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Analysing a core that provides no value breaks the heirloom calculator
bug
x thing stops working when I do y, x thing says it gives y but it doesn't
#81
opened Nov 16, 2023 by
bossmc
[heirlooms] Scruffy levels are not prefilled from save
bug
x thing stops working when I do y, x thing says it gives y but it doesn't
#76
opened Feb 11, 2022 by
ziima
Beta - Another goal to pursue in Adeptsville
beta
refers to the beta branch
feature
add x action to x zone, add x skill, make x thing do y
#72
opened Jan 27, 2022 by
HFHG-DELTA
BETA - Many actions are incorrectly described as "Incomplete" or "This does nothing"
beta
refers to the beta branch
visual bug
display/grammar issues and typos
#69
opened Jan 23, 2022 by
HFHG-DELTA
Beta - Great Feast Action is purely harmful and deceptive
balance
x thing takes too long, x thing is too powerful
beta
refers to the beta branch
#68
opened Jan 23, 2022 by
HFHG-DELTA
Add some "achievements" that once unlocked give you bonuses in future runs
feature
add x action to x zone, add x skill, make x thing do y
#67
opened Dec 18, 2021 by
ThePiachu
You should choose how much mana you purchase
QoL
change to improve the user experience without affecting balance
#66
opened Nov 9, 2021 by
PikachuTwoKing
Could you make it so you can copy paste multiple actions at once in idle loops?
QoL
change to improve the user experience without affecting balance
#64
opened Mar 11, 2021 by
Parkerdaboss216
Action Stories for 20 Short and 10 Long Quests unlocked too early
bug
x thing stops working when I do y, x thing says it gives y but it doesn't
#60
opened Jul 3, 2020 by
EdwardMcCants
[FR] Heirloom compare
feature
add x action to x zone, add x skill, make x thing do y
#49
opened Mar 4, 2020 by
puggan
Draggable action list size
ui improvement
move x element here, make x thing larger, add a display for x number
#39
opened May 12, 2019 by
GauntStrelok
Dark Magic / Practical Magic suggestion
feature
add x action to x zone, add x skill, make x thing do y
#34
opened Feb 28, 2019 by
erplsf
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