Releases: sayterdarkwynd/FrackinUniverse
Releases · sayterdarkwynd/FrackinUniverse
6.4.21
- crash bug regarding Adult Shadowtop camoflage corrected
6.4.2
- adds Cloud furniture
- Shortsword animation updated to be more fluid: improved stances and rotation, increased speed factor and reduced flash
- Numerous typo corrections
- fu adaptable crossbow now displays correct energy cost (36)
- Cloudburst staff ability projectiles now have piercing to prevent some odd behaviors on impact
- Bomb icon for the gem seed crafting tab became a point of discussion. Switched it out on the interface for a new icon of a gem seed.
- implemented caching system in liquidlib and transferutil scripts.
- transferutil now enforces item stack caps in throwItemsAt function.
- the above should ensure that pumps no longer lose liquids when using compression mode followed by decompression.
- Fixed Psionic Amplifier not processing items in input slots 2 and 3
- Rephrased confusing text in the quest to craft Mulch
- Updated description of Liquid Mixer to say that it uses 15J per mixing (was: 20J)
- corrected an issue on sulphuric biomes where sometimes you could breathe when you shouldnt be able to.
- drastically lowered sell value on Poptop heads
- unified and revised 'monsterstatus_camouflage' scripts and effects to a periodic reapplication method instead of a 1-off math.huge, to correct an issue with players wearing a shadow collar.
- The four one-handed liquid guns are no longer improperly set to two-handed animations
- Corrected happiness underflow in colony core system. Additionally, negative happiness will now delay the timer.
- Reverted protogen healing to +20% in line with balance needs.
- Improved the scan descriptions of MkII colony machines
6.4.1b
- Small fix for energywood furniture causing a crash
6.4.1
- added missing conditional for shields to longsword, shortsword and shortspear mastery sections, which was resulting in their 'weapon alone' section being active instead.
- Adjusted the image positions and the images of some background doors.
- Adjusted the image positions of telebrium lights.
- Fixed Slime characters not being able to breathe in liquid Slime.
- Shoggoth armor now provides Extreme Pressure immunity.
- Removed incorrect tags from Blast Buddy weapon (was: bioweapon, blister).
- Made Aetherium Cleaver cheaper (5 Blade Shards -> 1 Blade Shard) due to how rare Blade Shard is.
- Corrected some Mastery errors
- added 10 second warmup to colony core script to prevent lost pixels due to other objects' warmup.
- updated micro magma slimes to use a higher pitch, somewhat quieter sound, to match their smaller size
- adjusted some incorrect category assignments on decorate objects
- Corrected some codexes titles.
- Fixed alloy stair platform type.
- Added new energy wood based furniture.
- New GPS feature: can be used on the shipworld to see the ship type (BYOS or not), engine status (fully repaired, STL only, no engine), fuel discount, etc. GPS will also tell how to repair the ship (if not repaired) and how to make the ship bigger.
- Updated the description of the Shoggoth set to list its protections.
- fixed a script crash in a variant of our timewarp status effect
- fixed various 'well' codesets counting the calling object twice.
- Improved compatibility with all mods that add dungeons to the starting Garden planet.
- Updated description of Ship Repairs quest to not mention removed item (key to the Dark Cavern).
- Fixed quest descriptions where Foraging Table was incorrectly called Foraging Station.
- Updated flavor text in Glitch race description to match their masteries.
- Fixed an issue where Mites were not properly animating as intended.
6.4.0
- added old memento mori to includes to ensure ours loads first
- added some sanity checking to tile detection and fu memento mori code
- revised fu memento mori code to be a bit less error prone due to incorrect variable localization
- Adds suport for the Mechineki race
- another compression run for art
- silver and iron ore values tinkered with
- The following rain-like weathers can water crops now: Bubble Rain, Misty Rain, Bog Rain, Blood Rain.
- Fixed stacks of Blade Tree Dart despawning if dropped (Q) onto the ground.
- Vinalisj no longer tells the player to carry an Ancient Device (was: key to the Dark Cavern), instead he says that he already opened the cave, and you can enter it.
- Vinalisj will no longer start talking about "power source" if player finds 20 Core Fragments outside of the Dark Cavern (when player doesn't know yet what he is talking about).
- Description of tech items from Dark Cavern (e.g. Distortion Sphere) now tells that they are safe to sell (player won't lose the tech), and how they can be used in multiplayer.
- Removed surface-only monsters (which can't spawn underwater) from underwater biome Strange Sea Floor.
- repeaters no longer allow looping themselves and will fire an alarm and cease function when users try to do so.
- repeaters now have sprite states (has outputs upstream, doesnt, error)
- extended router, repeater, and storage bridge tooltips
- corrected kyani racial and a status effect erroneously using critBonus. updated stat list text to emphasize that crit bonus should not be used outside of weapon configs
- critBonus is now functionally the same as critDamage, to correct cases such as the grinder doing 77x damage on a crit.
6.3.9
- Devils Bargain now properly applies Cosmic and Shadow resistance
- Cold penalty of Pharitu displays as red, not green, in the character creation menu.
- Changed value on several resources and items to balance pixel gain
- shifted atmoreg/filter's fupower script requirement to their shared lua files
- attempted to smooth out warped regulator power drain. seems to work fine.
- Removed duplicate entry varan berries
- Removed erithian algae from the herbivorous food list.
- Fixed spontaneous uprooting of some aquatic plants (Vorit and Aquapod).
- Performance: removed light from some liquids/furniture that were emitting extremely low light (not visible to the eye).
- Fixed crafting tabs of some furniture mistakenly sorted under the Beds tab of the Workbench.
- Capitalised the Thorns status effect tooltip.
- Updated the icons and image positions of some wooden storage containers.
- There is now a tutorial radio message when crafting any matter manipulator explaining the Shift + Secondary tricorder function.
- Updated the descriptions of Madness-granting foods and drugs.
- Underground biome Old Hive will no longer appear on the surface of Shadow Moon and Unknown planets.
- fumantizi, mantizi guard should be able to spawn
- small code revision on ITDs. ITDs no longer act as repeaters.
6.3.8
- erchius converter now outputs production state to wire node
- sarcophagi mod compatibility modification:
- they now retain object parameters as items, no longer spawn separate cosmetic variants when broken and instead save their 'loot' state as an object parameter.
- decorative variants that are placed will substitute for an appropriate nondecorative variant.
- museum quest no longer requires decorative variant. quest must be abandoned and reacquired.
- Made additional glowsticks (Purple, Red and White) craftable at the Foraging Table.
- Fixed incorrect/confusing description of Lightning Quiver (it improves Draw Speed by +250%)
- adds Sloped variants of Copper and Silver Panel tiles.
- Ghost-Spore and Telk Death-Stick now give +30/+20 Energy (was: +12)
- genesiberry tooltip fix - drain rate is -40%, not -20%
- Necrontir Armour is now dropped as a single schematic, rather than three.
- Removed item value from some missed tiles.
- Sulphuric Dirt can now be tilled.
- Fixed the description of Banana Pudding.
- Changed the name of Precursor robot monsters.
- Updated the generator tutorial codex.
- Fixed some stray pixels in the Huge Fossil Display.
- Updated the spaces occupied by the Hydraulic Dynamo.
- Added error messages to the Protocite Scanner for Droden.
6.3.7
- Bone Weapons (Tier 0 to 1) now unlocks for 50, rather than 100, research.
- Fixed immunity to Jungle Slow not being applied by Monster Plate armor and some races.
- Replaced immunity to Clay Slow (not used anywhere) with immunity to Mud Slow (already protects against Clay tiles).
- meleecombo.lua change: weapons with <= 0.5 fireTime (2.0 attack speed) now combo automatically
- bug-as-feature: sufficiently fast weapons can enter a 'frenzy' state with increased attack speed when energy is sufficiently low but not fully drained.
- durasteel dagger now uses meleecombo instead of meleeslash.
- tungsten dagger is now upgradable.
- because tungsten, durasteel and iron daggers are identical at same tier, otherwise, implemented the following:
- tungsten dagger gains +1 crit bonus
- durasteel dagger gains +1 crit chance
- iron dagger gains +1 knockback.
- Now you can get genes out of peaches and pears, not just apples
- added missing bleeding desc info to various weapons including adv alloy and carbon
- racializer doubly verifies the item it's operating on exists, to hopefully prevent an error
- upgrade table: split item selection code from widget selection, selection now triggers lockout. prevents a bug where you could end up spending way more than intended.
- mage_shield.lua code will now refresh shields when reapplied.
- wretchel revised: 100% hp shield. 1% hp drain per second (stopping at 1 hp), 10% reduced (multiplicatively) core stats and incoming healing. effects stack. effects are worsened the longer the target is at 1 hp. consuming wretchel at 1 hp, or spending sufficient time, will immediately kill the player (effectivemult 0 on poison resist followed by math.huge damage as poison)
- added tiny generic projectile
- removed mech power scaling from hidden scaling projectile TTL, this removes them hitting enemies from absurd ranges. also revised speed to be more snappy (360) and, except the mining cannon, they all sync up with the rendered beam.
- improvements to GPS code
- ITDs: Stack Only and Slot Split are now Mutually Exclusive due to an exploit and spaghetti code.
- fixed a typo on radian species text
- adjusted decorative variants of sarcophagi to indicate clearly that they are empty.
- advanced logic gates no longer (incorrectly) change wire state during init, as it is unnecessary and breaks functionality.
- precursor chair adjusted (Ithlian)
- fungus stim now has a price of 100 pixels and an improved tooltip.
- staves/wands now factor their tier into their tooltip base damage. this is purely a tooltip change, and has no effect on actual weapon damage.
- added labgirdiricon.png to /tiles/materials/tilesandgreebles/ because for some reason the game expects to find it there, and it's causing FU server worlds to error.
- fixed an error in fuinputpump
- fix for hidden variant of futimewarp
6.3.62
corrects a dialog issue with crewmates
6.3.61
- corrects a harvester beamgun bug
- corrects codex unlocks