Releases: xavier150/Blender-For-UnrealEngine-Addons
Releases · xavier150/Blender-For-UnrealEngine-Addons
Rev 0.4.0
== Rev 0.4.0 ==
- UI updated
- Full addon refactoring
- New Feature: Ability to specify skeleton asset for SkeletalMesh (Thanks to Salireths!)
- New Feature: Ability to specify which module (plugin) to import (Thanks to Salireths!)
- New Feature: SkeletalMesh now supports Armature from constraints
- New Feature: Support for exporting UV from Geometry Node
- Fixed: Axis flipping on camera animation can now be disabled
- Corrected: Extreme UV Scale option moved from addon preferences to object settings
- Added support for NearClippingPlane in camera export
- Fixed: Vertex Colors refactored into generic Color Attributes and no longer supported by the addon
- Fixed: Vertex colors would always be replaced (Thanks to ScrapIO!)
- Fixed: Mesh LODs did not import vertex color information (Thanks to ScrapIO!)
- Fixed: Skeleton detection used the wrong prefix
- Fixed: Copying Cine Cameras returned Regular Cameras
- Fixed: Crashes when pasting via "Copy Regular Cameras"
- Fixed: Convert to collision only worked if parent was a Mesh
- Fixed: StaticSocketsAdd90X option broke non-uniform scale sockets
- Fixed: Collection static mesh did not use Sub Folder Name
- Fixed: Socket transformations were not applied to Collection static mesh
- Fixed: Some collections remained hidden during export and exported files were incorrect
Rev 0.3.1
== Rev 0.3.1 ==
- New: Generated import script compatible with Python 3.9 (Unreal Engine 5)
- New: Text generator for export camera in Unreal Engine (Copy / Paste).
- New potential errors in the check: If you use Parent Bone to parent your mesh to your armature the import will fail.
- You can now use Force Static Mesh and Export Deform Only options with proxy armatures.
- Naming asset updated for Unreal Engine 5.
- Fixed: GetObjExportDir remove ":" in path.
- Fixed: GetExportFullpath remove ":" in path.
- Fixed: Remove the active object if an exported collection contain a single object.
- Fixed: With Unit Scale not at 0.01 and Proxy use animation export will fail.
- Fixed: With Unit Scale not at 0.01 and Proxy ShapeKeysCurve scale is wrong.
- Fixed: Export camera can do axis flipping.
- Fixed: NLA export fail when use inter frame.
- Fixed: NLA export ignore animated influence on actions.
- Fixed: Import script doesn't work with Unreal Engine 5.
- Fixed: Export doesn't work with animation from Proxy Since Blender 3.2.2
Rev 0.3.1 - Preview 2
== Rev 0.3.1 - Preview 2 ==
- New potential errors in the check: If you use Parent Bone to parent your mesh to your armature the import will fail.
- New: Generated import script compatible with Python 3.9 (Unreal Engine Preview 2)
- Fixed: GetObjExportDir remove ":" in path.
- Fixed: GetExportFullpath remove ":" in path.
- Fixed: Remove the active object if an exported collection contain a single object.
- Fixed: With Unit Scale not at 0.01 and Proxy use animation export will fail.
- Fixed: With Unit Scale not at 0.01 and Proxy ShapeKeysCurve scale is wrong.
- Fixed: Export camera can do axis flipping.
- Fixed: Import script doesn't work with Unreal Engine Preview 2.
Rev 0.3.0
== Rev 0.3.0 ==
- New: Text generator for export Skeletal Mesh Sockets in Unreal Engine (Copy / Paste).
- New: ExportAsProxy and ExportProxyChild options removed. That now Auto.
- New: Support Alembic import with import scripts.
- Change: Additional files use now Json.
- Fixed: Camera export don't work when any marker_sequences was created.
- Fixed: show asset(s) Button do script error when not object is selected.
- Fixed: Removed collision in export collision list do script error.
- Fixed: Collision on exported Instanced Collections don't work.
- Fixed: Sequencer Import Script don't work on older version of Unreal Engine because Python version is not the same.
- Fixed: Var Manual Focus Distance (Focus Settings) don't work in Sequencer Import Script.
- Fixed: When use Proxy Armature with sockets wrong bones with sockets name are exported.
- Fixed: Camera export don't work when scene has no timeline_markers.
- Fixed: Export Fail with animation when tweakmode is activated.
- Fixed: Lightmap res = 4 when export with not custom light map.
- Fixed: SkeletalMesh LOD Are imported as normal mesh.
- Fixed: Export dirs with invalid characters do script error.
- Fixed: Show collection Popup do script Error.
- Fixed: Collection export don't use SubCollection.
Rev 0.3.1 - Preview 1
== Rev 0.3.1 - Preview 1 ==
- Fixed: GetObjExportDir remove ":" in path.
- Fixed: GetExportFullpath remove ":" in path.
- New potential errors in the check: If you use Parent Bone to parent your mesh to your armature the import will fail.
Rev 0.3.0 - Preview 1
== Rev 0.3.0 ==
- New: Text generator for export Skeletal Mesh Sockets in Unreal Engine (Copy / Paste).
- New: ExportAsProxy and ExportProxyChild options removed. That now Auto.
- Change: Additional files use now Json.
- Fixed: Camera export don't work when any marker_sequences was created.
- Fixed: show asset(s) Button do script error when not object is selected.
- Fixed: Removed collision in export collision list do script error.
- Fixed: Collision on exported Instanced Collections don't work.
- Fixed: Sequencer Import Script don't work on older version of Unreal Engine because Python version is not the same.
- Fixed: Var Manual Focus Distance (Focus Settings) don't work in Sequencer Import Script.
- Fixed: When use Proxy Armature with sockets wrong bones with sockets name are exported.
- Fixed: Camera export don't work when scene has no timeline_markers.
- Fixed: Export Fail with animation when tweakmode is activated.
- Fixed: Lightmap res = 4 when export with not custom light map.
- Fixed: SkeletalMesh LOD Are imported as normal mesh.
Rev 0.2.9
== Rev 0.2.9 ==
- New: you can now choose a specific Vertex Paint to use when you Export.
- New: You can now choose if you use scene or armature as origin for export in SkeletalMesh animations.
- New: Manage more characters cultures in path or files names.
- New: Camera export take less time + new camera options in addon preferences
- Change: The skeletal mesh are exported with scale at 1.0.
- Change: You can use "Show Asset(s)" and "Show Action(s)" buttons for force to update the action cache.
- Change: Remove root bone modified to Add root bone.
- Change: Auto fix the "multiple root bones" potential error when export.
- Fixed: Do a new preset do a script error.
- Fixed: Export filter "Only select and active action" don't work with poses.
- Fixed: The export action cache is not correctly updated.
- Fixed: In camera sequencer with some frame rates the frame keys can be shifted.
- Fixed: Export SkeletalMesh without animation_data make script fail.
- Fixed: Button "Show Asset(s)" make script fail when the selected actor is not a SkeletalMesh.
- Fixed: Animation file with space can do error durring import
- Fixed: Vertex color updated only in import option when reimport.
- Fixed: With Unit Scale not at 0.01 SkeletalMesh have a wrong scale.
- Fixed: Import NLA animation with script don't work.
- Fixed: With Unit Scale not at 0.01 NLA animation will not export.
- Fixed: With Unit Scale not at 0.01 Blender 2.9.1 can crash with SkeletalMesh.
- Fixed: Apply Wrong Bool Modifier do script error.
- Fixed: Mesh with disabled Modifier do script error.
- Fixed: Additional location in advanced properties don't work for the cameras.
- Fixed: Export Instanced complex Collections can break the exported mesh.
- Fixed: Camera Sequencer don't work in Unreal Engine 5.
Pre Rev 0.2.9.4
== Rev 0.2.9 ==
- New: you can now choose a specific Vertex Paint to use when you Export.
- New: You can now choose if you use scene or armature as origin for export in SkeletalMesh animations.
- New: Manage more characters cultures in path or files names.
- Change: The skeletal mesh are exported with scale at 1.0.
- Change: You can use "Show Asset(s)" and "Show Action(s)" buttons for force to update the action cache.
- Fixed: Do a new preset do a script error.
- Fixed: Export filter "Only select and active action" don't work with poses.
- Fixed: The export action cache is not correctly updated.
- Fixed: In camera sequencer with some frame rates the frame keys can be shifted.
- Fixed: Export SkeletalMesh without animation_data make script fail.
- Fixed: Button "Show Asset(s)" make script fail when the selected actor is not a SkeletalMesh.
- Fixed: Animation file with space can do error durring import
- Fixed: Vertex color updated only in import option when reimport.
- Fixed: With Unit Scale not at 0.01 SkeletalMesh have a wrong scale.
- Fixed: Import NLA animation with script don't work.
- Fixed: With Unit Scale not at 0.01 NLA animation will not export.
- Fixed: Apply Wrong Bool Modifier do script error.
- Fixed: Mesh with disabled Modifier do script error.
- Fixed: Additional location in advanced properties don't work for the cameras.
- Fixed: Export Instanced complex Collections can break the exported mesh.
Pre Rev 0.2.9.3
== Rev 0.2.9 ==
- New: you can now choose a specific Vertex Paint to use when you Export.
- Change: The skeletal mesh are exported with scale at 1.0.
- Change: You can use "Show Asset(s)" and "Show Action(s)" buttons for force to update the action cache.
- Fixed: Do a new preset do a script error.
- Fixed: Export filter "Only select and active action" don't work with poses.
- Fixed: The export action cache is not correctly updated.
- Fixed: In camera sequencer with some frame rates the frame keys can be shifted.
- Fixed: Export SkeletalMesh without animation_data make script fail.
- Fixed: Button "Show Asset(s)" make script fail when the selected actor is not a SkeletalMesh.
- Fixed: Animation file with space can do error durring import
- Fixed: Vertex color updated only in import option when reimport.
- Fixed: With Unit Scale not at 0.01 SkeletalMesh have a wrong scale.
- Fixed: Import NLA animation with script don't work
- Fixed: With Unit Scale not at 0.01 NLA animation will not export
Pre Rev 0.2.9.2
== Rev 0.2.9 ==
- Change: The skeletal mesh are exported with scale at 1.0.
- Change: You can use "Show Asset(s)" and "Show Action(s)" buttons for force to update the action cache.
- Fixed: Do a new preset do a script error.
- Fixed: Export filter "Only select and active action" don't work with poses.
- Fixed: The export action cache is not correctly updated.
- Fixed: In camera sequencer with some frame rates the frame keys can be shifted.
- Fixed: Export SkeletalMesh without animation_data make script fail.
- Fixed: Button "Show Asset(s)" make script fail when the selected actor is not a SkeletalMesh.
- Fixed: Animation file with space can do error durring import