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6.4.2

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@sayterdarkwynd sayterdarkwynd released this 02 Apr 03:25
· 442 commits to master since this release
  • adds Cloud furniture
  • Shortsword animation updated to be more fluid: improved stances and rotation, increased speed factor and reduced flash
  • Numerous typo corrections
  • fu adaptable crossbow now displays correct energy cost (36)
  • Cloudburst staff ability projectiles now have piercing to prevent some odd behaviors on impact
  • Bomb icon for the gem seed crafting tab became a point of discussion. Switched it out on the interface for a new icon of a gem seed.
  • implemented caching system in liquidlib and transferutil scripts.
  • transferutil now enforces item stack caps in throwItemsAt function.
  • the above should ensure that pumps no longer lose liquids when using compression mode followed by decompression.
  • Fixed Psionic Amplifier not processing items in input slots 2 and 3
  • Rephrased confusing text in the quest to craft Mulch
  • Updated description of Liquid Mixer to say that it uses 15J per mixing (was: 20J)
  • corrected an issue on sulphuric biomes where sometimes you could breathe when you shouldnt be able to.
  • drastically lowered sell value on Poptop heads
  • unified and revised 'monsterstatus_camouflage' scripts and effects to a periodic reapplication method instead of a 1-off math.huge, to correct an issue with players wearing a shadow collar.
  • The four one-handed liquid guns are no longer improperly set to two-handed animations
  • Corrected happiness underflow in colony core system. Additionally, negative happiness will now delay the timer.
  • Reverted protogen healing to +20% in line with balance needs.
  • Improved the scan descriptions of MkII colony machines