Infinity ores
Version: 0.9.3
Date: 29.05.2020
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
Refining
Version: 0.11.11
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Reordered the geode liquifying recipes to be the same order as the geode processing recipes (206)
- Added better icons for void recipes to distinguish difference between them
Balancing:
- Making thermal water extraction available at green science
- Added a (slower) mk1 thermal water bore to extract thermal water at a slow rate
- Split thermal water processing into a seperate blue tech (so that part remains blue)
- Made the termal water extractor an upgrade of the thermal water bore
- Improve refining in special vanilla mode (242)
- Improve ratio of copper versus iron yield to reflect the 50/50 use of base game
- Improve yield so more advanced recipes produce more ore (up to 100% extra yield)
- Improve graphics on sorting recipes and smelting recipes of intermediates
- Crystal mix sorting to thorium is 3x as productive (227)
Bugfixes:
- Added missing dependencies
- Added blue science packs to powder refining (due to the requirement of lubricant)
- Moved crystal slurry ceramic filtering to geode crystallization (blue tech, due to ceramic filters)
- Fixed error related to the new base game v0.18.27 (247)
- Cupric dust now takes 4 seconds instead of 1 (#234)
- Added some extra dependencies on water treatment technologies
Modding:
- fixed potential error in angelsmods.functions.modify_barreling_icon()
- angelsmods.functions.add_icon_layer(...) now supports an optional shift and scale
- added function angelsmods.functions.modify_icon_layers(...)
Petrochem
Version: 0.9.9
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Moved productivity from solid rubber to liquid rubber so it is similar to plastic and resin
- Enable deuterium when playing with angels industry overhaul
- Introduced Hydrogen Fluoride Gas as intermediate of Hydrofluoric Acid
Bugfixes:
- Fixed some wrong colors on fluid recipe icons of Epichlorohydrin Gas and Phosgene Gas
- Hidden some unused bob technologies related to deuterium
- Fixed typo in Allyl Chloride Gas localisation
- MP safer method of requiring files (check inside the file instead of around)
- Fixed barreling of heavy and semi heavy water, now only possible at 25°
- Fixed Base Mineral Oil Catalysation was listed as chemistry instead of advanced chemistry (244)
Metallurgy Smelting
Version: 0.6.7
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Removed productivity from copper wire, as productivity is achieved by making cable coils
- Fixed reuseable mold cleaning recipe was unlocked when not playing with the components
Bio Processing
Version: 0.7.9
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Added productivity to liquid resin, plastic and rubber, similar to the petrochem equivalents
- Swapping red algae and blue algae around (229)
- Red algae is now green science (depends on thermal water extraction and nitrogen processing 1)
- Blue algae is now blue science, as an alternative source for ammonia gas from nitrogen processing
- Changed biter breeding recipe icons, it now shows the queens so they are more distinguishable (245)
- Changed compost and void recipe icons for easier finding the correct void recipe (245)
- Crystal powder liquifaction now requres liquifier instead of assembler (228)
- Crystal crushing to powder now requires powderizer instead of liquifier (228)
- Added alternative way of producing soil from sand instead of mud
- Changed to color of fish water to be a less vibrant color with the new UI colors
- Give new uses to animalis: (245)
- Added fish pressing, new way of using fish for plastic production
- Added mixed puffing recipes as a productive waste water processing and puffer atmosphere cleaning
- Added mixed puffer breeding recipes to one type of egg for easier builds
Bugfixes:
- Fixed Alien Bacteria was using Perchloric Acid instead of Hydrochloric acid
- Added Chlorine Processing 1 as a prerequisite for Alien Bacteria
- Crystal powder liquifaction now requres liquifier instead of assembler (228)
- Crystal crushing to powder now requires powderizer instead of liquifier (228)
- MP safer method of requiring files (check inside the file instead of around)
- Altered definition of biter queen localisation for translation purposes
- Added some crucial technology dependencies for easier progression and tree connectivity
Balancing:
- Moved resin from wood recipe to tree arboretums, so it doesn't require garden exploration
- Special gardens are now easier to (re)produce:
- Reduces requirement to explore big sections of the map for gardens
- Replaced Garden Mutation with Garden Cultivation, which is now red science
- Altered the Garden duplication recipes to give certainly more gardens as output
- Garden duplication recipes now require Alien Goo as ingredient through Alienated Fertilizer
- Added polluted fish water from meat as extra Alien Goo source
- Reorganisation of the vegetabilis recipe tab to make room for these new recipes
- Special trees are now easier to produce:
- Reduces requirement to explore big sections of the map for trees
- Added recipes to create trees from Alien Plant Life Samples as duplication method
- Added recipes to turn the trees into bio products to get rid of unwanted trees
- Increased productivity of liquid products from tree farming: (245)
- Increased the bio product yields from tree farming
tier 1: 2 -> 4; tier 2: 4 -> 7; extra: special tree gives 10
- Increased the liquid yield for each bio product (5 -> 10 liquid/bio product)
- Added earlier steps to obtain crystals: (245)
- Crystalizing Polluted Fish Water for crystal splinters (green science)
- Crystalizing Puffer Egg Shell Remains for crystal shards (blue science)
Industries
Version: 0.4.1
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Added large logistic zone entities (241)
- Added large logistic zone expander
- Consumes no power
- Expands logistic zone by 30x30
- Added large Construction zone expander
- Expands construction zone by 125x125
- Connects up to 60 tiles distance (30 tile radius)
- Has 1 recharge port with a recharge rate of 200kW
- Added large Remote Relay station
- Equivalent logistic zone of 30x30 and connecion up to 60 tiles distance
- Has 4 recharge port with a recharge rate of 200kW each
- Has 1 inventory space to store robots
- Has 1 inventory space to store repair packs
- Slightly altered the existing crawler logistics recipes
- Increased recharge rate on the charging basestation
- Fixed charging issues on the relay stations
- Added a crawler themed lamp
- Component mode:
- Blocks have a configurable stack size (default 1000) (222)
- Block tiers 0 and 1 have lower crafting times for faster progression (222)
- Blocks tier 3, 4 and 5 have increased crafting times due to lower amounts of use (222)
- All machines that use blocks as a recipe now have an instant crafting time (222)
- Added better recipes for inserters to use components better
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
- Overhaul mode:
- Added angels nuclear fuel processes
- Component mode:
- Fixed that the manual craftable blocks would be decomposed for total raw calculation (222)
- Science mode:
- Fixed rocket silo would only give 200 Gravitational Analyzers instead of 1000 (stack size)
Exploration
Version: 0.3.5
Date: 29.05.2020
Changes:
- Properly use name, amount in result prototypes
- Consistency in assigning angelsmods in data stage
Bugfixes:
- Added missing call to OV.execute() in data-updates
- MP safer method of requiring files (check inside the file instead of around)
Addon - C.A.B.
Version: 0.2.2
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Consistency in assigning angelsmods in data stage
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
Addon - Warehouses
Version: 0.5.1
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
Bugfixes:
- Consistency in assigning angelsmods in data stage
Addon - Ore Silos
Version: 0.6.1
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Consistency in assigning angelsmods in data stage
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
Addon - Pressure Tanks
Version: 0.5.1
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Consistency in assigning angelsmods in data stage
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
Addon - Crawler Train
Version: 0.1.3
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
- Added the missing thumbnail
Addon - Petrochem Train
Version: 0.5.7
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
Addon - Smelting Train
Version: 0.3.6
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Fixed smelter train tech would miss some prerequisites in some cases
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)
Addon - Nilaus Decoration
Version: 0.3.9
Date: 29.05.2020
Changes:
- Added nilaus truck mk2 for later game
- Properly use name, amount in result and ingredient prototypes
Addon - Shrednation Decoration
Version: 0.2.2
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Less excessive checks for industries
Bugfixes:
- MP safer method of requiring files (check inside the file instead of around)