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@LovelySanta LovelySanta released this 29 May 10:27
· 754 commits to master since this release
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Infinity ores

Version: 0.9.3
Date: 29.05.2020
  Bugfixes:
    - MP safer method of requiring files (check inside the file instead of around)

Refining

Version: 0.11.11
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
    - Reordered the geode liquifying recipes to be the same order as the geode processing recipes (206)
    - Added better icons for void recipes to distinguish difference between them
  Balancing:
    - Making thermal water extraction available at green science
      - Added a (slower) mk1 thermal water bore to extract thermal water at a slow rate
      - Split thermal water processing into a seperate blue tech (so that part remains blue)
      - Made the termal water extractor an upgrade of the thermal water bore
    - Improve refining in special vanilla mode (242)
      - Improve ratio of copper versus iron yield to reflect the 50/50 use of base game
      - Improve yield so more advanced recipes produce more ore (up to 100% extra yield)
      - Improve graphics on sorting recipes and smelting recipes of intermediates
    - Crystal mix sorting to thorium is 3x as productive (227)
  Bugfixes:
    - Added missing dependencies
      - Added blue science packs to powder refining (due to the requirement of lubricant)
      - Moved crystal slurry ceramic filtering to geode crystallization (blue tech, due to ceramic filters)
    - Fixed error related to the new base game v0.18.27 (247)
    - Cupric dust now takes 4 seconds instead of 1 (#234)
    - Added some extra dependencies on water treatment technologies
  Modding:
    - fixed potential error in angelsmods.functions.modify_barreling_icon()
    - angelsmods.functions.add_icon_layer(...) now supports an optional shift and scale
    - added function angelsmods.functions.modify_icon_layers(...)

Petrochem

Version: 0.9.9
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
    - Moved productivity from solid rubber to liquid rubber so it is similar to plastic and resin
    - Enable deuterium when playing with angels industry overhaul
    - Introduced Hydrogen Fluoride Gas as intermediate of Hydrofluoric Acid
  Bugfixes:
    - Fixed some wrong colors on fluid recipe icons of Epichlorohydrin Gas and Phosgene Gas
    - Hidden some unused bob technologies related to deuterium
    - Fixed typo in Allyl Chloride Gas localisation
    - MP safer method of requiring files (check inside the file instead of around)
    - Fixed barreling of heavy and semi heavy water, now only possible at 25°
    - Fixed Base Mineral Oil Catalysation was listed as chemistry instead of advanced chemistry (244)

Metallurgy Smelting

Version: 0.6.7
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
    - Removed productivity from copper wire, as productivity is achieved by making cable coils
    - Fixed reuseable mold cleaning recipe was unlocked when not playing with the components

Bio Processing

Version: 0.7.9
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
    - Added productivity to liquid resin, plastic and rubber, similar to the petrochem equivalents
    - Swapping red algae and blue algae around (229)
      - Red algae is now green science (depends on thermal water extraction and nitrogen processing 1)
      - Blue algae is now blue science, as an alternative source for ammonia gas from nitrogen processing
    - Changed biter breeding recipe icons, it now shows the queens so they are more distinguishable (245)
    - Changed compost and void recipe icons for easier finding the correct void recipe (245)
    - Crystal powder liquifaction now requres liquifier instead of assembler (228)
    - Crystal crushing to powder now requires powderizer instead of liquifier (228)
    - Added alternative way of producing soil from sand instead of mud
    - Changed to color of fish water to be a less vibrant color with the new UI colors
    - Give new uses to animalis: (245)
      - Added fish pressing, new way of using fish for plastic production
      - Added mixed puffing recipes as a productive waste water processing and puffer atmosphere cleaning
    - Added mixed puffer breeding recipes to one type of egg for easier builds
  Bugfixes:
    - Fixed Alien Bacteria was using Perchloric Acid instead of Hydrochloric acid
    - Added Chlorine Processing 1 as a prerequisite for Alien Bacteria
    - Crystal powder liquifaction now requres liquifier instead of assembler (228)
    - Crystal crushing to powder now requires powderizer instead of liquifier (228)
    - MP safer method of requiring files (check inside the file instead of around)
    - Altered definition of biter queen localisation for translation purposes
    - Added some crucial technology dependencies for easier progression and tree connectivity
  Balancing:
    - Moved resin from wood recipe to tree arboretums, so it doesn't require garden exploration
    - Special gardens are now easier to (re)produce:
      - Reduces requirement to explore big sections of the map for gardens
      - Replaced Garden Mutation with Garden Cultivation, which is now red science
      - Altered the Garden duplication recipes to give certainly more gardens as output
      - Garden duplication recipes now require Alien Goo as ingredient through Alienated Fertilizer
      - Added polluted fish water from meat as extra Alien Goo source
      - Reorganisation of the vegetabilis recipe tab to make room for these new recipes
    - Special trees are now easier to produce:
      - Reduces requirement to explore big sections of the map for trees
      - Added recipes to create trees from Alien Plant Life Samples as duplication method
      - Added recipes to turn the trees into bio products to get rid of unwanted trees
    - Increased productivity of liquid products from tree farming: (245)
      - Increased the bio product yields from tree farming
        tier 1: 2 -> 4; tier 2: 4 -> 7; extra: special tree gives 10
      - Increased the liquid yield for each bio product (5 -> 10 liquid/bio product)
    - Added earlier steps to obtain crystals: (245)
      - Crystalizing Polluted Fish Water for crystal splinters (green science)
      - Crystalizing Puffer Egg Shell Remains for crystal shards (blue science)

Industries

Version: 0.4.1
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
    - Added large logistic zone entities (241)
      - Added large logistic zone expander
        - Consumes no power
        - Expands logistic zone by 30x30
      - Added large Construction zone expander
        - Expands construction zone by 125x125
        - Connects up to 60 tiles distance (30 tile radius)
        - Has 1 recharge port with a recharge rate of 200kW
      - Added large Remote Relay station
        - Equivalent logistic zone of 30x30 and connecion up to 60 tiles distance
        - Has 4 recharge port with a recharge rate of 200kW each
        - Has 1 inventory space to store robots
        - Has 1 inventory space to store repair packs
      - Slightly altered the existing crawler logistics recipes
      - Increased recharge rate on the charging basestation
    - Fixed charging issues on the relay stations
    - Added a crawler themed lamp
    - Component mode:
      - Blocks have a configurable stack size (default 1000) (222)
      - Block tiers 0 and 1 have lower crafting times for faster progression (222)
      - Blocks tier 3, 4 and 5 have increased crafting times due to lower amounts of use (222)
      - All machines that use blocks as a recipe now have an instant crafting time (222)
      - Added better recipes for inserters to use components better
  Bugfixes:
    - MP safer method of requiring files (check inside the file instead of around)
    - Overhaul mode:
      - Added angels nuclear fuel processes
    - Component mode:
      - Fixed that the manual craftable blocks would be decomposed for total raw calculation (222)
    - Science mode:
      - Fixed rocket silo would only give 200 Gravitational Analyzers instead of 1000 (stack size)

Exploration

Version: 0.3.5
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result prototypes
    - Consistency in assigning angelsmods in data stage
  Bugfixes:
    - Added missing call to OV.execute() in data-updates
    - MP safer method of requiring files (check inside the file instead of around)

Addon - C.A.B.

Version: 0.2.2
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
    - Consistency in assigning angelsmods in data stage
  Bugfixes:
    - MP safer method of requiring files (check inside the file instead of around)

Addon - Warehouses

Version: 0.5.1
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
  Bugfixes:
    - Consistency in assigning angelsmods in data stage

Addon - Ore Silos

Version: 0.6.1
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
    - Consistency in assigning angelsmods in data stage
  Bugfixes:
    - MP safer method of requiring files (check inside the file instead of around)

Addon - Pressure Tanks

Version: 0.5.1
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
    - Consistency in assigning angelsmods in data stage
  Bugfixes:
    - MP safer method of requiring files (check inside the file instead of around)

Addon - Crawler Train

Version: 0.1.3
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
  Bugfixes:
    - MP safer method of requiring files (check inside the file instead of around)
    - Added the missing thumbnail

Addon - Petrochem Train

Version: 0.5.7
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
  Bugfixes:
    - MP safer method of requiring files (check inside the file instead of around)

Addon - Smelting Train

Version: 0.3.6
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
    - Fixed smelter train tech would miss some prerequisites in some cases
  Bugfixes:
    - MP safer method of requiring files (check inside the file instead of around)

Addon - Nilaus Decoration

Version: 0.3.9
Date: 29.05.2020
  Changes:
    - Added nilaus truck mk2 for later game
    - Properly use name, amount in result and ingredient prototypes

Addon - Shrednation Decoration

Version: 0.2.2
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
    - Less excessive checks for industries
  Bugfixes:
    - MP safer method of requiring files (check inside the file instead of around)