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Issues list

Analysing a core that provides no value breaks the heirloom calculator bug x thing stops working when I do y, x thing says it gives y but it doesn't
#81 opened Nov 16, 2023 by bossmc
[heirlooms] Scruffy levels are not prefilled from save bug x thing stops working when I do y, x thing says it gives y but it doesn't
#76 opened Feb 11, 2022 by ziima
Beta - Another goal to pursue in Adeptsville beta refers to the beta branch feature add x action to x zone, add x skill, make x thing do y
#72 opened Jan 27, 2022 by HFHG-DELTA
BETA - Many actions are incorrectly described as "Incomplete" or "This does nothing" beta refers to the beta branch visual bug display/grammar issues and typos
#69 opened Jan 23, 2022 by HFHG-DELTA
Beta - Great Feast Action is purely harmful and deceptive balance x thing takes too long, x thing is too powerful beta refers to the beta branch
#68 opened Jan 23, 2022 by HFHG-DELTA
Add some "achievements" that once unlocked give you bonuses in future runs feature add x action to x zone, add x skill, make x thing do y
#67 opened Dec 18, 2021 by ThePiachu
You should choose how much mana you purchase QoL change to improve the user experience without affecting balance
#66 opened Nov 9, 2021 by PikachuTwoKing
Could you make it so you can copy paste multiple actions at once in idle loops? QoL change to improve the user experience without affecting balance
#64 opened Mar 11, 2021 by Parkerdaboss216
Action Stories for 20 Short and 10 Long Quests unlocked too early bug x thing stops working when I do y, x thing says it gives y but it doesn't
#60 opened Jul 3, 2020 by EdwardMcCants
[FR] Heirloom compare feature add x action to x zone, add x skill, make x thing do y
#49 opened Mar 4, 2020 by puggan
Draggable action list size ui improvement move x element here, make x thing larger, add a display for x number
#39 opened May 12, 2019 by GauntStrelok
Dark Magic / Practical Magic suggestion feature add x action to x zone, add x skill, make x thing do y
#34 opened Feb 28, 2019 by erplsf
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