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Releases: openxrlab/xrfeitoria

XRFeitoria Release v0.6.3

05 Aug 19:59
a06a9fa
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Full Changelog: v0.6.2...v0.6.3

XRFeitoria Release v0.6.2

11 Apr 14:37
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What's Changed

  • [Unreal] Add lineart annotation by @EsukaStudio in #28
  • [Unreal] Fix bug of Annotator @HaiyiMei in #28
    • Fix the way of finding active playing sequence
    • Replace euler with quat when exporting ActorInfo
  • [Unreal] Replace assert error with warning when adding FK motion. This allows you to add motions in an inaccurate way. @HaiyiMei in #28
  • Fix smplx_annotation accuracy issue @HaiyiMei in #28
    • Add transform_smpl_x in xrfeitoria/utils/anim/motion.py

Full Changelog: v0.6.1...v0.6.2

XRFeitoria Release v0.6.1

19 Mar 12:16
5f39031
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  • [Unreal] Support exporting camera parameters, vertices, and skeleton per frame by @HaiyiMei in #26
  • Add refine_smpl_x_from_actor_info for refining transl and rotation for smpl_x params by @HaiyiMei in #26

What's Changed

  • Add deprecated decorator by @HaiyiMei in #26
    • use TYPE_CHECKING for deprecated import
  • [Unreal] Optimize import assets in Unreal Engine by @HaiyiMei in #26
  • [Unreal] Support exporting camera parameters, vertices, and skeleton per frame by @HaiyiMei in #26
    • Define Annotator (C++ class) in Annotator.cpp and Annotator.h
    • Spawn Annotator when seq.add_to_renderer by seq._preprocess_before_render
    • By Annotator, the bug of spawnable actor won't update infos solved
      • To support blender
  • Fix bugs when loading and dumping smpl data by @wentww in #26
    • Updated SMPL joint names and global orientation adjustment
  • Add refine_smpl_x_from_actor_info for refining transl and rotation for smpl_x params by @HaiyiMei in #26

Full Changelog: v0.6.0...v0.6.1

XRFeitoria Release v0.6.0

26 Jan 09:40
fe280e2
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What's Changed

  • [Feature] Support import animations from amass files (.npz) by @Maoxie @HaiyiMei in #12, #15
  • [Enhancement] Optimize logger by @HaiyiMei in #15
  • [Feature] Add Material for Blender by @wentww in #15
  • [Refactor] Deprecate Sequence, propose sequence by @HaiyiMei in #15
  • [Document] Add instructions on building/publishing your own plugins by @HaiyiMei in #15
  • [Feature] Add support for exporting audio in Unreal by @HaiyiMei in #15

Full Changelog: v0.5.1...v0.6.0

XRFeitoria Release v0.5.1

20 Oct 08:55
43a5a3b
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What's Changed

  • [Feature] Add more comprehensive error handling by @HaiyiMei in #5
  • [Feature] Polish tutorials & misc updates by @wentww in #7
  • [Doc] Update intro videos by @HaiyiMei in #8, #10

Full Changelog: v0.5.0...v0.5.1

XRFeitoria Release v0.5.0

20 Oct 08:55
c3ffb80
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  • Refactor into a top-level design, using RPC protocol to communicate with the engine, supporting multiple engine backends, including Unreal Engine and Blender.
  • Add a CLI tool to render images from a mesh file.
  • Add docstrings along with Sphinx and publish the documentation on read-the-docs.

Full Changelog: v0.1.0...v0.5.0