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Merge branch 'Dev'
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xavier150 committed Feb 2, 2023
2 parents ee30da1 + 55c3e5c commit 5e55cb0
Showing 1 changed file with 19 additions and 19 deletions.
38 changes: 19 additions & 19 deletions Release log.txt
Original file line number Diff line number Diff line change
Expand Up @@ -424,22 +424,22 @@ It is now possible to force the duration of an animation according to the scene
== Rev 0.4.0 ==

- UI updated
- Full addon refactoring.
- New: Ability to specify skeleton asset for SkeletalMesh (Thanks Salireths!)
- New: Ability to specify which module (plugin) to import to (Thanks Salireths!)
- New: SkeletalMesh now support Armature from constraint.
- New Support for Export UV From Geometry Node.
- Fix axis flippings on camera animation can be disabled.
- Correct Extrem UV Scale option moved from addon pref to object settings.
- Add support NearClippingPlane in camera export.
- Fixed: Vertex Colors refactored into generic Color Attributes and not supported by the addon.
- Fixed: Vertex color would always be replaced. (Thanks ScrapIO!)
- Fixed: Mesh LODs would not have their vertex color information imported. (Thanks ScrapIO!)
- Fixed: Skeleton detection use the wrong prefix.
- Fixed: Copy Cine Cameras return Regular Cameras.
- Fixed: Crashes when pasting via the "Copy Regular Cameras"
- Fixed: Convert to collision work only if parent is a Mesh.
- Fixed: StaticSocketsAdd90X option break non uniform scale sockets.
- Fixed: Collection staic mesh don't use Sub Folder Name.
- Fixed: Sockets transform are not apply on Collection staic mesh.
- Fixed: Some collections keep hidden during export and exported file is wrong.
- Full addon refactoring
- New Feature: Ability to specify skeleton asset for SkeletalMesh (Thanks to Salireths!)
- New Feature: Ability to specify which module (plugin) to import (Thanks to Salireths!)
- New Feature: SkeletalMesh now supports Armature from constraints
- New Feature: Support for exporting UV from Geometry Node
- Fixed: Axis flipping on camera animation can now be disabled
- Corrected: Extreme UV Scale option moved from addon preferences to object settings
- Added support for NearClippingPlane in camera export
- Fixed: Vertex Colors refactored into generic Color Attributes and no longer supported by the addon
- Fixed: Vertex colors would always be replaced (Thanks to ScrapIO!)
- Fixed: Mesh LODs did not import vertex color information (Thanks to ScrapIO!)
- Fixed: Skeleton detection used the wrong prefix
- Fixed: Copying Cine Cameras returned Regular Cameras
- Fixed: Crashes when pasting via "Copy Regular Cameras"
- Fixed: Convert to collision only worked if parent was a Mesh
- Fixed: StaticSocketsAdd90X option broke non-uniform scale sockets
- Fixed: Collection static mesh did not use Sub Folder Name
- Fixed: Socket transformations were not applied to Collection static mesh
- Fixed: Some collections remained hidden during export and exported files were incorrect

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