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FGD: Considerable extension of Perk-A-Cola fields
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MotoLegacy committed Dec 16, 2023
1 parent 052bf74 commit dad41e4
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74 changes: 56 additions & 18 deletions source/maps/fgd/hl-nzp.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -445,19 +445,24 @@
//

// Jugger-Nog
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog"
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog"
[
model(studio) : "Model" : "models/machines/hl_scale/juggernog.mdl"
skin(integer) : "Skin" : 0
aistatus(string) : "Perk Sting" : ""
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2500
cost(integer) : "Perk Cost (Normal)" : 2500
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) =
[
1: "No Light": 0
Expand All @@ -474,19 +479,24 @@
]

// PhD Flopper
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(131 63 148) studio() = perk_flopper : "PhD Flopper"
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(131 63 148) studio() = perk_flopper : "PhD Flopper"
[
model(studio) : "Model" : "models/machines/hl_scale/flopper.mdl"
skin(integer) : "Skin" : 0
aistatus(string) : "Perk Sting" : ""
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2000
cost(integer) : "Perk Cost (Normal)" : 2000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) =
[
1: "No Light": 0
Expand All @@ -503,19 +513,24 @@
]

// Double Tap Root Beer
@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags) color(214 203 1) studio() = perk_double : "Double Tap Root Beer"
@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags, Target) color(214 203 1) studio() = perk_double : "Double Tap Root Beer"
[
model(studio) : "Model" : "models/machines/hl_scale/double_tap_2.mdl"
skin(integer) : "Skin" : 0
aistatus(string) : "Perk Sting" : ""
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2000
cost(integer) : "Perk Cost (Normal)" : 2000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) =
[
1: "No Light": 0
Expand All @@ -533,19 +548,24 @@
]

// Speed Cola
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) studio() = perk_speed : "Speed Cola"
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_speed : "Speed Cola"
[
model(studio) : "Model" : "models/machines/hl_scale/speed_cola.mdl"
skin(integer) : "Skin" : 0
aistatus(string) : "Perk Sting" : ""
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 3000
cost(integer) : "Perk Cost (Normal)" : 3000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) =
[
1: "No Light": 0
Expand All @@ -562,20 +582,24 @@
]

// Quick Revive
@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags) color(129 172 254) studio() = perk_revive : "Quick Revive"
@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags, Target) color(129 172 254) studio() = perk_revive : "Quick Revive"
[
model(studio) : "Model" : "models/machines/hl_scale/quick_revive.mdl"
skin(integer) : "Skin" : 0
aistatus(string) : "Perk Sting" : ""
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost (Solo)" : 500
cost2(integer) : "Perk Cost (Co-Op)" : 1500
cost(integer) : "Perk Cost (Normal)" : 500
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 1500
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 3
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : -1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) =
[
1: "No Light": 0
Expand All @@ -592,19 +616,24 @@
]

// Stamin-Up
@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags) color(254 198 65) studio() = perk_staminup : "Stamin-Up"
@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags, Target) color(254 198 65) studio() = perk_staminup : "Stamin-Up"
[
model(studio) : "Model" : "models/machines/hl_scale/staminup.mdl"
skin(integer) : "Skin" : 0
aistatus(string) : "Perk Sting" : ""
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2000
cost(integer) : "Perk Cost (Normal)" : 2000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) =
[
1: "No Light": 0
Expand All @@ -621,20 +650,24 @@
]

// Deadshot Daiquiri
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri"
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri"
[
model(studio) : "Model" : "models/machines/hl_scale/deadshot.mdl"
skin(integer) : "Skin" : 0
aistatus(string) : "Perk Sting" : ""
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost (Console)" : 1500
cost2(integer) : "Perk Cost (PC)" : 1000
cost(integer) : "Perk Cost (Normal)" : 1500
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) =
[
1: "No Light": 0
Expand All @@ -651,19 +684,24 @@
]

// Mule Kick
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) studio() = perk_mule : "Mule Kick"
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_mule : "Mule Kick"
[
model(studio) : "Model" : "models/machines/hl_scale/mulekick.mdl"
skin(integer) : "Skin" : 0
aistatus(string) : "Perk Sting" : ""
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 4000
cost(integer) : "Perk Cost (Normal)" : 4000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) =
[
1: "No Light": 0
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