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Camera Axis
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This is the camera axis curve when you animate the camera:
As you can see, the curve is constrained to stay within the range of 180 and -180 because it wraps around and cuts the curve when exceeding these limits. This creates an issue for the camera, as it can produce very heavy motion blur on a single frame when the axis flips from -180 to 180 (or vice versa).
To resolve this, my addon includes a feature called "Fix Camera Axis Flippings" (enabled by default).
When exporting, the addon automatically processes the rotation values and recreates a continuous curve for the camera axes, removing any abrupt cuts caused by the -180 to 180 wrapping.
For more detail see fix_transform_axis_flippings()
in bfu_camera_data.py
This is the camera axis curve after applying the axis curve fix:
As you can see, the curve now flows continuously from -90 to 630 without any cuts or wrapping issues. This ensures a clean and smooth animation.
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Level of details
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Camera Axis
- Curves and Splines
- Animations
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM