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Merge branch 'Dev'
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xavier150 committed Apr 7, 2023
2 parents 5e55cb0 + eb29166 commit 94dd465
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Showing 15 changed files with 7,199 additions and 7,068 deletions.
15 changes: 12 additions & 3 deletions Release log.txt
Original file line number Diff line number Diff line change
Expand Up @@ -175,7 +175,7 @@ It is now possible to force the duration of an animation according to the scene
- New: You can chose bone axis with skeletalMesh
- New: Export use now a copy of the mesh for apply modifier, instance groups and collections
- New: You can chose a presets for object global properties
- Change: AddOneAdditionalFramesAtTheEnd remplaced by StartFramesOffset and EndFramesOffset
- Change: AddOneAdditionalFramesAtTheEnd remplaced by bfu_anim_action_start_frame_offset and bfu_anim_action_end_frame_offset
- Change: Export can use MetaData. You can activate in addon preference.
- Change: It is now possible not to write the additional parameter, (.ini files)
- Change: Import script sync the UE4 Content Browser to the imported asset (Vania python only)
Expand Down Expand Up @@ -233,7 +233,7 @@ It is now possible to force the duration of an animation according to the scene
- New: Show action(s) will now also display the frames range
- New: Option for include or not the armature name in animation file name
- Change: Works better with very complex rigs
- Change: StartFramesOffset set on 1 by default for animations cycles
- Change: bfu_anim_action_start_frame_offset set on 1 by default for animations cycles
- Fixed: SocketsAdd90X break the socket export location
- Fixed: modifier with no MESH type object can make script fail
- Fixed: CheckArmatureMultipleRoots don't work good
Expand Down Expand Up @@ -442,4 +442,13 @@ It is now possible to force the duration of an animation according to the scene
- Fixed: StaticSocketsAdd90X option broke non-uniform scale sockets
- Fixed: Collection static mesh did not use Sub Folder Name
- Fixed: Socket transformations were not applied to Collection static mesh
- Fixed: Some collections remained hidden during export and exported files were incorrect
- Fixed: Some collections remained hidden during export and exported files were incorrect

== Rev 0.4.1 ==

- UI updated
- Update Export Button Name
- New options for set start/end animation time with NLA.
- Fixed: ConvertGeometryNodeAttributeToUV fail after Blender 3.5
- Fixed: Geometry To UV, Correct Extrem UV, Vertex Color, Sockets Transform and Name don't apply on child objects.
- Fixed: Export using AutoProRig fail.
14 changes: 10 additions & 4 deletions blender-for-unrealengine/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -110,8 +110,11 @@ def register():
bpy.types.Scene.bfu_object_vertex_color_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_object_light_map_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_object_uv_map_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_anim_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_anim_advanced_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_animation_action_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_animation_action_advanced_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_animation_nla_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_animation_nla_advanced_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_animation_advanced_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_skeleton_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_collection_properties_expanded = bpy.props.BoolProperty()
bpy.types.Scene.bfu_object_advanced_properties_expanded = bpy.props.BoolProperty()
Expand Down Expand Up @@ -167,8 +170,11 @@ def unregister():

del bpy.types.Scene.bfu_object_properties_expanded
del bpy.types.Scene.bfu_object_import_properties_expanded
del bpy.types.Scene.bfu_anim_properties_expanded
del bpy.types.Scene.bfu_anim_advanced_properties_expanded
del bpy.types.Scene.bfu_animation_action_properties_expanded
del bpy.types.Scene.bfu_animation_action_advanced_properties_expanded
del bpy.types.Scene.bfu_animation_nla_properties_expanded
del bpy.types.Scene.bfu_animation_nla_advanced_properties_expanded
del bpy.types.Scene.bfu_animation_advanced_properties_expanded
del bpy.types.Scene.bfu_collection_properties_expanded
del bpy.types.Scene.bfu_object_advanced_properties_expanded
del bpy.types.Scene.bfu_collision_socket_expanded
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