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Upstream sync #1712

Merged
merged 275 commits into from
Jan 4, 2024
Merged

Upstream sync #1712

merged 275 commits into from
Jan 4, 2024

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Morb0
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@Morb0 Morb0 commented Jan 2, 2024

Описание PR

Медиа

Проверки

  • PR полностью завершён и мне не нужна помощь чтобы его закончить.
  • Я внимательно просмотрел все свои изменения и багов в них не нашёл.
  • Я запускал локальный сервер со своими изменениями и всё протестировал.
  • Я добавил скриншот/видео демонстрации PR в игре, или этот PR этого не требует.

Изменения

Alekshhh and others added 30 commits December 30, 2023 12:14
* trash

* fix

* yellow

* tweaks

* blue light fix
* Artifact analyzer now pauses on power-loss

Instead of just cancelling the current scan, the artifact analyzer
will now pause in case of power-loss.

Scanning will automatically resume when power returns.

* Improve artifact scanning pausing

This builds upon the latest improvements in artifact scanning
regarding UI update.
Fix map not being displayed in lobby ui after map vote
Fixed sprites displaying for pinpointers
* bagel update

* fix bagel apc light engi b4 woirk
* the grand l.ottery1!!

* i love camel case
Chose a more appropriate welder attack noise.
* easynoodles

* morenoodlepernoodle

* bigcup
Fold cosmetic sunglasses into regular sunglasses.
* good commit

* Revert "good commit"

This reverts commit 2559a9ad8b642827446e151adc90057d667be60d.

* EVEN BETTER PR

* even more better
* seed

* meta

* tweak
* update cvars

* vote 1984
* SS14-23184 Migrate Lathe Material Ejection Code to MaterialStorage

The lathe material ejection code acts as a do-nothing
man-in-the-middle system that does work that would be
reasonable for any MaterialStorage-using machine to
use. This has been fixed by migrating the ejection
code to MaterialStorage, allowing anything that uses
the system to eject mats it is storing.

* Fix some YAML references. Science!!
KittenColony and others added 26 commits January 4, 2024 02:49
* backspikes added

* added backspikes to meta.json

* fixed capitalization

* fix attempt 2

* suffering

* Revert "suffering"

This reverts commit d9ee23ccd209e8de5b190668f3b795088e8ab139.

* Balance is restored

* Revert "Balance is restored"

This reverts commit fa9b8168d461f8d5e92f2bbd1e1dd1417972ea05.

* Revert "Revert "Balance is restored""

This reverts commit f0a809f258973e0605311250d969e0600a970ebc.
Update trashbag.yml

Changed down to a reasonable amount.
cheaplasma

Co-authored-by: metalgearsloth <[email protected]>
* AAAAAAAAA

* TBoI reference

* really remove from cargo crate. redescription

* pipi
command beacon recolor
Won't fix any crashes
Adds more Juice(ichor) per Dragon meat
Observation Kit
* implement

* fix charges

* add listing

* fixes

* fix locale, probably all done

* fix

* fix of fix

* move query init

* cleanup

* unbrokey rt
* HellSpawn Mob

* added spawner

* summary for the namespace

* larger collider, cannot enter single tile corridors.

* fix

* remove duplicate from yml, fix attributions.

* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions

* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).

* Update attributions.yml

fix attributions

* fix

* fix
* Adding PAI Slot to PDA

* Update PdaComponent.cs

* Update pda.yml

* Update tags.yml

Sorting it alphabetically

* Adding PDA UI Elements.

* Addressing reviews

* Update PdaComponent.cs

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <[email protected]>

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml

Co-authored-by: faint <[email protected]>

* Update PdaComponent.cs

* Update PdaComponent.cs

---------

Co-authored-by: faint <[email protected]>
* Fix robusted dionas not being recoverable

* Implement a polymorph cooldown field, used for TreeMorph

Allows the polymorphed Diona some time to work off robust harvest
without immediately polymorphing again.

* Minor adjustment to polymorph cooldown timing

* Apply suggestions from code review

Co-authored-by: Kara <[email protected]>

* fix: trigger polymorph revert on destruction

As suggested by mirrorcult, DamageThresholdReached is not the ideal
candidate for reverting a polymorph on destruction, as there exists a
DestructionEventArgs to listen for instead.

---------

Co-authored-by: Kara <[email protected]>
* PR 1

* fix an error with health bar overlay (#1292)

* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)

* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)

* fix build

* no crit entities from not updating

* cleanup

* namespace

* undu irrelevant changes

* undo icon change

* make health bar 1 px taller and icon 1 px shorter

* fix medibot

* fix comment

* don't show health bar ratio when in crit

* fix build

* put the crit bar back

* don't render healthbars for mobs that are in containers

* draw more boxes without the background sprite

* fine status icon for all bio mobs

* add wacky mandatory things

* attempt 2

* whoops wrong file

* cool, this works too

* move null check to top

* only 1 init

* security huds

* remove shader

* fix build after cleanup

* slight cleanup

* little more cleanup

* Remove clothing grant component system

* security HUD now shows a job icon on entities with a body

* remove sec stuff and do similar changes to split off PR + remove unused comp

* process comments

* don't return

* update to ComponentAddedOverlaySystemBase

* no cache

* colors and not rendering out of sight

* touch ups

* fix build & cleanup

* undo

* remove shader from icons

* process comments

* documentation

* fix licence

* validate prototype id

* just use args

* rename method and append in method

* type

* just fucken delete the command

* space

* undo

* remove

* don't use LocalPlayer

* re-add showhealthbars command, but working

* rename icon lists and conform health icon code to the others

* space

* undo

* update command

* oops

---------

Co-authored-by: Rane <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
# Conflicts:
#	Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/jester.rsi/meta.json
@Morb0 Morb0 merged commit 369e651 into master Jan 4, 2024
10 checks passed
@Morb0 Morb0 deleted the upstream-sync branch January 4, 2024 23:11
Morb0 pushed a commit that referenced this pull request Jan 5, 2024
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Changes: Localization Can be reviewed or fixed by people who are knowledgeable with translation Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design Status: Needs Review This PR requires new reviews before it can be merged
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