This repository has been archived by the owner on Jun 2, 2023. It is now read-only.
Fix multiple CubePanorama, same opacity issue #341
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When the
uniform
object isn't deep cloned, multipleCubePanorama
objects have the samematerial.uniforms.opacity
object. This causes an issue if they're linked. After the transition is complete, the first cube'sopacity
turnsfalse
and since they're identical, the new one's also do. So the user ends up with a black screen. TheTHREE.ShaderLib[ 'cube' ]
probably needs to be deep cloned but I wanted to make the minimum amount of changes to fix the issue.