure some defaults are set in case of invalid prototypes (292, 293)
- Changed the recipe icon of thermal to lithia water refining (bobs only)
- Added refining for uranium in special vanilla mode (276)
- Removed crystal seedling from special vanilla mode (276)
- Added support for the new bob salt recipes (313)
- Added a ground water bore
- Biter balance: (291)
- Biters are by default disabled when playing without angels exploration. There is a setting
in case you want to re-enable biters anyway. For optimizations, pollution cloud and biter
evolution is turned off in this case.
- Increased starting area size
Bugfixes:
- Fixed marathon mode text (289)
- Replacing main_product didn't work well (286)
- Fixed wrong default_value on bobs crafting machine ingredient limit (278)
- Fixed refining showed a lot of useless refined ores in special vanilla (295)
- Fixed the ordering of barreling recipes was mixed up
- Fixed bobs version of pure water barreling recipe was still available
- Fixed bobs water miners were hidden, but the items were still showing
- Fixed ceramic filter used alumina in special vanilla
- Fixed some missing technology prerequisites (316)
- Fixed in some old saves washing tech was still disabled (316)
- Fixed colors of ferrous and cupric sorting fluids
- Fixed typo in Trypophobia Friendly Stiratite Graphics setting localisation
Modding:
- Moved is_special_vanilla(ore_triggers) to angelsmods.functions.is_special_vanilla() (276)
- Moved ore_exist(ore_name) to angelsmods.functions.ore_exists(ore_name) (276)
- Moved ore_exists(ore_name) to angelsmods.functions.ore_enabled(ore_name) (276)
- Added support for fluids to angelsmods.functions.add_flag(entity, flag)
Petrochem
Version: 0.9.12
Date: 10.07.2020
Changes:
- Rockets now require rocket boosters as ingredients (309)
- Added recipe to revert Hydrofluoric Acid to Hydrogen Fluoride Gas (319)
- Added support for the new bob salt recipes (313)
- Moved chlorine processing 2 to green science (required for bobwarfare)
- Nitroglycering now takes nitric and sulfuric acid directly instead of a mixture of both
- Added setting to disable bobs distilleries (322)
- Added setting to disable base game chemical plant (236)
Bugfixes:
- Altered the localisation (and icons) for the sulfur scrubbing recipes for convenience (320)
- Fixed the Oil Well was still called Crude Oil
- Fixed bobs version of liquid fuel barreling recipe was still available
- Fixed missing dependency of nitroglycerin processing on sulfur processing
- Fixed bobs air compressors were hidden, but the items were still showing
- Added some missing dependencies on technologies
- Fixed accidently enabling platinum ore when angels industries is not present (287)
- Fixed incorrect behaviour of the converter valve setting and improved implementation
- Shifted the flame on top of the flare stack so it's centered on the flare tower
Smelting
Version: 0.6.9
Date: 10.07.2020
Changes:
- Tweaked limit temperatures on coolant cooling so any coolant temperature can be cooled,
it should still work the same, but in cases you accidently mix fluids, you can now
cool any temperature down.
Bugfixes:
- Fixed drawing box of the cooling tower being too small (282)
- Fixed smelting showed a lot of useless ores in special vanilla (294)
- Fixed the Fouled Reusable Mold was visible when it was not used
- Fixed bobs version of tunstic acid barreling recipe was still available
- Fixed disabled fluids would still have barreling recipes
- Added some missing key technology prerequisites
Bioprocessing
Version: 0.7.12
Date: 10.07.2020
Changes:
- Fixed Fish water filtering Filter return being incorrect
- Crystal enhancer now requires crystal slurry instead of the catalyst in special vanilla mode
- Updated map colors of special bio spawns:
- Gardens stay green as they were
- Trees are a lighter blue (for visibility in muddy biomes)
- Puffers are now a dark yellow-ish color (was green before)
- Allow alien goo to be made in a liquifier
Bugfixes:
- Fixed crystal splinter recipes were a bit scrambled around when playing with bobs mods
- Fixed some drawing boxes on bio buildings
- Fixed graphics of bob arboretum were offset
- Fixed localisation of desert/temperate farming upgrade technology
- Added some missing key technology prerequisites
- Fixed pwder refining couldn't be researched in special vanilla
- Fixed the unimplemented hoggers were visible in the signal selection menus
- Fixed the unimplemented hogger refugium was visible in the signal selection menus
Industries
Version: 0.4.4
Date: 10.07.2020
Changes:
- Science mode:
- Added an early tech to use in the tech archive to unlock datacores (314)
- Changed graphics for ghosting technology (274)
Bugfixes:
- Regular mode:
- Changed energy source on the expanders to void when they don't use power (317)
- Fixed selection box on te cargo roboport
- Make sure only one of the ghosting techs is available for research (274)
- Overhaul mode:
- Added translation for hidden ghosting tech (288)
- Check for item existence with bobinserters (299)
- Component mode:
- Changed Thermal Water bore did require too high tech blocks (281)
- Fixed bobs ingredient limit was blocking progression into tier 2 blocks (336)
- Science mode:
- Added token-bio to exploration lab (277)
- Moved rocket booster 1 technology (from orange) to green science (309)
Modding:
- Make use of full IngredientPrototype instead of shorthand
Exploration
Version: 0.3.6
Date: 10.07.2020
Changes:
- Updated graphics of the Peztilence Ammo, Gun and Spreader Turret (311)
- Cannon turrets now use shotgun shells (310)
- Biter balance: (291)
- Biter evolution is now not affected by time or pollution (just by killing bases now)
- Pollution absorbtion by trees and tiles is increased to make pollution cloud smaller
- Biters will expand slower and require more pollution absorbtion to create biters
Bugfixes:
- Check if resistances is defined for spawner (290)
- Tweaked collision and selection boxes for scarabs and psykers (280)
Addon - Crawler Train
Version: 0.1.5
Date: 10.07.2020
Changes:
- Added compatibility for the RTG's from Space Exploration (283)
- Added compatibility for the Adaptive armours from Space Exploration (283)
- Added compatibility for the extra Energy shields from Space Exploration (283)
- Added compatibility for the extra engines from Krastorio 2
- Added compatibility for the vehicle roboport from Krastorio 2
Addon - Petrochem Train
Version: 0.5.9
Date: 10.07.2020
Changes:
- Added compatibility for the RTG's from Space Exploration (283)
- Added compatibility for the Adaptive armours from Space Exploration (283)
- Added compatibility for the extra Energy shields from Space Exploration (283)
- Added compatibility for the extra engines from Krastorio 2
- Added compatibility for the vehicle roboport from Krastorio 2
Addon - Smelting Train
Version: 0.3.8
Date: 10.07.2020
Changes:
- Added compatibility for the RTG's from Space Exploration (283)
- Added compatibility for the Adaptive armours from Space Exploration (283)
- Added compatibility for the extra Energy shields from Space Exploration (283)
- Added compatibility for the extra engines from Krastorio 2
- Added compatibility for the vehicle roboport from Krastorio 2
Version 0.18.7
Infinity ores
Version: 0.9.3
Date: 29.05.2020
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
Refining
Version: 0.11.11
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Reordered the geode liquifying recipes to be the same order as the geode processing recipes (206)
- Added better icons for void recipes to distinguish difference between them
Balancing:
- Making thermal water extraction available at green science
- Added a (slower) mk1 thermal water bore to extract thermal water at a slow rate
- Split thermal water processing into a seperate blue tech (so that part remains blue)
- Made the termal water extractor an upgrade of the thermal water bore
- Improve refining in special vanilla mode (242)
- Improve ratio of copper versus iron yield to reflect the 50/50 use of base game
- Improve yield so more advanced recipes produce more ore (up to 100% extra yield)
- Improve graphics on sorting recipes and smelting recipes of intermediates
- Crystal mix sorting to thorium is 3x as productive (227)
Bugfixes:
- Added missing dependencies
- Added blue science packs to powder refining (due to the requirement of lubricant)
- Moved crystal slurry ceramic filtering to geode crystallization (blue tech, due to ceramic filters)
- Fixed error related to the new base game v0.18.27 (247)
- Cupric dust now takes 4 seconds instead of 1 (#234)
- Added some extra dependencies on water treatment technologies
Modding:
- fixed potential error in angelsmods.functions.modify_barreling_icon()
- angelsmods.functions.add_icon_layer(...) now supports an optional shift and scale
- added function angelsmods.functions.modify_icon_layers(...)
Petrochem
Version: 0.9.9
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Moved productivity from solid rubber to liquid rubber so it is similar to plastic and resin
- Enable deuterium when playing with angels industry overhaul
- Introduced Hydrogen Fluoride Gas as intermediate of Hydrofluoric Acid
Bugfixes:
- Fixed some wrong colors on fluid recipe icons of Epichlorohydrin Gas and Phosgene Gas
- Hidden some unused bob technologies related to deuterium
- Fixed typo in Allyl Chloride Gas localisation
- MP safer method of requiring files (check inside the file instead of around)
- Fixed barreling of heavy and semi heavy water, now only possible at 25°
- Fixed Base Mineral Oil Catalysation was listed as chemistry instead of advanced chemistry (244)
Metallurgy Smelting
Version: 0.6.7
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Removed productivity from copper wire, as productivity is achieved by making cable coils
- Fixed reuseable mold cleaning recipe was unlocked when not playing with the components
Bio Processing
Version: 0.7.9
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Added productivity to liquid resin, plastic and rubber, similar to the petrochem equivalents
- Swapping red algae and blue algae around (229)
- Red algae is now green science (depends on thermal water extraction and nitrogen processing 1)
- Blue algae is now blue science, as an alternative source for ammonia gas from nitrogen processing
- Changed biter breeding recipe icons, it now shows the queens so they are more distinguishable (245)
- Changed compost and void recipe icons for easier finding the correct void recipe (245)
- Crystal powder liquifaction now requres liquifier instead of assembler (228)
- Crystal crushing to powder now requires powderizer instead of liquifier (228)
- Added alternative way of producing soil from sand instead of mud
- Changed to color of fish water to be a less vibrant color with the new UI colors
- Give new uses to animalis: (245)
- Added fish pressing, new way of using fish for plastic production
- Added mixed puffing recipes as a productive waste water processing and puffer atmosphere cleaning
- Added mixed puffer breeding recipes to one type of egg for easier builds
Bugfixes:
- Fixed Alien Bacteria was using Perchloric Acid instead of Hydrochloric acid
- Added Chlorine Processing 1 as a prerequisite for Alien Bacteria
- Crystal powder liquifaction now requres liquifier instead of assembler (228)
- Crystal crushing to powder now requires powderizer instead of liquifier (228)
- MP safer method of requiring files (check inside the file instead of around)
- Altered definition of biter queen localisation for translation purposes
- Added some crucial technology dependencies for easier progression and tree connectivity
Balancing:
- Moved resin from wood recipe to tree arboretums, so it doesn't require garden exploration
- Special gardens are now easier to (re)produce:
- Reduces requirement to explore big sections of the map for gardens
- Replaced Garden Mutation with Garden Cultivation, which is now red science
- Altered the Garden duplication recipes to give certainly more gardens as output
- Garden duplication recipes now require Alien Goo as ingredient through Alienated Fertilizer
- Added polluted fish water from meat as extra Alien Goo source
- Reorganisation of the vegetabilis recipe tab to make room for these new recipes
- Special trees are now easier to produce:
- Reduces requirement to explore big sections of the map for trees
- Added recipes to create trees from Alien Plant Life Samples as duplication method
- Added recipes to turn the trees into bio products to get rid of unwanted trees
- Increased productivity of liquid products from tree farming: (245)
- Increased the bio product yields from tree farming
tier 1: 2 -> 4; tier 2: 4 -> 7; extra: special tree gives 10
- Increased the liquid yield for each bio product (5 -> 10 liquid/bio product)
- Added earlier steps to obtain crystals: (245)
- Crystalizing Polluted Fish Water for crystal splinters (green science)
- Crystalizing Puffer Egg Shell Remains for crystal shards (blue science)
Industries
Version: 0.4.1
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Added large logistic zone entities (241)
- Added large logistic zone expander
- Consumes no power
- Expands logistic zone by 30x30
- Added large Construction zone expander
- Expands construction zone by 125x125
- Connects up to 60 tiles distance (30 tile radius)
- Has 1 recharge port with a recharge rate of 200kW
- Added large Remote Relay station
- Equivalent logistic zone of 30x30 and connecion up to 60 tiles distance
- Has 4 recharge port with a recharge rate of 200kW each
- Has 1 inventory space to store robots
- Has 1 inventory space to store repair packs
- Slightly altered the existing crawler logistics recipes
- Increased recharge rate on the charging basestation
- Fixed charging issues on the relay stations
- Added a crawler themed lamp
- Component mode:
- Blocks have a configurable stack size (default 1000) (222)
- Block tiers 0 and 1 have lower crafting times for faster progression (222)
- Blocks tier 3, 4 and 5 have increased crafting times due to lower amounts of use (222)
- All machines that use blocks as a recipe now have an instant crafting time (222)
- Added better recipes for inserters to use components better
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
- Overhaul mode:
- Added angels nuclear fuel processes
- Component mode:
- Fixed that the manual craftable blocks would be decomposed for total raw calculation (222)
- Science mode:
- Fixed rocket silo would only give 200 Gravitational Analyzers instead of 1000 (stack size)
Exploration
Version: 0.3.5
Date: 29.05.2020
Changes:
- Properly use name, amount in result prototypes
- Consistency in assigning angelsmods in data stage
Bugfixes:
- Added missing call to OV.execute() in data-updates
- MP safer method of requiring files (check inside the file instead of around)
Addon - C.A.B.
Version: 0.2.2
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Consistency in assigning angelsmods in data stage
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
Addon - Warehouses
Version: 0.5.1
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
Bugfixes:
- Consistency in assigning angelsmods in data stage
Addon - Ore Silos
Version: 0.6.1
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Consistency in assigning angelsmods in data stage
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
Addon - Pressure Tanks
Version: 0.5.1
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Consistency in assigning angelsmods in data stage
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
Addon - Crawler Train
Version: 0.1.3
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototyp...
0.18.6
Industries
Changes:
- Renamed transistor to capacitor
BioProcessing
Changes:
- Added missing translation for crystal-powder-from-dust
- Removed duplicate nutrient-beans in recipe unlock for tech nutrient paste
Petrochem
Bugfixes:
- Fixed bobs revamp hardmode startup
Refining
Bugfixes:
- With bobs revamp solves startup crash (limestone)
Smelting
Bugfixes:
- Replaced the tutorial grid with the duplicated concrete brick tiles #198 (tutorial grid doesnt remember hidden tiles, so now underlying tile is grass-1)
Addons - CrawlerTrain
Bugfixes:
- Removed next_upgrade since its removed from base game
Addons - PetroTrain
Bugfixes:
- Removed next_upgrade since its removed from base game
Addons - SmeltingTrain
Bugfixes:
- Removed next_upgrade since its removed from base game
Hotfixes
v0.18.5
Angels Refining
Version: 0.11.9
Date: 12.04.2020
Bugfixes:
- Fixed that crushed bobmonium and rubyte smelting recipes were showing when those ores were not present
- Added localisation for salt, which was hiding in petrochem (a temp fix)
- Override function remove_prereq was incorrectly removing items when there were multiple
Angels Petrochem
Version: 0.9.7
Date: 12.04.2020
Changes:
- Rebalanced bobs liquid fuel (energy value) and
- Rebalanced bobs enriched fuel block recipe to need more liquid fuel
- Prefer the new solid resin recipe from bio over bob mods
Bugfixes:
- Fixed typo on liquid fuel oil's fuel_value (#167)
Angels Smelting
Version: 0.6.5
Date: 12.04.2020
Changes:
- Swapped the Iron Hydroxide out in the single-use mold to give slag instead, Iron Hydroxide
is not returnable to iron ingots till production science (or blue tech) so it would be a
new mid game sodium hydroxide
- Concrete Brick and Reinforced Concrete Brick now lay tutorial grid tiles
Bugfixes:
- Fixed cycle in steel molding production
Angels Bio Processing
Version: 0.7.7
Date: 12.04.2020
Changes:
- Added alternative to liquid resin early game from temperate trees
- Reduced the amount of Advanced Chemical Plants required to make fish water
Angels Industries
Version: 0.3.7
Date: 12.04.2020
Changes:
- General:
- Reduced the collision box so you can walk past them (#163)
- Reduced collision box of the Construction and Zone expanders to the size of a medium power pole
- Reduced collsion box of the Recharge Stations to the size of a big power pole
- Increased connection distance for Construction Zone Expanders and Remote Charging Station MK2 to fit with big power poles
- Increased construction area on Construction Zone Expanders to fit with big power poles
- Removed the logistics zone on the Construction Zone Expanders as these are obsolete in 0.18
- Removed the logistics zone on the Charging Basestation as these are obsolete in 0.18
- Reduced animation speed on the Logistic Zone Expander
- Component mode:
- Electronics can now be made in electronic assembler when playing with bobassembly
- Updated sintering oven to be craftable with components turned on to make motor casings
- All tech labs now require previous tier as an ingredient
- Integrated components into crawler robots and base game robotics
- Science mode:
- Made crawler construction bots available in red science
Bugfixes:
- General:
- Fixed circuit network connector sprites on the big chests
- Fixed the drawing box was too small on the Zone Expanders and Recharge Stations
Angels Exploration
Version: 0.3.4
Date: 12.04.2020
Changes:
- Added in a lower tier wall (no gates)
- The new wall is made from stone and wood and has 2/3 the health of the vanilla wall (same resistances)
Angelsaddons - C.A.B
Version: 0.2.1
Date: 12.04.2020
Bugfixes:
- Would not execute updates for cab if no other angels mods are available
Angelsaddons - Crawler Train
Version: 0.1.1
Date: 12.04.2020
Changes:
- Renamed wagons to more standard Crawler train
- Removed enabled setting
- Updated recipes to be more realistic and diverse
Angelsaddons - Petro Train
Version: 0.5.4
Date: 12.04.2020
Changes:
- Renamed Tank wagon to Fluid wagon
- Removed enabled setting
- Rebalancing of capactiy
- Gas Fluid wagon was 25k is now 40k with angelspetrochem
- Oil Fluid wagon was 25k is now 40k with angelspetrochem
- Added ability to copy paste color to the fluid wagons
- Updated recipes to be more realistic and diverse
Bugfixes:
- Fixed the red (default) tint was way to bright
Angelsaddons - Smelting Train
Version: 0.3.4
Date: 12.04.2020
Changes:
- Renamed Smelting Wagon to Smelting Cargo Wagon
- Removed enabled setting
- Moved Cargo wagon recipe after locomotives for consistency
- Added ability to copy paste color to the cargo wagons
- Updated recipes to be more realistic and diverse
Bugfixes:
- Fixed the orange (default) tint was way to dark