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ReleaseNotes.wiki

Serge Camille edited this page Aug 24, 2015 · 1 revision
The following are implemented/unimplemented and up to date for 1.3.2 9-July-2012

implemented unimplemented
Jedi Sage / Sith Sorcerer Juggernaut/Guardian all specs
Jedi Shadow / Sith Assassin -dps Sentinel/Marauder all specs
Gunslinger / Sniper Commando all specs
Scoundrel / Operative - dps only Scoundrel/Operative: healing
Mercenary - arsenal dps only Mercenary: Bodyguard, Pyrotech
Jedi Shadow / Sith Assassin -tank

Latest executable download: http://code.google.com/p/simulationcraft-swtor/downloads/list

Complete list of code changes : http://code.google.com/p/simulationcraft-swtor/source/list

SW:TOR 1.3.2

SimC 130-3 (in development)

  • version bump :)

SimC 130-2 (latest release)

  • Shadow/Assassin
    • crackling charge is 50% per point not 25% reduction to discharge
    • charge mastery no longer increases crit of dark charge
    • some tanking work started
  • Sorcerer
    • added BiS profiles
  • Marauder/Sentinel work started
  • Mercenary
    • implemented fusion missile, use with Thermal Sensor Override (TSO)
    • fusion missile not benefiting from mandalorian iron warheads bug modelled. use bugs=0 to disable
    • TSO reduced by 15/2 from talent power overrides
    • HSM does about 1% more damage due to minor bug fix on heat sig stack benefit
    • action priority list slightly improved
    • added campaign BiS profile
  • added support for more relics (campaign, war hero etc)
  • added support for PVP set bonuses
  • set bonuses now work as expected with 1.2 shells and 1.3 armorings
  • relics updated to use 1.3 values
  • Now use MrRobot talent links by default because torhead talent tree order is out of sync with game

SimC 130-1

  • 1.3: Allies
    • implemented dps class changes for 1.3 see swtor patch notes for full changes
  • Companion Bonuses
    • automatically imported from AskMrRobot
    • stored in profile variables bonus_crit_pc=1 bonus_surge_pc=1 bonus_accuracy_pc=1 which can also be used manually
  • Operatives/Scoundrel added in endorphin rush / keep cool energy bonus
  • Agent/Smuggler: lethality/dirtyfighting weakening/hemorrhaging blast stack no longer consumed by a bleed's initial overall hit/miss calc.
  • armor debuffs assuming "like debuffs don't stack" means a maximum of 20% armor reduction
  • added profiles for _Campaign which is base unoptimised campaign gear
  • renamed existing profiles to _Rakata
    • note only assassin/shadow/sage/sorc rakata were optimized over base gear
  • added support for campaign set bonuses
  • agents/scoundrels mirror talent names now supported in report output
  • GUI
    • options for 6, 12 and 12 threads
    • option for 100,000 iterations
    • debuffs now has just 1 armor debuff - assuming 1.3 is no more stacking across the 3 types

      SW:TOR 1.2.0

      SimC 120-3

Changes

  • Implemented Gunslingers and Snipers, all specs
    • submissions for action priority lists and BIS improvements welcome
  • Can now experiment with different arpen theories. Default is 1 each of shatter shot, sunder and heat signature, giving 60% boss armor reduction
    • GUI has dropdowns you can change on the debuffs tab
    • command line can use override.shatter_shot=0-5 override.sunder=0-5 override.heat_signature=0-5
    • also by default a simmed players own arpen debuff is ignored if any of these are set. Change with override.ignore_player_arpen_debuff=0
    • GUI: changed armor debuffs to dropdown menus with 0-5 instead of checkboxes
  • Agents: improved default actions
  • sim now runs exactly how many iterations you ask for regardless of dividing by number of threads

PTR 1.3

use ptr=1 flag note: talent hierarchy still reflects live. That means you load your talents using a live url, but the code will treat the positions as if they have changed per the PTR.

  • added 6/6/2012 PTR changes for Mercenaries. use ptr=1 flag. note: talent hierarchy still reflects live
  • added 6/6/2012 PTR changes for Snipers / Gunslingers

Bugfixes

  • Agents/Smuggler: orbital strike can now crit
  • Channelled Weapon abilities (eg: unload, series of shots, etc) now check hit/miss per attack, not per group of attacks
  • Merc: last tick of unload offhand benefits from barrage
  • proper default scaling options for role_dps
  • sage/sorc: reduce telekenetic throw double dip to 2 ticks (as it works on live)
  • Operative/Scoundrel: lethality talent now correctly gives 1 crit per point instead of 2
  • assault cannon can now be loaded (but commandos can not be simmed)

SimC 120-2

  • Fixed mercenary bug that allowed consecutive unloads
  • added cunning and aim scaling checkboxes to GUI

SimC 120-1

  • Implemented Operative/Scoundrel, Concealment/Scrapper and Lethality/Dirty Fighting
  • Implemented Mercenary Arsenal
  • add more Exotech/Rakata stims
  • Fix bug that was causing energy damage proc trinkets not to work.
  • Implement the non-healing members of the Campaign relic family.
  • Sage/Sorcerer: Polarity Shift/Mental Alacrity does not trigger a GCD.
  • Fix shield rating and absorb rating parsing from Ask Mr.Robot
  • GUI: adding heat signature and sundering strike raid debuffs
  • previous PTS changes now live

SW:TOR 1.1.5

SimC 115-5

  • Bugfix: sequence actions will no longer "lock up" when running movement scenarios.

SimC 115-4

  • You can override the Advanced Class used when importing a Mr. Robot profile with the syntax mrrobot=<id>|<advancedclass>. This is useful for importing, e.g., a Sith Sorcerer profile as a Jedi Sage.
  • Shadow|Assassin:
    • Bugfix: Crackling Charge was incorrectly increasing Surging Discharge.
    • Update Deception|Infiltration BiS skills to reflect the Crackling Charge fix.

SimC 115-3

  • Simc can now import character profiles from Ask Mr. Robot's character builder. This feature (as well as Mr. Robot's API) is in beta, but we'll try to closely track changes as they occur.
    • in a .simc file, mrrobot=<id> will import the character at http://swtor.askmrrobot.com/character/<id>.
    • There's a new "MrRobot" sub-heading on the "Import" tab in the GUI, you can navigate around MrRobot's character builder and load the currently visible character with the Import button. (It is currently not possible to log in to AskMrRobot in this web view.)
    • If you want a pre-built profile to start from, import an Assassin/Sorc from the BiS tab and follow the origin URL in there to its MrRobot profile.
    • Please report any problems importing profiles - including the URL of the problem profile - on our issues list.
  • The "Max" column in the Abilities table is gone from reports. In its place, we have "Avg" for average direct damage per execution and "T-Avg" for average damage per tick.
  • The expression functions <resource>_regen and time_to_max_<resource> are now <resource>.regen and <resource>.time_to_max for consistency with the other resource functions.
    • <resource>.regen now includes regeneration from temporary buffs.
  • Shadow|Assassin: Jedi Shadow is now officially supported.

SimC 115-2

  • Set bonus overrides (set_bonus=XX and set_bonus=no_XXX) are now correctly passed through into the output profile.
  • Sage/Sorcerer
    • Improvements to Telekinetics|Lightning and Momentum|Conduction default action lists.
    • Update BiS gear from work in the thread at SW.com.
    • Bugfix: Correctly consume charges of TK/Lightning Effusion on successful casts.
  • Shadow/Assassin
    • Update BiS gear from work in the thread at SW.com.
    • Implement Darkness tree talent Blood of Sith; add new profile Sith_Assassin_Blood to use said talent (18/0/23 spec).
    • Bugfix: The weapon damage portion of Saber Strike is now working properly.

SimC 115-1

  • PTR mode models the PTS 1.2 changes.
  • Set bonuses can now be turned on and off with the player option set_bonus=<name> and set_bonus=no_<name>.
  • Statistics Level is now controllable via the GUI.
  • Add conditional expression functions <resource>.max, <resource>.deficit and <resource>.pct to return the maximum value (max), difference between current and maximum value (deficit) and current fraction of maximum value (pct) for the named resource. Notably, health.pct replaces the old special-case health_pct.
  • Sage/Sorcerer
    • Removed the psychic_projection_dd_chance/lightning_barrage_dd_chance options.
    • Add option disable_double_dip=1 to disable double-dipping the benefit of the PP/LB buff.
    • Fix Telekinetic Throw/Force Lightning consuming Recklessness at beginning of channel instead of the end.
  • Shadow/Assassin
    • Drop Unearthed Knowledge from the Balance|Madness profile talents and Project|Shock from their priority lists. Using Project|Shock even with the talent is a DPS loss (per discussion in the SW Shadow/Assassin thread.

SW:TOR 1.1.4

SimC 114-3

  • Improved efficiency in many ways. 35-40% faster than 114-2, faster than even 113-1.
  • Add support for Mr. Robot talent builder.
  • Changed default enemy Armor reduction from 50% to 35%. See http://sithwarrior.com/forums/Thread-Boss-armor-values
  • Report StandardHealthPercent in ability details
  • Sage/Sorcerer
    • Make Force Potency/Recklessness correctly buff and be consumed by channeled spells, e.g., Telekinetic Gravel Throw/Force Lightning.
  • Shadow/Assassin
    • Fix Trashing Blades talent working with Voltaic Slash
    • Fix Electric Execution talent
    • Fix talent Charge Mastery with Lightning Charge

SimC 114-2

  • Bugfix release because Casey broke the GUI's ability to scale Accuracy rating.

SimC 114-1

  • Add support for Knotor talent builder URLs.
  • Global Cooldown: is no longer reduced by Alacrity for spells with time_to_execute = 0 instead of base_execute_time = 0 ( eg. instant Chain Lightning does NOT have its GCD reduced )
  • Implement dd/td_standardhealthpercent_min/max ability variables and ranks to automate base damage calculations. Implement StandardHealth Damage and Heal tables. Simulations of characters under level 50 will work now.
  • Add all remaing SWTOR attributes ( +Aim, +Cunning, +Presence, Stamina -> Endurance, remove Mp5 ). Add primary and secondary attribute variable to automatically get crit from the primary attribute. Add base value for primary and secondary attribute.
  • Shared cooldown for all damage_discharge procs with the same cooldown ( relics )
  • Bring back scale factors rankings
  • Add /use_relics action which tries to execute all relics.
  • Sage/Sorcerer:
    • Use correct scaling coefficient of 1.56 for Project|Shock, instead of the 1.85 Shadow|Assassin coefficient.
    • Improve profiles and gear lists
  • Shadow/Assassin:
    • Implement most talents and abilities
    • Create profiles
  • Items:
    • Add battlemaster force-master's set bonus
    • Add set bonus slot filter: by default only check Head/Chest/Hands/Legs/Feet

      SW:TOR 1.1.3

      SimC 113-1

  • Implement torhead talent link encoder
  • Add Jedi Shadow / Sith Assassin class, work in progress
  • Set Target Level = Max Player Level ( = 50 ) instead of +3. Remove level option from the GUI.
  • GUI:
    • haste is now called alacrity
  • Items:
    • Update Stims & Adrenals for patch 1.1.2 ( use exotec stim/adrenal )

      SW:TOR 1.1.2

      SimC 112-2

  • Sage/Sorcerer:
    • Mental Alacrity / Polarity Shift doesn't consume power anymore.
    • Added double dipping of Telekinetic Throw / Lightning Force with Psychic Projection / Lightning Barrage ( double dips when second TK/LF is queued )
    • Add set bonus Indomitable
  • Imported from Simc ( WoW )
    • GUI :Add option for toggling report_pets_separately
    • Scaling Stats: tanks inherit all attack scaling stats
    • Target/Enemy: Enable tank-aoeing of auto_attack/spell_nuke, change default action list to hit all tanks

      SW:TOR 1.0.1

      SimC 101-5

  • Implement Psychic / Force Suffusion Talent
  • Fix a bug with Presence of Mind / Wrath not procing without talent Psychic Barrier / Sith Effifacy
  • Add Force Suppression / Deathmark benefit tracking for various dots
  • Implement Force Potceny / Recklessness
  • Enable AoE effects for Telekinetic Wave / Chain Lightning and Force in Balance / Death Field
  • Imported from Simc ( WoW )
    • Add Movement Fight Styles to GUI
    • Adjust LightMovement to use relative begin/end times
    • Make raid events start ten milliseconds into the encounter at the earliest, to ensure pre-combat actions go off before actors are stunned
    • DPS Error Chart: Change delta step for the normal distribution calculation
    • Add option separate_stats_by_actions to separate stats by actions by appending their marker (the character found in the action priority list)

      SimC 101-4

  • Replace Psychokinesis with Critical Kinesis
  • Implement Telekinetic Wave / Chain Lightning and Tidal Force / Lightning Storm
  • Added Empire buff names
  • Remove Shock / Project from Lightning / Telekinetics profiles
  • Affliction only has 5 ticks
  • Separate Mind Crush / Crushing Darkness DD and DoT part so Mental Scarring is applied correctly.
  • Presence of Wrath only affects direct damage
  • GUI: Remove DB Source and Armory
  • Add Movement .simc files and adjust Lightning / Telekinetics action list for movement fights

    SimC 101-3

  • Reduce Target Armor to achieve 50% dmg reduction ( was too high )
  • Correct base_td value for Telekinetic Throw / Force Lightning
  • Allow multiple potions to be used during combat
  • Set channel lag to 200ms
  • Crit%:
    • Fix a bug where crit wasn't recalculated when willpower changed
    • Make all buffs additive to the rating part
  • Willpower: Multipliers are also additive
  • Alacrity/Haste: Change calculation method and make rating/buffs additive
  • Channeled Dot's no longer benefit from Mental Scarring
  • Imported from SimC ( WoW )
    • floor() and ciel() are now able to be used in the expression system
    • flying and no_flying options have been added for action lists to be used with the new flying raid event
    • postion_front and position_back are able to be used in the expression system
    • Enemy targets will no longer hit each other
    • Fix some problems with creating adds and their player_type
    • The default enemy should now attack all players with the role of tank in the sim
    • Fix stat/reforge plots so they once again show the charts
    • Raid Events
      • New Flying raid event has been added
      • Events are now predictable, unless otherwise specified (default cooldown_stddev=0 and no random variance on the first event)
    • Scaling and reforge plots now work with healing
    • Fix a possible crash when using the stun raid event

      SimC 101-2

  • Critical fix to Project Travel Time

    SimC 101-1

  • Enable import of torhead talent links
  • Various Sage/Sorcerer bugfixes, most important reduce base damage value of dots
  • Turbulence crit benefit reporting
  • Psychic Projection check on tick() basis not snapshoting it for the whole dot

    SW:TOR 1.0.0

    SimC 100-2

  • Change talent_t and implement Sage/Sorcerer talents in this way

    SimC 100-1

    SimC 010-1