Releases: Arch666Angel/mods
Releases · Arch666Angel/mods
v0.18.5 Hotfix - nilaus addons
Nilaus lamp would return a standard small lamp
v0.18.4
Refining
Version: 0.11.8
Date: 02.04.2020
Changes:
- Changed mining time of Burner Ore Crusher so it's easier to pick up in early game
- Added setting to change stack size of (all) pavement items between 200 to 1000 (default 200)
- Changed stack size of Stone Brick to use the pavement item stack size (was 100, now 200 by default)
- Changed stack size of (all) Concrete to use the pavement item stack size (was 100, now 200 by default)
- Changed stack size of Landfill to use the pavement item stack size (was 100, now 200 by default)
Bugfixes:
- Fixed missing Tin related to attempted bugfix in 0.11.4 when playing without angelssmelting
Modding:
- angelsmods.functions.make_void(...) now supports an optional quantity as input argument
- added equivalent function to create viscous liquid recipe icons
- added equivalent function to create solid recipe icons
Petrochem
Version: 0.9.6
Date: 02.04.2020
Changes:
- Excluded Chemical Plant recipe from marathon mode when it is required for science packs
- Remove tech for electrolyser/chem plant 2+ when its disabled #132
Bugfixes:
- Fixed oil refinery didn't have fast_replaceable_group set
- Fixed crash when bob pure water was disabled
- Fixed missing localisation for heavy water seperation recipes
- Fixed failed attempt (in 0.9.5) on re-enabling rocket-fuel on existing saves
- Fixed higher tier boilers required multiple of the previous tier with ingredient multiplier
- Fixed startup error with bobrevamp and missing bobplates
Smelting
Version: 0.6.4
Date: 02.04.2020
Changes:
- Changed the name from Non Expendable mold to Reusable Mold
- Added basic recipe tints to the induction furnace + recipes
- Changed stack size of pavement items to use refinings setting (was 1000, now 200 by default)
Bugfixes:
- Fixed Concrete Brick and Reinforced Concrete Brick couldn't be placed next to water
- Ensures iron-rods are properly updated/disabled when need be #154
Bio Processing
Version: 0.7.6
Date: 02.04.2020
Changes:
- Changed graphics on tree recipes to represent the trees instead of their product
Balancing:
- Increase usage of bio sink (Compost)
- Fertilizer now takes twice the amount of Compost
- Fermentation Base processing now produces half the amount of compost
- Decrease production of Compost
- Require 2 vegetables to create 1 Compost (required 1 before)
- Require 20 vegetable seeds to create 1 Compost (required 1 before)
- Require 2 Gardens to create 1 Compost (required 1 before)
- Require 2 Cellulose Fibers to create 1 Compost (required 1 before)
- Require 4 Green Algae to create 1 Compost (required 1 before)
- Require 3 Brown Algae to create 1 Compost (required 1 before)
- Require 2 Blue Algae to create 1 Compost (required 1 before)
Bugfixes:
- Fixed missing localised description on Alien Plant Life Sample
- Fixed ore pastes would enable when you don't need them
Industries
Version: 0.3.6
Date: 02.04.2020
Changes:
- Removed Crawler Train - moved to separate mod #124
- Component mode:
- Stone wall now require only 1 Construction Block 2 instead of 5
- Fixed recipes would use the unobtainable advanced processing blocks
- Changed Grey Circuit Board hand crafting to use the Circuit Board from wood instead of paper
- Added new recipes to create molds for Motor Casting
Bugfixes:
- General:
- Fixed iron stick/rod in wrong mode to be shown (including cleanup) #154
- Component mode:
- Fixed Submachine Gun was unlocking with Turrets instead of Basic Military technology
- Fixed Automation 2 did not depend on Construction Components 2
- Science mode:
- Fixed Assembling Machine 1 was locked when playing with bobs Burner Assemblers disabled
- Fixed some labs would require the base game Lab as ingredient instead of angels variant
Addon Crawlertrain (NEW!)
Version: 0.1.0
Date: 02.04.2020
Changes:
- Initial release
- Added multiple tiers for crawler train
- Separated from industries
Addon Nilaus
Version: 0.3.6
Date: 02.04.2020
Changes:
- Updated grid size to a 9x9 grid (instead of default bob-cars size) #143
- Hide grid button when in vanilla, aka missing vehicle grid (car, vehicle, angels-...) #143
- Truck now stears as a car, not a tank #143
Addon Petrotrain
Version: 0.5.3
Date: 02.04.2020
Bugfixes:
- Inventory size with tiers enabled were too big
- Capacity didn't increase per tier
Addon Smeltingtrain
Version: 0.3.3
Date: 02.04.2020
Bugfixes:
- Inventory size with tiers enabled were too big
v0.18.3
Angels refining
Version: 0.11.5
Date: 20-03-2020
Changes:
- Added new graphics for fluid icons
- Powdered refining depends on lubricant tech now
- Moved seafloor pump more landinwards to be in line with 18.10 #78
- Added Salt to Chloric Waste Water when petrochem is enabled
- Added Sodium Nitrate to Nitric Waste Water when petrochem is enabled
Modding:
- Added angels fluid icon base icons
- Added angels overlay numbers 6 and 7
Balancing:
- With the components mostly done, cupric sorting recipes received minimal changes:
- Tier 2 now gives tin instead of silicon
- Tier 3 now gives silicon instead of silver
Bugfixes:
- When a resource is removed, the preset should be removed as well (otherwise it would/could crash)
- Fixed that mixed uranium sorting (from crystals) did not allow productivity modules
Angels smelting
Version: 0.6.2
Date: 20-03-2020
Changes:
- Moved the unlocks for the molds further away:
- Expendable Mold from Metalurgy 1 to Stone Smelting 1
- Non-expendable Mold from Metalurgy 2 to Stone Smelting 2
- Steel smelting 1 now prerequisites on steel processing
- Added higher quality fluid icons
- Moved angels glass fiber coil unlock from glass 3 to glass 1 tech
Bugfixes:
- Fixed solder mixture was unlocked from the start
- Fixed tungsten smelting 1 and 2 did not have cobalt and nickel smelting prerequisites
- Reinforced concrete bricks use steel rods when these are present (used steel plates before)
Angels petrochem
Version: 0.9.4
Date: 20-03-2020
Changes:
- Chemical recipes now always show the result products for lookup convenience
- Added high resolution gas and liquid icons, including higher resolution molecules
- Moved bobplates overrides in separate file
- Added bobs electrolysis to angels electrolysers #56
- Added option to disable bobs electrolysers #56
- Added option to disable bobs chemical plants #56
- Merged the rocket-fuel recipes #66
- Removed seperate solid fuel check completely #66
- Added nuclear fuel tech since requirements for rocket fuel is different #66
- Disabled coal liquefaction
- Fully replaced Bob's Lithium Chloride with Angels Lithia Salt #71
- Replaced oil in flamethrower and ammo for naptha/fuel-oil #88
- Changed used electrode recipe to use purified water
- Added Sodium Nitrate and related recipes
- Added Saline Water from Water & Salt recipe
- Moved solid fuels for bobrevamps
- Added processing cycle for deuterium when it is present
- Added multiple tiers for electric boilers
- Separated tech for boilers, included recipe for steam
Bugfixes:
- Fixed crashes when bobs assembly was enabled with electrolysers disabled
- Added missing (water) void recipe for Sodium Hydroxide Solution
Angels Bio processing
Version: 0.7.4
Date: 20-03-2020
Changes:
- Removed the (unneeded) ingredient limit on different bio buildings
- Fish Tank, Puffer Refugium and Biter Refugium
- Basic and Upgraded Farms, Bio Processor, Bio Press and Nutrient Extractor
- Added Biter Queens as alternative way of creating biter eggs
- Added converter recipe from crystal dust to crystal powder (less efficient for slurry)
- Puffer breeding now returns Acid Gas instead of just consuming the Puffer Atmosphere
Balancing:
- Balanced (crop) farming to reduce overal power consumption
- Farms now craft at double the speed (basic at speed 1, upgraded at speed 2)
- All upgraded farms now consume the same amount of power
- Farming now takes less time (all take 30 seconds, was 60 before, except swamp was 45)
- Bio Processor crafts at speed of 1 (was 0.75)
- Seeds of the tier 1 and 2 crops only require 5 (instead of 10) crops to extract seeds from
- Balanced nutrient pulp to increase yield
- Now requires only 5 (instead of 10) crops
- Crafts twice as fast (2 seconds, was 4)
- Balanced Fish Water to have a higher alien spore yield
- Fish tank now yields 100 fish water/recipe instead of 20 (increase of x5)
- Polluted Fish Water yields twice the spores (incease of x2)
- Polluted Fish water yields less sulfuric waste water (compensation of the higher use)
- Alien Bacteria now requires 50 Alien Spores instead of 100 (increase of x2)
- Alien Bacteria can now seed 5 dishes instead of 3 (increase of x1.667)
- Puffer Breeding now has a higher yield of their own eggs (other types remain the same)
- Gaseous and Rancid eggs from 50% to 75%
- Rancid, Acidic and Corodent eggs from 50% to 70%
- Puffer Eggs Hatching now takes less time (10, 15, 20, 25, 30 sec instead of all 60)
- Biter zoo recipes now gives 1 crystal/biter (increase of x4)
- Increased crafting speed of Biter Refugium to 2 (was 0.75)
- Grinding crystals have a chance of returning the grindstone (usage reduced to 1/3rd)
- Made green algae a bit more productive
- Green Algae I ratio brown:green algae increased to 25:5 (was 20:5)
- Green Algae II crafts faster (was 20 seconds, now 15) to reduce power consumption
- Green Algae II inputs lowered from 100 to 80 (+20% productivity)
- Green Algae II output increased from 40 to 50 (+25% productivity)
Bugfixes:
- Fixed fish, puffers and biters did count (fully) towards production stats for breeding
- Fixed the working animation on the hatchery and biter refugium
- Fixed butchering biters would not give crystals in the butchery
- Fixed that alien-spores could not be voided
Angels Industries
Version: 0.3.2
Date: 20-03-2020
Changes:
- Added dedicated icon to the Electronics Block 0
- Added dedicated researched to unlock the components
- Added dedicated researched for the specialised labs
- Changed Electronics Board ingredients to use Cupric instead of Ferrous Chloride Solution
- Changed Solder amount on Electronics Boards to the amount of components that are needed
- Changed the Lab Archive icon and added different tiers to speed up research process
- Allow productivity modules on components
- Changed ratios between component ingredients to bring diversity between tiers
Bugfixes:
- Extra check if recipe ingredients exists #52
- Allow robot deployment when in automatic mode #48
- Fixed Microchip requiring liquid plastic as ingredient
- Fixed that the Lab Archive was unobtainable when enabling angels science mid-game
- Science pack for datacores for angels rocket fuel fixed to default rocket fuel #66
- Enforces single main-lab to exist
Angels Exploration
Version: 0.3.3
Date: 20-03-2020
Changes:
- Added technology for bonus damage on the pez ammo
Bugfixes:
- Fixed spykers were showing up in bonus gui
Angels infinity ores
Version: 0.9.2
Date: 20-03-2020
Bugfixes:
- When a resource is removed, the preset should be removed as well (otherwise it would/could crash)
Angelsaddons Nilaus decorations
Version: 0.3.1
Date: 20-03-2020
Changes:
- Added technology prerequisites
Angelsaddons Shred decorations
Version: 0.2.1
Date: 20-03-2020
Changes:
- Added compatibility with angel industry technology overhaul
Angelsaddons Petrochem train
Version: 0.5.2
Date: 20-03-2020
Changes:
- Settings were surrounded by quotes
- Higher tiers are now unlocked by separate techs
Bugfixes:
- Allow robot dispatch when in automatic mode #48
Angelsaddons Smelting train
Version: 0.3.2
Date: 20-03-2020
Changes:
- Settings were surrounded by quotes
- Higher tiers are now unlocked by separate techs
Bugfixes:
- Allow robot deployment when in automatic mode #48
v0.18.2
Refining
Version: 0.11.3
Date: 22.02.2020
Changes:
- Updated the loading of presets
- Updated emission data, so it now shows in the ingame tooltips (and activates)
- Auto preset generation on adding ore
- Changes the refinery ore product generation to be more flexible and dynamic
- This puts almost all sorting recipes back to the way they where in 0.17
- The reason is that in the 0.11.0 release a lot of recipes did have unintended changes
- DO NOT UPDATE IF YOU DO NOT WANT TO REBUILDING parts of your existing base (again..)!
- Added settings to allow all ores in the starting area
Bugfixes:
- Fixed Electro Whinning Cell MK1 and MK2 had same crafting speed (changed MK1 1 --> 0.75)
Petrochem
Version: 0.9.2
Date: 22.02.2020
Changes:
- Updated emission data, so it now shows in the ingame tooltips (and activates)
- Updated fuel values to be based on volume not mass (and globally balanced down) GH#38
- For reference Hydrogen is only 33kJ now
Bugfixes:
- Fixes incorrect presets for natural-gas
- Marked the Metal Catalyst Carrier result in recipes as a catalyst ingredient
- Added all bobs electrolysers to include the angels recipes
Smelting
Version: 0.6.1
Date: 22.02.2020
Changes:
- Updated emission data, so it now shows in the ingame tooltips (and activates)
- Changes the smelting recipe generation to be more flexible and dynamic
- Added powder recipe for Aluminium, Gold, Lead, Manganese, Platinum, Silver, Tin, Titanium, Zinc
- Added roll recipes for Chrome, Cobalt, Gold, Lead, Manganese, Nickel, Platinum, Silver, Tin
- Changed bobs powdered silicon icon for angels version for consistency
- Updated bobs silver oxide icon to be consistent with angels icons
- Renamed Powdered Tungsten to Tungsten Powder to be in line with other angel powders
- Added a steel rod from steel plate recipe and moved steel rod stacks further down the tech tree
- Added silicon wafer item and recipe, also affects bobs silicon wafer yield to be consistent
- Added a basic solder wire recipe to counteract the need of oxygen to make solder early game
- Added separate solder smelting technology icon (was using the one from zinc smelting before)
Bugfixes:
- Fixed the icon on the gold wire recipe
- Fixed missing localisation on steel rod stack (recipe)
- Fixed casting machine tiers 2..4 not having an output fluid box
- Fixed missing recipes for the molds
Bioprocessing
Version: 0.7.3
Date: 22.02.2020
Changes:
- Bio tokens always gets added to labs now, trigger option added for mods to exclude the lab
- Pastes requires 2 powder instead of 1 ore
- Changed the tech icon of Farming and Garden Mutations
- In marathon mode (expensive), you get the garden back when trying to obtain alien life samples
- When picking up gardens, they have a chance of giving some crops as well
Bugfixes:
- Fixed petri-dish requiring the wrong glass item (when playing with bob)
- Updated emission data, so it now shows in the ingame tooltips (and activates)
- Fixed that there where no temperate gardens generating under any circumstances
- Fixed garden duplication recipes did not have the garden marked as a catalyst ingredient (production stats)
Exploration
Version: 0.3.2
Date: 22.02.2020
Bugfixes:
- Fixed spitters were dealing too much damage (600+/s)
- Fixed some guns recipes that were not in the correct spot
Industries
Version: 0.3.1
Date: 22.02.2020
Changes:
- Dependent on bioprocessing 0.7.3 for new lab triggers
- Updated emission data, so it now shows in the ingame tooltips (and activates)
- Automated component replacement script if components is activated
- Works with Vanilla, Angels and Bobs (default, normal and expensive)
- All buildings require blocks
- Other recipes changed to take angels components
- Hides bobs electronic(finals) to use angels electronics
- Still uses bobs electronic paths for modules (for now)
- Warning: Does not need overhaul=true to work
Infinite ores
Version: 0.9.1
Date: 22.02.2020
Changes:
- Synced the resource-builder with refining
- Auto preset generation on adding ore
Addon - Petrochem train
Version: 0.5.1
Date: 22.02.2020
Changes:
- Added option to allow higher tiers of trains
Addon - Smelting train
Version: 0.3.1
Date: 22.02.2020
Changes:
- Added option to allow higher tiers of trains
v0.18.1
Refining
Version: 0.11.2
Date: 12.02.2020
Changes:
- Changed ore generation so richness is using default settings (instead of a .1 multiplier) GH#23
Petrochem
Version: 0.9.1
Date: 12.02.2020
Changes:
- Changed richness multiplier of natural-gas so its more in line with crude-oil
Bugfixes:
- Fixed error on override on (bobs) chemical plants (and electrolysers) when they where not available
Bio processing
Version: 0.7.1
Date: 12.02.2020
Bugfixes:
- Fixed that bio-token was not being added to labs correctly
- Fixed that bobs greenhouse was producing wood instead of trees
- Fixed that the manual tree to wood conversion recipe was not disabled at the start of the game
- Fixed seed extractor requiring too advanced circuits compared to bobs greenhouse
Exploration
Version: 0.3.1
Date: 12.02.2020
Bugfixes:
- Fixed checking if items exist before ordering them to prevent crashes
v0.18.0
Initial 0.18 release
150318
27.09