Skip to content

Releases: xavier150/Blender-For-UnrealEngine-Addons

Rev 0.4.0

02 Feb 10:21
Compare
Choose a tag to compare

== Rev 0.4.0 ==

  • UI updated
  • Full addon refactoring
  • New Feature: Ability to specify skeleton asset for SkeletalMesh (Thanks to Salireths!)
  • New Feature: Ability to specify which module (plugin) to import (Thanks to Salireths!)
  • New Feature: SkeletalMesh now supports Armature from constraints
  • New Feature: Support for exporting UV from Geometry Node
  • Fixed: Axis flipping on camera animation can now be disabled
  • Corrected: Extreme UV Scale option moved from addon preferences to object settings
  • Added support for NearClippingPlane in camera export
  • Fixed: Vertex Colors refactored into generic Color Attributes and no longer supported by the addon
  • Fixed: Vertex colors would always be replaced (Thanks to ScrapIO!)
  • Fixed: Mesh LODs did not import vertex color information (Thanks to ScrapIO!)
  • Fixed: Skeleton detection used the wrong prefix
  • Fixed: Copying Cine Cameras returned Regular Cameras
  • Fixed: Crashes when pasting via "Copy Regular Cameras"
  • Fixed: Convert to collision only worked if parent was a Mesh
  • Fixed: StaticSocketsAdd90X option broke non-uniform scale sockets
  • Fixed: Collection static mesh did not use Sub Folder Name
  • Fixed: Socket transformations were not applied to Collection static mesh
  • Fixed: Some collections remained hidden during export and exported files were incorrect

Rev 0.3.1

09 Aug 19:17
Compare
Choose a tag to compare

== Rev 0.3.1 ==

  • New: Generated import script compatible with Python 3.9 (Unreal Engine 5)
  • New: Text generator for export camera in Unreal Engine (Copy / Paste).
  • New potential errors in the check: If you use Parent Bone to parent your mesh to your armature the import will fail.
  • You can now use Force Static Mesh and Export Deform Only options with proxy armatures.
  • Naming asset updated for Unreal Engine 5.
  • Fixed: GetObjExportDir remove ":" in path.
  • Fixed: GetExportFullpath remove ":" in path.
  • Fixed: Remove the active object if an exported collection contain a single object.
  • Fixed: With Unit Scale not at 0.01 and Proxy use animation export will fail.
  • Fixed: With Unit Scale not at 0.01 and Proxy ShapeKeysCurve scale is wrong.
  • Fixed: Export camera can do axis flipping.
  • Fixed: NLA export fail when use inter frame.
  • Fixed: NLA export ignore animated influence on actions.
  • Fixed: Import script doesn't work with Unreal Engine 5.
  • Fixed: Export doesn't work with animation from Proxy Since Blender 3.2.2

Rev 0.3.1 - Preview 2

16 Mar 02:45
Compare
Choose a tag to compare
Rev 0.3.1 - Preview 2 Pre-release
Pre-release

== Rev 0.3.1 - Preview 2 ==

  • New potential errors in the check: If you use Parent Bone to parent your mesh to your armature the import will fail.
  • New: Generated import script compatible with Python 3.9 (Unreal Engine Preview 2)
  • Fixed: GetObjExportDir remove ":" in path.
  • Fixed: GetExportFullpath remove ":" in path.
  • Fixed: Remove the active object if an exported collection contain a single object.
  • Fixed: With Unit Scale not at 0.01 and Proxy use animation export will fail.
  • Fixed: With Unit Scale not at 0.01 and Proxy ShapeKeysCurve scale is wrong.
  • Fixed: Export camera can do axis flipping.
  • Fixed: Import script doesn't work with Unreal Engine Preview 2.

Rev 0.3.0

03 Sep 08:00
a4f5fb5
Compare
Choose a tag to compare

== Rev 0.3.0 ==

  • New: Text generator for export Skeletal Mesh Sockets in Unreal Engine (Copy / Paste).
  • New: ExportAsProxy and ExportProxyChild options removed. That now Auto.
  • New: Support Alembic import with import scripts.
  • Change: Additional files use now Json.
  • Fixed: Camera export don't work when any marker_sequences was created.
  • Fixed: show asset(s) Button do script error when not object is selected.
  • Fixed: Removed collision in export collision list do script error.
  • Fixed: Collision on exported Instanced Collections don't work.
  • Fixed: Sequencer Import Script don't work on older version of Unreal Engine because Python version is not the same.
  • Fixed: Var Manual Focus Distance (Focus Settings) don't work in Sequencer Import Script.
  • Fixed: When use Proxy Armature with sockets wrong bones with sockets name are exported.
  • Fixed: Camera export don't work when scene has no timeline_markers.
  • Fixed: Export Fail with animation when tweakmode is activated.
  • Fixed: Lightmap res = 4 when export with not custom light map.
  • Fixed: SkeletalMesh LOD Are imported as normal mesh.
  • Fixed: Export dirs with invalid characters do script error.
  • Fixed: Show collection Popup do script Error.
  • Fixed: Collection export don't use SubCollection.

Rev 0.3.1 - Preview 1

18 Nov 18:10
Compare
Choose a tag to compare
Rev 0.3.1 - Preview 1 Pre-release
Pre-release

== Rev 0.3.1 - Preview 1 ==

  • Fixed: GetObjExportDir remove ":" in path.
  • Fixed: GetExportFullpath remove ":" in path.
  • New potential errors in the check: If you use Parent Bone to parent your mesh to your armature the import will fail.

Rev 0.3.0 - Preview 1

19 Aug 12:51
Compare
Choose a tag to compare
Rev 0.3.0 - Preview 1 Pre-release
Pre-release

== Rev 0.3.0 ==

  • New: Text generator for export Skeletal Mesh Sockets in Unreal Engine (Copy / Paste).
  • New: ExportAsProxy and ExportProxyChild options removed. That now Auto.
  • Change: Additional files use now Json.
  • Fixed: Camera export don't work when any marker_sequences was created.
  • Fixed: show asset(s) Button do script error when not object is selected.
  • Fixed: Removed collision in export collision list do script error.
  • Fixed: Collision on exported Instanced Collections don't work.
  • Fixed: Sequencer Import Script don't work on older version of Unreal Engine because Python version is not the same.
  • Fixed: Var Manual Focus Distance (Focus Settings) don't work in Sequencer Import Script.
  • Fixed: When use Proxy Armature with sockets wrong bones with sockets name are exported.
  • Fixed: Camera export don't work when scene has no timeline_markers.
  • Fixed: Export Fail with animation when tweakmode is activated.
  • Fixed: Lightmap res = 4 when export with not custom light map.
  • Fixed: SkeletalMesh LOD Are imported as normal mesh.

Rev 0.2.9

29 Jun 21:25
Compare
Choose a tag to compare

== Rev 0.2.9 ==

  • New: you can now choose a specific Vertex Paint to use when you Export.
  • New: You can now choose if you use scene or armature as origin for export in SkeletalMesh animations.
  • New: Manage more characters cultures in path or files names.
  • New: Camera export take less time + new camera options in addon preferences
  • Change: The skeletal mesh are exported with scale at 1.0.
  • Change: You can use "Show Asset(s)" and "Show Action(s)" buttons for force to update the action cache.
  • Change: Remove root bone modified to Add root bone.
  • Change: Auto fix the "multiple root bones" potential error when export.
  • Fixed: Do a new preset do a script error.
  • Fixed: Export filter "Only select and active action" don't work with poses.
  • Fixed: The export action cache is not correctly updated.
  • Fixed: In camera sequencer with some frame rates the frame keys can be shifted.
  • Fixed: Export SkeletalMesh without animation_data make script fail.
  • Fixed: Button "Show Asset(s)" make script fail when the selected actor is not a SkeletalMesh.
  • Fixed: Animation file with space can do error durring import
  • Fixed: Vertex color updated only in import option when reimport.
  • Fixed: With Unit Scale not at 0.01 SkeletalMesh have a wrong scale.
  • Fixed: Import NLA animation with script don't work.
  • Fixed: With Unit Scale not at 0.01 NLA animation will not export.
  • Fixed: With Unit Scale not at 0.01 Blender 2.9.1 can crash with SkeletalMesh.
  • Fixed: Apply Wrong Bool Modifier do script error.
  • Fixed: Mesh with disabled Modifier do script error.
  • Fixed: Additional location in advanced properties don't work for the cameras.
  • Fixed: Export Instanced complex Collections can break the exported mesh.
  • Fixed: Camera Sequencer don't work in Unreal Engine 5.

Pre Rev 0.2.9.4

22 Jun 16:42
Compare
Choose a tag to compare
Pre Rev 0.2.9.4 Pre-release
Pre-release

== Rev 0.2.9 ==

  • New: you can now choose a specific Vertex Paint to use when you Export.
  • New: You can now choose if you use scene or armature as origin for export in SkeletalMesh animations.
  • New: Manage more characters cultures in path or files names.
  • Change: The skeletal mesh are exported with scale at 1.0.
  • Change: You can use "Show Asset(s)" and "Show Action(s)" buttons for force to update the action cache.
  • Fixed: Do a new preset do a script error.
  • Fixed: Export filter "Only select and active action" don't work with poses.
  • Fixed: The export action cache is not correctly updated.
  • Fixed: In camera sequencer with some frame rates the frame keys can be shifted.
  • Fixed: Export SkeletalMesh without animation_data make script fail.
  • Fixed: Button "Show Asset(s)" make script fail when the selected actor is not a SkeletalMesh.
  • Fixed: Animation file with space can do error durring import
  • Fixed: Vertex color updated only in import option when reimport.
  • Fixed: With Unit Scale not at 0.01 SkeletalMesh have a wrong scale.
  • Fixed: Import NLA animation with script don't work.
  • Fixed: With Unit Scale not at 0.01 NLA animation will not export.
  • Fixed: Apply Wrong Bool Modifier do script error.
  • Fixed: Mesh with disabled Modifier do script error.
  • Fixed: Additional location in advanced properties don't work for the cameras.
  • Fixed: Export Instanced complex Collections can break the exported mesh.

Pre Rev 0.2.9.3

19 Jun 13:53
Compare
Choose a tag to compare
Pre Rev 0.2.9.3 Pre-release
Pre-release

== Rev 0.2.9 ==

  • New: you can now choose a specific Vertex Paint to use when you Export.
  • Change: The skeletal mesh are exported with scale at 1.0.
  • Change: You can use "Show Asset(s)" and "Show Action(s)" buttons for force to update the action cache.
  • Fixed: Do a new preset do a script error.
  • Fixed: Export filter "Only select and active action" don't work with poses.
  • Fixed: The export action cache is not correctly updated.
  • Fixed: In camera sequencer with some frame rates the frame keys can be shifted.
  • Fixed: Export SkeletalMesh without animation_data make script fail.
  • Fixed: Button "Show Asset(s)" make script fail when the selected actor is not a SkeletalMesh.
  • Fixed: Animation file with space can do error durring import
  • Fixed: Vertex color updated only in import option when reimport.
  • Fixed: With Unit Scale not at 0.01 SkeletalMesh have a wrong scale.
  • Fixed: Import NLA animation with script don't work
  • Fixed: With Unit Scale not at 0.01 NLA animation will not export

Pre Rev 0.2.9.2

11 Jun 23:04
Compare
Choose a tag to compare
Pre Rev 0.2.9.2 Pre-release
Pre-release

== Rev 0.2.9 ==

  • Change: The skeletal mesh are exported with scale at 1.0.
  • Change: You can use "Show Asset(s)" and "Show Action(s)" buttons for force to update the action cache.
  • Fixed: Do a new preset do a script error.
  • Fixed: Export filter "Only select and active action" don't work with poses.
  • Fixed: The export action cache is not correctly updated.
  • Fixed: In camera sequencer with some frame rates the frame keys can be shifted.
  • Fixed: Export SkeletalMesh without animation_data make script fail.
  • Fixed: Button "Show Asset(s)" make script fail when the selected actor is not a SkeletalMesh.
  • Fixed: Animation file with space can do error durring import