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How avoid potential errors
Blender For Unreal Engine includes a error checker to prevent the all potential problems. You have an explanation of the problem and how to solve it. In addition to the possibility in certain cases of correcting the problem automatically.
This doc is just a list of potential error with explanations. In progress...
Unreal Engine support only one root bone in a Skeletal Mesh. If the armature is not named "Armature" Unreal Engine will create a new root bone. This is wrong because the root bone will have a scale of 100 and this produce physics errors.
For fix the multiple root bones: Add a new bone to the Armature and name it "Root" then attach the other root bones to the new bone.
Note: With my addon all skeletal mesh are exported with the name "Armature" for avoid physics errors. You can change this in Addon preferences.
More info here: Skeleton & Root bone
Bendy bones are not supported by Unreal Engine, so that better to disable it if you want the same animation in Unreal Engine and blender.
In Unreal Engine you can't do extremes scaling like zero scale or non relative scale.
If you use Parent Bone to parent your mesh to your armature the import will fail. Unreal Engine use the vertex groups so you need use vertex groups for parent your mesh.
Frame rate denominator and numerator must be an int32 over zero.
Float denominator and numerator is not supported in Unreal Engine Sequencer.
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Level of details
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Curves and Splines
- Animations
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM