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Camera Depth of Field
BleuRaven edited this page Jan 29, 2024
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For export to Unreal Engine it is recommended to set scene Unit Scale at 0.01 and therefore to scale your objects and environments. In the case of cameras it will also be necessary to scale the Depth of Field variables as Focal Length and F-Stop. In addon preferance you can choose to rescale DOF vars at the export with unit scale.
(I recommend you to keep on True)
Here the result in Blender with the blender property and result property in Unreal Engine.
[Blender]
Focus Distance: 0.16
F-Stop: 0.2
----------------
Unit Scale: 1.0
Scene Scale: 1.0
Scale F-Stop and Focus Distance with Unit Scale: On
[Unreal Engine]
Focus Distance: 1600
Aperture: 0.2
[Blender]
Focus Distance: 16.0
F-Stop: 0.002
----------------
Unit Scale: 0.01
Scene Scale: 100.0
Scale F-Stop and Focus Distance with Unit Scale: ON
[Unreal Engine]
Focus Distance: 1600
Aperture: 0.2
[Blender]
Focus Distance: 0.16
F-Stop: 0.2
----------------
Unit Scale: 0.01
Scene Scale: 100.0
Scale F-Stop and Focus Distance with Unit Scale: OFF
[Unreal Engine]
Focus Distance: 1600
Aperture: 0.2
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Level of details
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Camera Axis
- Curves and Splines
- Animations
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM