Skip to content

Commit

Permalink
FTE: Default FOV parity with Vril
Browse files Browse the repository at this point in the history
  • Loading branch information
MotoLegacy committed Nov 30, 2024
1 parent d1c4a0c commit e2e107a
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion pc/nzp/default.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ name "Unknown Soldier"

// Autocvar
seta cg_chatEnabled "1"
seta r_viewmodel_default_fov "70"
seta r_viewmodel_default_fov "80"
seta cl_controllerglyphs "xbox"
seta in_rumbleenabled "1"
seta cl_cinematic "0"
Expand Down
4 changes: 2 additions & 2 deletions pc/nzp/nzportable.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ seta nzp_particles "1"
seta cl_cinematic "0"
seta in_rumbleenabled "1"
seta cl_controllerglyphs "xbox"
seta r_viewmodel_default_fov "70"
seta r_viewmodel_default_fov "80"
seta cg_chatEnabled "1"

// Text editor
Expand Down Expand Up @@ -279,7 +279,7 @@ show_fps "0" //Displays the current framerate on-screen.
//1: framerate average over a second.
//2: Show a frametimes graph (with additional timing info).
//-1: Normalized graph that focuses on the variation ignoring base times.
scr_fov_mode "4" //Controls what the fov cvar actually controls:
scr_fov_mode "2" //Controls what the fov cvar actually controls:
//0: largest axis (ultra-wide monitors means less height will be visible).
//1: smallest axis (ultra-wide monitors will distort at the edges).
//2: horizontal axis.
Expand Down

0 comments on commit e2e107a

Please sign in to comment.