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Shortsword animation updated to be more fluid: improved stances and rotation, increased speed factor and reduced flash
Numerous typo corrections
fu adaptable crossbow now displays correct energy cost (36)
Cloudburst staff ability projectiles now have piercing to prevent some odd behaviors on impact
Bomb icon for the gem seed crafting tab became a point of discussion. Switched it out on the interface for a new icon of a gem seed.
implemented caching system in liquidlib and transferutil scripts.
transferutil now enforces item stack caps in throwItemsAt function.
the above should ensure that pumps no longer lose liquids when using compression mode followed by decompression.
Fixed Psionic Amplifier not processing items in input slots 2 and 3
Rephrased confusing text in the quest to craft Mulch
Updated description of Liquid Mixer to say that it uses 15J per mixing (was: 20J)
corrected an issue on sulphuric biomes where sometimes you could breathe when you shouldnt be able to.
drastically lowered sell value on Poptop heads
unified and revised 'monsterstatus_camouflage' scripts and effects to a periodic reapplication method instead of a 1-off math.huge, to correct an issue with players wearing a shadow collar.
The four one-handed liquid guns are no longer improperly set to two-handed animations
Corrected happiness underflow in colony core system. Additionally, negative happiness will now delay the timer.
Reverted protogen healing to +20% in line with balance needs.
Improved the scan descriptions of MkII colony machines