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Dark Magic / Practical Magic suggestion #34
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Practical Magic was added when there was either z3 didn't exist or there was next to nothing in it (can't remember), so I assume that could be why stop_sign made it only do things to the first 2 zones. Dark magic was just another flavor of practical magic basically, so that's why I made it only affect zones 1-2. They could maybe be changed, but I'm kinda hesitant to touch the balance too much. |
I understand, it is your fork and you can do what you see fit with it. It's just that I see a possibility to add more flavor to the game. |
Opening an issue here or pinging me on discord, either way is fine, though I will probably respond faster on discord. Suggestions are always nice but it's not totally likely that I'll use them (although some currently planned actions were suggested). And in terms of help, it depends on what kinda help you're talking about. |
Messing up the code once a month, mostly.
…On Wed, Mar 6, 2019 at 7:55 PM Jane Doe ***@***.***> wrote:
Opening an issue here or pinging me on discord, either way is fine, though
I will probably respond faster on discord. Suggestions are always nice but
it's not totally likely that I'll use them (although some currently planned
actions were suggested). And in terms of help, it depends on what kinda
help you're talking about.
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Is there a balance reason why Dark Magic / Practical Magic affect only first two cities? Seems to me like some small boost to further towns should be expected and reasonable.
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