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Releases: nikothedude/MoreCombatTerrainEffects

1.8.0

04 Oct 18:56
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1.8.0
Campaign objectives (Nav buoys, comm relays, sensor relays) now have in-combat effects
Increase coordinated maneuvers
Increase CP regen
Increase weapon range

Intensity changes based on campaign distance from these objectives

Indevo integration - minefields now spawn mines in-combat
Lower performance than star fortress mines
Can target both sides at once if neutral
Due to engine limitations, mines targetting enemies will always be allied, so you cant shoot them down

Polished some numbers into ints and gave nebula a new icon
Fixed missions endlessly loading settings

1.7.2

13 Sep 17:45
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1.7.2
Update to station augments 1.0.0

1.7.1

08 Sep 23:09
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1.7.1
Tweaked some station augment stuff

1.7.0

01 Sep 04:47
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1.7.0
Station augments support - rare augments that create terrain effects can now be found if both mods are enabled (NOTE ITS CURRENTLY INDEV)
Fixed a bug where the game would fail to spawn the talon that is blamed for hyperstorm lightning
Fixed a bug where missions were crashing

1.6.0

27 Aug 03:21
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1.6.0
New lunasettings option for controlling how strong UNGP effects are

1.5.2

30 Jul 16:31
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1.5.2

Fixed DEM lasers having reduced range in magfields and acting weirdly as a result

1.5.1

13 Jul 20:01
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1.5.1

Meson fields now actually have extra effects in meson storms
Removed the "release" preset, as I realzied it honestly kinda sucks and really makes magfields lame

1.5.0

19 Jun 20:28
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1.5.0

Clarified that the error message toggle is in lunasettings

Now has UNGP rules for applying terrain effects to all battles
The backend has been notably refactored to allow for this
Uses enums now, and a significantly different approach to instantiating effects

YOU CANNOT DISABLE MCTE IF YOU HAVE THESE RULES ENABLED! IT WILL PROBABLY CRASH

By default, the slipstream PPT mult is now very forgiving
Its more fun this way

1.4.3

12 Jun 16:50
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1.4.3
Fixed a yuri expedition crash with magfields

1.4.2

06 Jun 00:15
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1.4.2
Fixed a long-standing (apparantly) bug where ECCM didnt work in magfields (ugh)