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sync: implement WaitGroup using a futex #4573

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41 changes: 41 additions & 0 deletions src/internal/task/atomic-cooperative.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
package task

// Atomics implementation for cooperative systems. The atomic types here aren't
// actually atomic, they assume that accesses cannot be interrupted by a
// different goroutine or interrupt happening at the same time.

type atomicIntegerType interface {
uintptr | uint32 | uint64
}

type pseudoAtomic[T atomicIntegerType] struct {
v T
}

func (x *pseudoAtomic[T]) Add(delta T) T { x.v += delta; return x.v }
func (x *pseudoAtomic[T]) Load() T { return x.v }
func (x *pseudoAtomic[T]) Store(val T) { x.v = val }
func (x *pseudoAtomic[T]) CompareAndSwap(old, new T) (swapped bool) {
if x.v != old {
return false
}
x.v = new
return true
}
func (x *pseudoAtomic[T]) Swap(new T) (old T) {
old = x.v
x.v = new
return
}

// Uintptr is an atomic uintptr when multithreading is enabled, and a plain old
// uintptr otherwise.
type Uintptr = pseudoAtomic[uintptr]

// Uint32 is an atomic uint32 when multithreading is enabled, and a plain old
// uint32 otherwise.
type Uint32 = pseudoAtomic[uint32]

// Uint64 is an atomic uint64 when multithreading is enabled, and a plain old
// uint64 otherwise.
type Uint64 = pseudoAtomic[uint64]
44 changes: 44 additions & 0 deletions src/internal/task/futex-cooperative.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
package task

// A futex is a way for userspace to wait with the pointer as the key, and for
// another thread to wake one or all waiting threads keyed on the same pointer.
//
// A futex does not change the underlying value, it only reads it before to prevent
// lost wake-ups.
type Futex struct {
Uint32
waiters Stack
}

// Atomically check for cmp to still be equal to the futex value and if so, go
// to sleep. Return true if we were definitely awoken by a call to Wake or
// WakeAll, and false if we can't be sure of that.
func (f *Futex) Wait(cmp uint32) (awoken bool) {
if f.Uint32.v != cmp {
return false
}

// Push the current goroutine onto the waiter stack.
f.waiters.Push(Current())

// Pause until the waiters are awoken by Wake/WakeAll.
Pause()

// We were awoken by a call to Wake or WakeAll. There is no chance for
// spurious wakeups.
return true
}

// Wake a single waiter.
func (f *Futex) Wake() {
if t := f.waiters.Pop(); t != nil {
scheduleTask(t)
}
}

// Wake all waiters.
func (f *Futex) WakeAll() {
for t := f.waiters.Pop(); t != nil; t = f.waiters.Pop() {
scheduleTask(t)
}
}
84 changes: 56 additions & 28 deletions src/sync/waitgroup.go
Original file line number Diff line number Diff line change
Expand Up @@ -3,35 +3,62 @@ package sync
import "internal/task"

type WaitGroup struct {
counter uint
waiters task.Stack
futex task.Futex
}

func (wg *WaitGroup) Add(delta int) {
if delta > 0 {
// Check for overflow.
if uint(delta) > (^uint(0))-wg.counter {
panic("sync: WaitGroup counter overflowed")
}
for {
counter := wg.futex.Load()
if uint32(delta) > (^uint32(0))-counter {
panic("sync: WaitGroup counter overflowed")
}

// Add to the counter.
wg.counter += uint(delta)
} else {
// Check for underflow.
if uint(-delta) > wg.counter {
panic("sync: negative WaitGroup counter")
// Add to the counter.
if wg.futex.CompareAndSwap(counter, counter+uint32(delta)) {
// Successfully added.
return
}
}
} else {
for {
counter := wg.futex.Load()

// Check for underflow.
if uint32(-delta) > counter {
panic("sync: negative WaitGroup counter")
}

// Subtract from the counter.
wg.counter -= uint(-delta)
// Subtract from the counter.
if !wg.futex.CompareAndSwap(counter, counter-uint32(-delta)) {
// Could not swap, trying again.
continue
}

// If the counter is zero, everything is done and the waiters should be resumed.
// This code assumes that the waiters cannot wake up until after this function returns.
// In the current implementation, this is always correct.
if wg.counter == 0 {
for t := wg.waiters.Pop(); t != nil; t = wg.waiters.Pop() {
scheduleTask(t)
// If the counter is zero, everything is done and the waiters should
// be resumed.
// When there are multiple thread, there is a chance for the counter
// to go to zero, WakeAll to be called, and then the counter to be
// incremented again before a waiting goroutine has a chance to
// check the new (zero) value. However the last increment is
// explicitly given in the docs as something that should not be
// done:
//
// > Note that calls with a positive delta that occur when the
// > counter is zero must happen before a Wait.
//
// So we're fine here.
if counter-uint32(-delta) == 0 {
// TODO: this is not the most efficient implementation possible
// because we wake up all waiters unconditionally, even if there
// might be none. Though since the common usage is for this to
// be called with at least one waiter, it's probably fine.
wg.futex.WakeAll()
}

// Successfully swapped (and woken all waiting tasks if needed).
return
}
}
}
Expand All @@ -41,14 +68,15 @@ func (wg *WaitGroup) Done() {
}

func (wg *WaitGroup) Wait() {
if wg.counter == 0 {
// Everything already finished.
return
}

// Push the current goroutine onto the waiter stack.
wg.waiters.Push(task.Current())
for {
counter := wg.futex.Load()
if counter == 0 {
return // everything already finished
}

// Pause until the waiters are awoken by Add/Done.
task.Pause()
if wg.futex.Wait(counter) {
// Successfully woken by WakeAll (in wg.Add).
break
}
}
}
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