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Merge pull request #3503 from Zarra-0/master
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Various changes
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sayterdarkwynd authored Oct 1, 2023
2 parents d7769a5 + bbf1d91 commit 054ca70
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17 changes: 10 additions & 7 deletions codex/documents/ffguidepower.codex
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Expand Up @@ -40,14 +40,15 @@ It is always beneficial to use a battery in any power setup, no matter how small
^#B7E3E5;Small Fusion Reactors^reset;
^cyan;Large Fusion Reactors^reset;


",
"
^blue;------------------------^reset;
^green;Renewable Power^reset;
^blue;------------------------^reset;

Green energy. Low-powered, situational, inconsistent but completely free to operate, renewable energy is suitable for low-power setups or where power is needed infrequently enough that it can be left to build up in a battery for later use.

If intending to explore renewable energy sources it's recommended to craft the Weather Beacon, researched in the initial node of the ^orange;Electronics tree^reset;. It can be used to determine the power that renewable energy sources would output at that location, to determine whether a planet is suitable for renewable energy.
If intending to explore renewable energy sources it's recommended to craft the Weather Beacon, researched in the initial node of the ^orange;Electronics tree^reset;. It can be used to determine the power output of renewable energy sources placed at that location, to determine the suitability of the planet.


^#F9F193;Solar Panels^reset;
Expand All @@ -66,11 +67,12 @@ Nocturn Panels are the product of ^orange;maddened research^reset;, and function

^#BBE5E8;Wind Turbines^reset;

Wind Turbines come in one variety, which can produce up to ^#BBE5E8;12W^reset; in ideal conditions. The amount of power produced depends on how windy the current weather is, and the weathers available depend on the planet and how it generates. Some planets have eternally windy weather and will produce a constant ^#BBE5E8;12W^reset; of power, while some will never produce any power at all, and others will vary. Experimentation and the Weather Beacon will help identify the best planets to use Wind Turbines on.
Wind Turbines come in one variety, which can produce up to ^#BBE5E8;12W^reset; in ideal conditions. The amount of power produced depends on how windy the current weather is, and the types of weather available depend on the planet. Some planet types have eternally windy weather and will produce a constant ^#BBE5E8;12W^reset; of power, while some will never produce any power at all, and others will vary. Experimentation and the Weather Beacon will help identify the best planets for wind power.

Wind Turbines do not function on ships, space stations, and in asteroid belts.


",
"
^blue;------------------------^reset;
^#FF612F;Fuel-Based Generators^reset;
^blue;------------------------^reset;
Expand All @@ -84,7 +86,7 @@ When a fuel-based generator is turned off, by supplying an 'off' signal to its f

^#BA893F;Alternator Generators^reset;

The first generator a player will gain access to. The Alternator Generator can only consume wood and coal, though these materials are abundant on Lush and Forest worlds and so it is trivial to fuel. The Alternator Generator will only produce ^#BA893F;4W^reset; at full heat (reached after 18s), and so it should be quickly replaced by the ^gray;Combustion Generator^reset; or another power source.
The first generator a player will gain access to. The Alternator Generator can only consume wood and coal, though these materials are abundant on most worlds. The Alternator Generator will only produce ^#BA893F;4W^reset; at full heat (reached after 18s), and so it should be quickly replaced by the ^gray;Combustion Generator^reset; or another power source.

Accepted fuels (burn time):
----------
Expand All @@ -93,7 +95,7 @@ Wooden Log (10s), Coal (16s), Golden Wood (20s), Redwood Bark (20s), Penumbral B

^gray;Combustion Generator^reset;

A serious power source for a growing industrialist, the Combustion Generator accepts the greatest variety of fuels of any generator in the game and can produce a respectable amount of power from both solid and liquid fuels, including wood, erchius and fuel canisters. The Combustion Generator produces ^gray;12W^reset; of power at full heat (reached after 18s).
A serious power source for a growing industrialist, the Combustion Generator accepts the greatest variety of fuels of any generator and can produce a respectable amount of power from both solid and liquid fuels, including wood, erchius and fuel canisters. The Combustion Generator produces ^gray;12W^reset; of power at full heat (reached after 18s).

Accepted fuels (burn time):
----------
Expand Down Expand Up @@ -126,7 +128,8 @@ Accepted fuels (power, burn time):
----------
Poop (135W, 40s), Crunchy Chick (195W, 100s), Essentia Obscura (315W, 220s), Quantum Fluid (515W, 420s), Ultronium Rod (745W, 650s), Dimensional Cell (1055W, 960s)


",
"
^blue;------------------------^reset;
^yellow;Decay-Based Generators^reset;
^blue;------------------------^reset;
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24 changes: 24 additions & 0 deletions items/active/randomblueprint/necrontirblueprint.activeitem
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@@ -0,0 +1,24 @@
{
"itemName" : "necrontirblueprint",
"price" : 7683,
"rarity" : "legendary",
"description" : "The knowledge to create malign, shadowy armour.",
"shortdescription" : "Necrontir Schematics",
"tooltipKind" : "base",
"category" : "Blueprint",
"twoHanded" : true,
"maxStack" : 1,

"inventoryIcon" : "necrontirblueprint.png",

"animation" : "randomblueprint.animation",

"scripts" : ["furacialblueprint.lua"],
"failMessage" : "These secrets are already known to you.",

"swingTime" : 0.15,

"recipes" : [
"fubonearmor3head", "fubonearmor3chest", "fubonearmor3legs"
]
}
Binary file added items/active/randomblueprint/necrontirblueprint.png
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2 changes: 1 addition & 1 deletion items/generic/food/bananapudding.consumable
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Expand Up @@ -4,7 +4,7 @@
"price" : 125,
"category" : "preparedFood",
"inventoryIcon" : "bananapudding.png",
"description" : "Sweet, creamy and delicious.\n^cyan;+^white;10% ^cyan;Crit Chance ^gray;(^white;1m^gray;)^reset; \n^orange;Type: Fruit Dairy Dessert^reset;",
"description" : "Sweet, creamy and delicious.\n^cyan;+^white;20% ^cyan;Crit Chance ^gray;(^white;1m^gray;)^reset; \n^orange;Type: Fruit Dairy Dessert^reset;",
"shortdescription" : "Banana Pudding",
"effects" : [ [
{ "effect": "critchance2" },
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2 changes: 1 addition & 1 deletion items/materials/avalipaneling.matitem
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Expand Up @@ -2,7 +2,7 @@
"itemName" : "avalipaneling",
"category" : "block",
"rarity" : "Common",
"price" : 10,
"price" : 0,
"inventoryIcon" : "avalipaneling.png",
"description" : "Light and airy panels.",
"shortdescription" : "Horizontal Panels",
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4 changes: 2 additions & 2 deletions items/materials/avalipaneling2.matitem
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Expand Up @@ -2,10 +2,10 @@
"itemName" : "avalipaneling2",
"category" : "block",
"rarity" : "Common",
"price" : 10,
"price" : 0,
"inventoryIcon" : "avalipaneling2.png",
"description" : "Light and airy panels.",
"shortdescription" : "Vertical Panels",
// "learnBlueprintsOnPickup" : [ "avalipaneling2" ],
"materialId" : 12523
}
}
2 changes: 1 addition & 1 deletion items/materials/avaliplain.matitem
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Expand Up @@ -2,7 +2,7 @@
"itemName" : "avaliplain",
"category" : "block",
"rarity" : "Common",
"price" : 10,
"price" : 0,
"inventoryIcon" : "avaliplain.png",
"description" : "Plain paneling, because sometimes less is more.",
"shortdescription" : "Plain Panels",
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2 changes: 1 addition & 1 deletion items/materials/avaliplatform.matitem
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Expand Up @@ -2,7 +2,7 @@
"itemName" : "avaliplatform",
"category" : "platform",
"rarity" : "Common",
"price" : 10,
"price" : 0,
"inventoryIcon" : "avaliplatform.png",
"description" : "A platform of Avali design.",
"shortdescription" : "Avali Platform",
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2 changes: 1 addition & 1 deletion items/materials/avalistairs.matitem
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Expand Up @@ -2,7 +2,7 @@
"itemName" : "avalistairs",
"category" : "platform",
"rarity" : "Common",
"price" : 10,
"price" : 0,
"inventoryIcon" : "avalistairs.png",
"description" : "Stairs of Avali Design.",
"shortdescription" : "Avali Stair Platform",
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2 changes: 1 addition & 1 deletion items/materials/avalitechpanel.matitem
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Expand Up @@ -2,7 +2,7 @@
"itemName": "avalitechpanel",
"category": "block",
"rarity": "Common",
"price": 10,
"price": 0,
"inventoryIcon": "avalitechpanel.png",
"description": "Polymer panels used to hide and protect electronics.\n^green;Extractable^reset;.",
"shortdescription": "Tech Panel",
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2 changes: 1 addition & 1 deletion items/materials/avalitechplatform.matitem
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Expand Up @@ -2,7 +2,7 @@
"itemName" : "avalitechplatform",
"category" : "platform",
"rarity" : "Common",
"price" : 10,
"price" : 0,
"inventoryIcon" : "avalitechplatform.png",
"description" : "Polymer panels used to protect and hide sensitive electronics.",
"shortdescription" : "Tech Platform",
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2 changes: 1 addition & 1 deletion items/materials/avalitiles.matitem
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Expand Up @@ -2,7 +2,7 @@
"itemName" : "avalitiles",
"category" : "block",
"rarity" : "Common",
"price" : 10,
"price" : 0,
"inventoryIcon" : "avalitiles.png",
"description" : "Easy wipe-clean tiles... perfect for places prone to mess.",
"shortdescription" : "Composite Tiles",
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2 changes: 1 addition & 1 deletion items/materials/fulabscreen.matitem
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Expand Up @@ -2,7 +2,7 @@
"itemName" : "fulabscreen",
"category" : "block",
"rarity" : "Common",
"price" : 10,
"price" : 0,
"inventoryIcon" : "fulabscreen.png",
"description" : "A touch-screen interface.",
"shortdescription" : "Lab Screen",
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13 changes: 12 additions & 1 deletion items/tools/inspectiontool/scantoolproto.inspectiontool
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Expand Up @@ -77,6 +77,12 @@
"See nothing. Move closer?",
"Scanner weak. Should move.",
"Can't see. Scanner broken?"
],
"droden" : [
"Scanner error. Out of range.",
"Error. Maximum scanner range exceeded.",
"Error. Signal strength insufficient.",
"No signal. Please reduce distance to target."
]
},

Expand Down Expand Up @@ -116,7 +122,12 @@
"See nothing. Why look?",
"Nothing there?",
"Watch nothing? See nothing."
],
"droden" : [
"Error. Invalid target.",
"Error. No item of interest.",
"Unable to read target.",
"Error. Empty."
]
}
}

4 changes: 2 additions & 2 deletions monsters/space/fuchiropterror/fuchiropterror.monstertype
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@@ -1,7 +1,7 @@
{
"type" : "fuchiropterror",
"shortdescription" : "Chiropterror",
"description" : "It's a chiropterror",
"shortdescription" : "Precursor Chiropterror",
"description" : "It's a chiropterror!",

"categories" : [ "fuchiropterror" ],
"parts" : [ "body" ],
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2 changes: 1 addition & 1 deletion monsters/space/fuheavydrone/fuheavydrone.monstertype
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@@ -1,6 +1,6 @@
{
"type" : "fuheavydrone",
"shortdescription" : "War Drone",
"shortdescription" : "Precursor War Drone",
"description" : "Designed specifically to kill you. You in particular.",

"categories" : [ "fuheavydrone" ],
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4 changes: 2 additions & 2 deletions monsters/space/futrifangle/futrifangle.monstertype
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@@ -1,7 +1,7 @@
{
"type" : "futrifangle",
"shortdescription" : "Trifangle",
"description" : "50% better than a bifangle.",
"shortdescription" : "Precursor Trifangle",
"description" : "Six times better than a semifangle.",

"categories" : [ "futrifangle" ],
"parts" : [ "body" ],
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2 changes: 1 addition & 1 deletion monsters/space/futwigun/futwigunpet.monstertype
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@@ -1,6 +1,6 @@
{
"type" : "futwigunpet",
"shortdescription" : "Cannon",
"shortdescription" : "Precursor Twigun",
"description" : "Ready and able to kill you.",

"categories" : [ "twigun" ],
Expand Down
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