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Rev 0.2.9

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@xavier150 xavier150 released this 29 Jun 21:25

== Rev 0.2.9 ==

  • New: you can now choose a specific Vertex Paint to use when you Export.
  • New: You can now choose if you use scene or armature as origin for export in SkeletalMesh animations.
  • New: Manage more characters cultures in path or files names.
  • New: Camera export take less time + new camera options in addon preferences
  • Change: The skeletal mesh are exported with scale at 1.0.
  • Change: You can use "Show Asset(s)" and "Show Action(s)" buttons for force to update the action cache.
  • Change: Remove root bone modified to Add root bone.
  • Change: Auto fix the "multiple root bones" potential error when export.
  • Fixed: Do a new preset do a script error.
  • Fixed: Export filter "Only select and active action" don't work with poses.
  • Fixed: The export action cache is not correctly updated.
  • Fixed: In camera sequencer with some frame rates the frame keys can be shifted.
  • Fixed: Export SkeletalMesh without animation_data make script fail.
  • Fixed: Button "Show Asset(s)" make script fail when the selected actor is not a SkeletalMesh.
  • Fixed: Animation file with space can do error durring import
  • Fixed: Vertex color updated only in import option when reimport.
  • Fixed: With Unit Scale not at 0.01 SkeletalMesh have a wrong scale.
  • Fixed: Import NLA animation with script don't work.
  • Fixed: With Unit Scale not at 0.01 NLA animation will not export.
  • Fixed: With Unit Scale not at 0.01 Blender 2.9.1 can crash with SkeletalMesh.
  • Fixed: Apply Wrong Bool Modifier do script error.
  • Fixed: Mesh with disabled Modifier do script error.
  • Fixed: Additional location in advanced properties don't work for the cameras.
  • Fixed: Export Instanced complex Collections can break the exported mesh.
  • Fixed: Camera Sequencer don't work in Unreal Engine 5.