Releases: openxrlab/xrfeitoria
Releases · openxrlab/xrfeitoria
XRFeitoria Release v0.6.3
XRFeitoria Release v0.6.2
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- [Unreal] Add
lineart
annotation support by @EsukaStudio in #28
What's Changed
- [Unreal] Add lineart annotation by @EsukaStudio in #28
- [Unreal] Fix bug of
Annotator
@HaiyiMei in #28- Fix the way of finding active playing sequence
- Replace euler with quat when exporting ActorInfo
- [Unreal] Replace assert error with warning when adding FK motion. This allows you to add motions in an inaccurate way. @HaiyiMei in #28
- Fix smplx_annotation accuracy issue @HaiyiMei in #28
- Add
transform_smpl_x
inxrfeitoria/utils/anim/motion.py
- Add
Full Changelog: v0.6.1...v0.6.2
XRFeitoria Release v0.6.1
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- [Unreal] Support exporting camera parameters, vertices, and skeleton per frame by @HaiyiMei in #26
- Add
refine_smpl_x_from_actor_info
for refining transl and rotation for smpl_x params by @HaiyiMei in #26
What's Changed
- Add
deprecated
decorator by @HaiyiMei in #26- use
TYPE_CHECKING
for deprecated import
- use
- [Unreal] Optimize import assets in Unreal Engine by @HaiyiMei in #26
- [Unreal] Support exporting camera parameters, vertices, and skeleton per frame by @HaiyiMei in #26
- Define
Annotator
(C++ class) in Annotator.cpp and Annotator.h - Spawn
Annotator
whenseq.add_to_renderer
byseq._preprocess_before_render
- By
Annotator
, the bug of spawnable actor won't update infos solved -
- To support blender
- Define
- Fix bugs when loading and dumping
smpl
data by @wentww in #26- Updated SMPL joint names and global orientation adjustment
- Add
refine_smpl_x_from_actor_info
for refining transl and rotation for smpl_x params by @HaiyiMei in #26
Full Changelog: v0.6.0...v0.6.1
XRFeitoria Release v0.6.0
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- Support import animations from amass files (
.npz
) by @Maoxie @HaiyiMei in #12, #15 - Add
Material
for Blender by @wentww in #15 - Add support for exporting audio in Unreal by @HaiyiMei in #15
What's Changed
- [Feature] Support import animations from amass files (
.npz
) by @Maoxie @HaiyiMei in #12, #15 - [Enhancement] Optimize
logger
by @HaiyiMei in #15 - [Feature] Add
Material
for Blender by @wentww in #15 - [Refactor] Deprecate
Sequence
, proposesequence
by @HaiyiMei in #15 - [Document] Add instructions on building/publishing your own plugins by @HaiyiMei in #15
- [Feature] Add support for exporting audio in Unreal by @HaiyiMei in #15
Full Changelog: v0.5.1...v0.6.0
XRFeitoria Release v0.5.1
XRFeitoria Release v0.5.0
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- Refactor into a top-level design, using
RPC protocol
to communicate with the engine, supporting multiple engine backends, including Unreal Engine and Blender. - Add a CLI tool to render images from a mesh file.
- Add docstrings along with Sphinx and publish the documentation on read-the-docs.
Full Changelog: v0.1.0...v0.5.0