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Dark Magic / Practical Magic suggestion #34

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erplsf opened this issue Feb 28, 2019 · 4 comments
Open

Dark Magic / Practical Magic suggestion #34

erplsf opened this issue Feb 28, 2019 · 4 comments
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feature add x action to x zone, add x skill, make x thing do y

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@erplsf
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erplsf commented Feb 28, 2019

Is there a balance reason why Dark Magic / Practical Magic affect only first two cities? Seems to me like some small boost to further towns should be expected and reasonable.

@omsi6
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omsi6 commented Mar 5, 2019

Practical Magic was added when there was either z3 didn't exist or there was next to nothing in it (can't remember), so I assume that could be why stop_sign made it only do things to the first 2 zones. Dark magic was just another flavor of practical magic basically, so that's why I made it only affect zones 1-2. They could maybe be changed, but I'm kinda hesitant to touch the balance too much.

@erplsf
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erplsf commented Mar 6, 2019

I understand, it is your fork and you can do what you see fit with it. It's just that I see a possibility to add more flavor to the game.
Is it better to reach out to you here or in Discord? And in general, are you interested in suggestions/help?

@omsi6
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omsi6 commented Mar 6, 2019

Opening an issue here or pinging me on discord, either way is fine, though I will probably respond faster on discord. Suggestions are always nice but it's not totally likely that I'll use them (although some currently planned actions were suggested). And in terms of help, it depends on what kinda help you're talking about.

@erplsf
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erplsf commented Mar 6, 2019 via email

@omsi6 omsi6 added the feature add x action to x zone, add x skill, make x thing do y label May 17, 2019
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feature add x action to x zone, add x skill, make x thing do y
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