Releases: nikothedude/MoreCombatTerrainEffects
1.8.0
1.8.0
Campaign objectives (Nav buoys, comm relays, sensor relays) now have in-combat effects
Increase coordinated maneuvers
Increase CP regen
Increase weapon range
Intensity changes based on campaign distance from these objectives
Indevo integration - minefields now spawn mines in-combat
Lower performance than star fortress mines
Can target both sides at once if neutral
Due to engine limitations, mines targetting enemies will always be allied, so you cant shoot them down
Polished some numbers into ints and gave nebula a new icon
Fixed missions endlessly loading settings
1.7.2
1.7.2
Update to station augments 1.0.0
1.7.1
1.7.1
Tweaked some station augment stuff
1.7.0
1.7.0
Station augments support - rare augments that create terrain effects can now be found if both mods are enabled (NOTE ITS CURRENTLY INDEV)
Fixed a bug where the game would fail to spawn the talon that is blamed for hyperstorm lightning
Fixed a bug where missions were crashing
1.6.0
1.6.0
New lunasettings option for controlling how strong UNGP effects are
1.5.2
1.5.2
Fixed DEM lasers having reduced range in magfields and acting weirdly as a result
1.5.1
1.5.1
Meson fields now actually have extra effects in meson storms
Removed the "release" preset, as I realzied it honestly kinda sucks and really makes magfields lame
1.5.0
1.5.0
Clarified that the error message toggle is in lunasettings
Now has UNGP rules for applying terrain effects to all battles
The backend has been notably refactored to allow for this
Uses enums now, and a significantly different approach to instantiating effects
YOU CANNOT DISABLE MCTE IF YOU HAVE THESE RULES ENABLED! IT WILL PROBABLY CRASH
By default, the slipstream PPT mult is now very forgiving
Its more fun this way
1.4.3
1.4.3
Fixed a yuri expedition crash with magfields
1.4.2
1.4.2
Fixed a long-standing (apparantly) bug where ECCM didnt work in magfields (ugh)