This is the Unreal Engine SDK for Ready Player Me NextGen avatars. It allows you to easily integrate our avatars into your Unreal Engine project.
- Unreal Engine 5.0 or later
- Visual Studio 2022
- glTFRuntime plugin available here: https://github.com/rdeioris/glTFRuntime
- TransientObjectSaver plugin available here: https://github.com/readyplayerme/TransientObjectSaver
- Download the latest release from the Releases page.
- Extract the contents of the zip file into your project's Plugins directory. If the Plugins directory does not exist, create it.
- Open your project's .sln file in your IDE and build.
- Run your project and launch the Unreal Editor.
- In the Editor, go to Edit -> Plugins and enable the Ready Player Me NextGen SDK plugin.