-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
complete overhaul of directory structure
- Loading branch information
1 parent
bee5000
commit 3a35fd1
Showing
376 changed files
with
3,181 additions
and
3,391 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
Mania -- class definitions copied from mania decomp | ||
link -- import macros + compatibility functions for mania classes | ||
mod -- import macros + new functions and data for preexisting mania classes | ||
new -- new classes |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,58 @@ | ||
#include "HyperManiaVariables.c" | ||
#include "ModFunctions.c" | ||
|
||
// ============================================================================= | ||
|
||
// Import macros + compatibility functions for mania classes ------------------- | ||
|
||
// ============================================================================= | ||
#include "link/Enemy.c" | ||
#include "link/BSS/BSS_Setup.c" | ||
#include "link/Common/CollapsingPlatform.c" | ||
#include "link/CPZ/CPZSetup.c" | ||
#include "link/Cutscene/FXFade.c" | ||
#include "link/ERZ/ERZStart.c" | ||
#include "link/Global/Animals.c" | ||
#include "link/Global/Camera.c" | ||
#include "link/Global/Explosion.c" | ||
#include "link/Global/InvincibleStars.c" | ||
#include "link/Global/ItemBox.c" | ||
#include "link/Global/Music.c" | ||
#include "link/Global/PauseMenu.c" | ||
#include "link/Global/Ring.c" | ||
#include "link/Global/SaveGame.c" | ||
#include "link/Global/ScoreBonus.c" | ||
#include "link/Global/Zone.c" | ||
#include "link/HCZ/HCZSetup.c" | ||
#include "link/MMZ/FarPlane.c" | ||
#include "link/OOZ/OOZSetup.c" | ||
|
||
// ============================================================================= | ||
|
||
// Import macros + new functions and data for preexisting mania classes -------- | ||
|
||
// ============================================================================= | ||
#include "mod/Global/Debris.c" | ||
#include "mod/Global/HUD.c" | ||
#include "mod/Global/ImageTrail.c" | ||
#include "mod/Global/Player.c" | ||
#include "mod/Global/SpecialRing.c" | ||
#include "mod/LRZ/HPZEmerald.c" | ||
#include "mod/Menu/LevelSelect.c" | ||
#include "mod/Menu/UISaveSlot.c" | ||
#include "mod/MMZ/PlaneSeeSaw.c" | ||
#include "mod/UFO/SpecialClear.c" | ||
#include "mod/UFO/UFO_Player.c" | ||
#include "mod/UFO/UFO_Setup.c" | ||
|
||
// ============================================================================= | ||
|
||
// New classes used in HyperMania ---------------------------------------------- | ||
|
||
// ============================================================================= | ||
#include "new/Global/HyperStars.c" | ||
#include "new/Global/JetGlideEffect.c" | ||
#include "new/Global/SuperFlicky.c" | ||
#include "new/HPZ/HPZBeam.c" | ||
#include "new/HPZ/HPZIntro.c" | ||
#include "new/HPZ/HPZSetup.c" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.